mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-04-14 16:40:58 -04:00
chore: Logging and fixing extremely large scenes (#9225)
This commit is contained in:
parent
70c3e921bb
commit
a9e2d2348b
10 changed files with 207 additions and 121 deletions
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@ -8437,21 +8437,78 @@ class App extends React.Component<AppProps, AppState> {
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const elements = this.scene.getElementsIncludingDeleted();
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for (const element of elements) {
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if (
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const isInSelection =
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selectedElementIds.has(element.id) ||
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// case: the state.selectedElementIds might not have been
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// updated yet by the time this mousemove event is fired
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(element.id === hitElement?.id &&
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pointerDownState.hit.wasAddedToSelection)
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pointerDownState.hit.wasAddedToSelection);
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// NOTE (mtolmacs): This is a temporary fix for very large scenes
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if (
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Math.abs(element.x) > 1e7 ||
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Math.abs(element.x) > 1e7 ||
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Math.abs(element.width) > 1e7 ||
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Math.abs(element.height) > 1e7
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) {
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console.error(
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`Alt+dragging element in scene with invalid dimensions`,
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element.x,
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element.y,
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element.width,
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element.height,
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isInSelection,
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);
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return;
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}
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if (isInSelection) {
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const duplicatedElement = duplicateElement(
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this.state.editingGroupId,
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groupIdMap,
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element,
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);
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// NOTE (mtolmacs): This is a temporary fix for very large scenes
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if (
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Math.abs(duplicatedElement.x) > 1e7 ||
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Math.abs(duplicatedElement.x) > 1e7 ||
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Math.abs(duplicatedElement.width) > 1e7 ||
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Math.abs(duplicatedElement.height) > 1e7
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) {
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console.error(
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`Alt+dragging duplicated element with invalid dimensions`,
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duplicatedElement.x,
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duplicatedElement.y,
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duplicatedElement.width,
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duplicatedElement.height,
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);
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return;
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}
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const origElement = pointerDownState.originalElements.get(
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element.id,
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)!;
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// NOTE (mtolmacs): This is a temporary fix for very large scenes
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if (
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Math.abs(origElement.x) > 1e7 ||
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Math.abs(origElement.x) > 1e7 ||
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Math.abs(origElement.width) > 1e7 ||
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Math.abs(origElement.height) > 1e7
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) {
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console.error(
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`Alt+dragging duplicated element with invalid dimensions`,
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origElement.x,
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origElement.y,
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origElement.width,
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origElement.height,
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);
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return;
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}
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mutateElement(duplicatedElement, {
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x: origElement.x,
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y: origElement.y,
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@ -8,6 +8,7 @@ import type {
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ExcalidrawTextElement,
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FixedPointBinding,
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FontFamilyValues,
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NonDeletedSceneElementsMap,
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OrderedExcalidrawElement,
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PointBinding,
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StrokeRoundness,
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@ -60,6 +61,10 @@ import {
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import type { LocalPoint, Radians } from "@excalidraw/math";
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import { isFiniteNumber, pointFrom } from "@excalidraw/math";
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import { detectLineHeight } from "../element/textMeasurements";
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import {
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updateElbowArrowPoints,
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validateElbowPoints,
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} from "../element/elbowArrow";
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type RestoredAppState = Omit<
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AppState,
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@ -206,24 +211,6 @@ const restoreElementWithProperties = <
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"customData" in extra ? extra.customData : element.customData;
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}
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// NOTE (mtolmacs): This is a temporary check to detect extremely large
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// element position or sizing
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if (
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element.x < -1e6 ||
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element.x > 1e6 ||
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element.y < -1e6 ||
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element.y > 1e6 ||
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element.width < -1e6 ||
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element.width > 1e6 ||
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element.height < -1e6 ||
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element.height > 1e6
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) {
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console.error(
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"Restore element with properties size or position is too large",
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{ element },
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);
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}
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return {
