feat: partition main canvas vertically (#6759)

Co-authored-by: Marcel Mraz <marcel.mraz@adacta-fintech.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
This commit is contained in:
Marcel Mraz 2023-08-12 22:56:59 +02:00 committed by GitHub
parent 3ea07076ad
commit a376bd9495
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69 changed files with 4348 additions and 2970 deletions

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@ -4,27 +4,40 @@ import {
NonDeleted,
NonDeletedExcalidrawElement,
} from "./element/types";
import { AppClassProperties, AppState } from "./types";
import {
AppClassProperties,
AppState,
InteractiveCanvasAppState,
} from "./types";
import { getSelectedElements } from "./scene";
import { getBoundTextElement } from "./element/textElement";
import { makeNextSelectedElementIds } from "./scene/selection";
export const selectGroup = (
groupId: GroupId,
appState: AppState,
appState: InteractiveCanvasAppState,
elements: readonly NonDeleted<ExcalidrawElement>[],
): AppState => {
const elementsInGroup = elements.filter((element) =>
element.groupIds.includes(groupId),
): Pick<
InteractiveCanvasAppState,
"selectedGroupIds" | "selectedElementIds" | "editingGroupId"
> => {
const elementsInGroup = elements.reduce(
(acc: Record<string, true>, element) => {
if (element.groupIds.includes(groupId)) {
acc[element.id] = true;
}
return acc;
},
{},
);
if (elementsInGroup.length < 2) {
if (Object.keys(elementsInGroup).length < 2) {
if (
appState.selectedGroupIds[groupId] ||
appState.editingGroupId === groupId
) {
return {
...appState,
selectedElementIds: appState.selectedElementIds,
selectedGroupIds: { ...appState.selectedGroupIds, [groupId]: false },
editingGroupId: null,
};
@ -33,104 +46,184 @@ export const selectGroup = (
}
return {
...appState,
editingGroupId: appState.editingGroupId,
selectedGroupIds: { ...appState.selectedGroupIds, [groupId]: true },
selectedElementIds: {
...appState.selectedElementIds,
...Object.fromEntries(
elementsInGroup.map((element) => [element.id, true]),
),
...elementsInGroup,
},
};
};
export const selectGroupsForSelectedElements = (function () {
type SelectGroupsReturnType = Pick<
InteractiveCanvasAppState,
"selectedGroupIds" | "editingGroupId" | "selectedElementIds"
>;
let lastSelectedElements: readonly NonDeleted<ExcalidrawElement>[] | null =
null;
let lastElements: readonly NonDeleted<ExcalidrawElement>[] | null = null;
let lastReturnValue: SelectGroupsReturnType | null = null;
const _selectGroups = (
selectedElements: readonly NonDeleted<ExcalidrawElement>[],
elements: readonly NonDeleted<ExcalidrawElement>[],
appState: Pick<AppState, "selectedElementIds" | "editingGroupId">,
): SelectGroupsReturnType => {
if (
lastReturnValue !== undefined &&
elements === lastElements &&
selectedElements === lastSelectedElements &&
appState.editingGroupId === lastReturnValue?.editingGroupId
) {
return lastReturnValue;
}
const selectedGroupIds: Record<GroupId, boolean> = {};
// Gather all the groups withing selected elements
for (const selectedElement of selectedElements) {
let groupIds = selectedElement.groupIds;
if (appState.editingGroupId) {
// handle the case where a group is nested within a group
const indexOfEditingGroup = groupIds.indexOf(appState.editingGroupId);
if (indexOfEditingGroup > -1) {
groupIds = groupIds.slice(0, indexOfEditingGroup);
}
}
if (groupIds.length > 0) {
const lastSelectedGroup = groupIds[groupIds.length - 1];
selectedGroupIds[lastSelectedGroup] = true;
}
}
// Gather all the elements within selected groups
const groupElementsIndex: Record<GroupId, string[]> = {};
const selectedElementIdsInGroups = elements.reduce(
(acc: Record<string, true>, element) => {
const groupId = element.groupIds.find((id) => selectedGroupIds[id]);
if (groupId) {
acc[element.id] = true;
// Populate the index
if (!Array.isArray(groupElementsIndex[groupId])) {
groupElementsIndex[groupId] = [element.id];
} else {
groupElementsIndex[groupId].push(element.id);
}
}
return acc;
},
{},
);
for (const groupId of Object.keys(groupElementsIndex)) {
// If there is one element in the group, and the group is selected or it's being edited, it's not a group
if (groupElementsIndex[groupId].length < 2) {
if (selectedGroupIds[groupId]) {
selectedGroupIds[groupId] = false;
}
}
}
lastElements = elements;
lastSelectedElements = selectedElements;
lastReturnValue = {
editingGroupId: appState.editingGroupId,
selectedGroupIds,
selectedElementIds: {
...appState.selectedElementIds,
...selectedElementIdsInGroups,
},
};
return lastReturnValue;
};
/**
* When you select an