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// spread the original element properties to not lose unknown ones
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// for forward-compatibility
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@ -240,21 +227,6 @@ const restoreElement = (
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): typeof element | null => {
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element = { ...element };
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// NOTE (mtolmacs): This is a temporary check to detect extremely large
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// element position or sizing
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if (
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element.x < -1e6 ||
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element.x > 1e6 ||
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element.y < -1e6 ||
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element.y > 1e6 ||
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element.width < -1e6 ||
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element.width > 1e6 ||
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element.height < -1e6 ||
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element.height > 1e6
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) {
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console.error("Restore element size or position is too large", { element });
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}
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switch (element.type) {
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case "text":
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// temp fix: cleanup legacy obsidian-excalidraw attribute else it'll
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@ -596,7 +568,73 @@ export const restoreElements = (
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}
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}
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return restoredElements;
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// NOTE (mtolmacs): Temporary fix for extremely large arrows
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// Need to iterate again so we have attached text nodes in elementsMap
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return restoredElements.map((element) => {
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if (
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isElbowArrow(element) &&
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element.startBinding == null &&
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element.endBinding == null &&
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!validateElbowPoints(element.points)
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) {
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return {
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...element,
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...updateElbowArrowPoints(
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element,
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restoredElementsMap as NonDeletedSceneElementsMap,
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{
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points: [
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pointFrom<LocalPoint>(0, 0),
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element.points[element.points.length - 1],
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],
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},
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),
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index: element.index,
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};
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}
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if (
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isElbowArrow(element) &&
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element.startBinding &&
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element.endBinding &&
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element.startBinding.elementId === element.endBinding.elementId &&
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element.points.length > 1 &&
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element.points.some(
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([rx, ry]) => Math.abs(rx) > 1e6 || Math.abs(ry) > 1e6,
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)
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) {
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console.error("Fixing self-bound elbow arrow", element.id);
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const boundElement = restoredElementsMap.get(
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element.startBinding.elementId,
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);
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if (!boundElement) {
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console.error(
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"Bound element not found",
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element.startBinding.elementId,
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);
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return element;
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}
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return {
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...element,
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x: boundElement.x + boundElement.width / 2,
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y: boundElement.y - 5,
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width: boundElement.width,
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height: boundElement.height,
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points: [
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pointFrom<LocalPoint>(0, 0),
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pointFrom<LocalPoint>(0, -10),
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pointFrom<LocalPoint>(boundElement.width / 2 + 5, -10),
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pointFrom<LocalPoint>(
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boundElement.width / 2 + 5,
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boundElement.height / 2 + 5,
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),
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],
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};
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}
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return element;
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});
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};
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const coalesceAppStateValue = <
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@ -943,7 +943,10 @@ export const bindPointToSnapToElementOutline = (
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),
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)[0];
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const currentDistance = pointDistance(p, center);
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const fullDistance = pointDistance(intersection, center);
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const fullDistance = Math.max(
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pointDistance(intersection ?? p, center),
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1e-5,
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);
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const ratio = currentDistance / fullDistance;
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switch (true) {
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@ -954,10 +957,10 @@ export const bindPointToSnapToElementOutline = (
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return pointFromVector(
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vectorScale(
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vectorNormalize(vectorFromPoint(p, intersection)),
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vectorNormalize(vectorFromPoint(p, intersection ?? center)),
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ratio > 1 ? FIXED_BINDING_DISTANCE : -FIXED_BINDING_DISTANCE,
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),
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intersection,
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intersection ?? center,
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);
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default:
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@ -40,6 +40,7 @@ import {
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pointRotateRads,
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} from "@excalidraw/math";
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import type { Mutable } from "../utility-types";
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import { getCurvePathOps } from "@excalidraw/utils/geometry/shape";
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export type RectangleBox = {
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x: number;
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@ -367,15 +368,6 @@ export const getDiamondPoints = (element: ExcalidrawElement) => {
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return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
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};
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export const getCurvePathOps = (shape: Drawable): Op[] => {
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for (const set of shape.sets) {
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if (set.type === "path") {
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return set.ops;
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}
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}
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return shape.sets[0].ops;
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};
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// reference: https://eliot-jones.com/2019/12/cubic-bezier-curve-bounding-boxes
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const getBezierValueForT = (
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t: number,
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@ -583,6 +575,10 @@ export const getArrowheadPoints = (
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position: "start" | "end",
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arrowhead: Arrowhead,
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) => {
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if (shape.length < 1) {
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return null;
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}
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const ops = getCurvePathOps(shape[0]);
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if (ops.length < 1) {
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return null;
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@ -1038,7 +1038,13 @@ export const updateElbowArrowPoints = (
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// Short circuit on no-op to avoid huge performance hit
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if (
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updates.startBinding === arrow.startBinding &&
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updates.endBinding === arrow.endBinding
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updates.endBinding === arrow.endBinding &&
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(updates.points ?? []).every((p, i) =>
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pointsEqual(
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p,
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arrow.points[i] ?? pointFrom<LocalPoint>(Infinity, Infinity),
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),
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)
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) {
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return {};
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}
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@ -2034,7 +2040,6 @@ const normalizeArrowElementUpdate = (
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} => {
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const offsetX = global[0][0];
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const offsetY = global[0][1];
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let points = global.map((p) =>
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pointTranslate<GlobalPoint, LocalPoint>(
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p,
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@ -2240,7 +2245,7 @@ const getHoveredElements = (
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const gridAddressesEqual = (a: GridAddress, b: GridAddress): boolean =>
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a[0] === b[0] && a[1] === b[1];
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const validateElbowPoints = <P extends GlobalPoint | LocalPoint>(
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export const validateElbowPoints = <P extends GlobalPoint | LocalPoint>(
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points: readonly P[],
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tolerance: number = DEDUP_TRESHOLD,
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) =>
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@ -14,11 +14,7 @@ import type {
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} from "./types";
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import { getElementAbsoluteCoords, getLockedLinearCursorAlignSize } from ".";
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import type { Bounds } from "./bounds";
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import {
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getCurvePathOps,
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getElementPointsCoords,
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getMinMaxXYFromCurvePathOps,
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} from "./bounds";
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import { getElementPointsCoords, getMinMaxXYFromCurvePathOps } from "./bounds";
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import type {
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AppState,
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PointerCoords,
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@ -53,11 +49,9 @@ import {
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pointFrom,
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pointRotateRads,
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pointsEqual,
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vector,
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type GlobalPoint,
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type LocalPoint,
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pointDistance,
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pointTranslate,
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vectorFromPoint,
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} from "@excalidraw/math";
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import {
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@ -69,6 +63,7 @@ import {
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} from "../shapes";
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import { getGridPoint } from "../snapping";
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import { headingIsHorizontal, vectorToHeading } from "./heading";
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import { getCurvePathOps } from "@excalidraw/utils/geometry/shape";
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const editorMidPointsCache: {
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version: number | null;
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@ -1273,34 +1268,28 @@ export class LinearElementEditor {
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// all the other points in the opposite direction by delta to
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// offset it. We do the same with actual element.x/y position, so
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// this hacks are completely transparent to the user.
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let offsetX = 0;
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let offsetY = 0;
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const [deltaX, deltaY] =
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targetPoints.find(({ index }) => index === 0)?.point ??
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pointFrom<LocalPoint>(0, 0);
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const [offsetX, offsetY] = pointFrom<LocalPoint>(
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deltaX - points[0][0],
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deltaY - points[0][1],
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);
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const selectedOriginPoint = targetPoints.find(({ index }) => index === 0);
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const nextPoints = isElbowArrow(element)
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? [
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targetPoints.find((t) => t.index === 0)?.point ?? points[0],
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targetPoints.find((t) => t.index === points.length - 1)?.point ??
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points[points.length - 1],
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]
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: points.map((p, idx) => {
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const current = targetPoints.find((t) => t.index === idx)?.point ?? p;
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if (selectedOriginPoint) {
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offsetX =
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selectedOriginPoint.point[0] + points[selectedOriginPoint.index][0];
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offsetY =
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selectedOriginPoint.point[1] + points[selectedOriginPoint.index][1];
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}
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const nextPoints: LocalPoint[] = points.map((p, idx) => {
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const selectedPointData = targetPoints.find((t) => t.index === idx);
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if (selectedPointData) {
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if (selectedPointData.index === 0) {
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return p;
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}
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const deltaX =
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selectedPointData.point[0] - points[selectedPointData.index][0];
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const deltaY =
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selectedPointData.point[1] - points[selectedPointData.index][1];
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return pointFrom(p[0] + deltaX - offsetX, p[1] + deltaY - offsetY);
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}
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return offsetX || offsetY ? pointFrom(p[0] - offsetX, p[1] - offsetY) : p;
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});
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return pointFrom<LocalPoint>(
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current[0] - offsetX,
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current[1] - offsetY,
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);
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});
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LinearElementEditor._updatePoints(
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element,
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@ -1451,14 +1440,6 @@ export class LinearElementEditor {
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}
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updates.points = Array.from(nextPoints);
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updates.points[0] = pointTranslate(
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updates.points[0],
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vector(offsetX, offsetY),
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);
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updates.points[updates.points.length - 1] = pointTranslate(
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updates.points[updates.points.length - 1],
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vector(offsetX, offsetY),
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);
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mutateElement(element, updates, true, {
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isDragging: options?.isDragging,
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|
|
|
@ -769,32 +769,12 @@ const getResizedOrigin = (
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y: y - (newHeight - prevHeight) / 2,
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};
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case "east-side":
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// NOTE (mtolmacs): Reverting this for a short period to test if it is
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// the cause of the megasized elbow arrows showing up.
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if (
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Math.abs(
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y +
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((prevWidth - newWidth) / 2) * Math.sin(angle) +
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(prevHeight - newHeight) / 2,
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) > 1e6
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) {
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console.error(
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"getResizedOrigin() new calculation creates extremely large (> 1e6) y value where the old calculation resulted in",
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{
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result:
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y +
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(newHeight - prevHeight) / 2 +
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((prevWidth - newWidth) / 2) * Math.sin(angle),
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},
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);
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}
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return {
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x: x + ((prevWidth - newWidth) / 2) * (Math.cos(angle) + 1),
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y:
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y +
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(newHeight - prevHeight) / 2 +
|
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((prevWidth - newWidth) / 2) * Math.sin(angle),
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((prevWidth - newWidth) / 2) * Math.sin(angle) +
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(prevHeight - newHeight) / 2,
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};
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case "west-side":
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return {
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|
|
|
@ -351,7 +351,14 @@ const _renderStaticScene = ({
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renderLinkIcon(element, context, appState, elementsMap);
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}
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} catch (error: any) {
|
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console.error(error);
|
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console.error(
|
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error,
|
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element.id,
|
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element.x,
|
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element.y,
|
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element.width,
|
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element.height,
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);
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}
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});
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|
|
|
@ -430,12 +430,26 @@ export const _generateElementShape = (
|
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: [pointFrom<LocalPoint>(0, 0)];
|
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|
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if (isElbowArrow(element)) {
|
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shape = [
|
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generator.path(
|
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generateElbowArrowShape(points, 16),
|
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generateRoughOptions(element, true),
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),
|
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];
|
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// NOTE (mtolmacs): Temporary fix for extremely big arrow shapes
|
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if (
|
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!points.every(
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(point) => Math.abs(point[0]) <= 1e6 && Math.abs(point[1]) <= 1e6,
|
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)
|
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) {
|
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console.error(
|
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`Elbow arrow with extreme point positions detected. Arrow not rendered.`,
|
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element.id,
|
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JSON.stringify(points),
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);
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shape = [];
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} else {
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shape = [
|
||||
generator.path(
|
||||
generateElbowArrowShape(points, 16),
|
||||
generateRoughOptions(element, true),
|
||||
),
|
||||
];
|
||||
}
|
||||
} else if (!element.roundness) {
|
||||
// curve is always the first element
|
||||
// this simplifies finding the curve for an element
|
||||
|
|
|
@ -192,6 +192,11 @@ export const getEllipseShape = <Point extends GlobalPoint | LocalPoint>(
|
|||
};
|
||||
|
||||
export const getCurvePathOps = (shape: Drawable): Op[] => {
|
||||
// NOTE (mtolmacs): Temporary fix for extremely large elements
|
||||
if (!shape) {
|
||||
return [];
|
||||
}
|
||||
|
||||
for (const set of shape.sets) {
|
||||
if (set.type === "path") {
|
||||
return set.ops;
|
||||
|
|
Loading…
Add table
Reference in a new issue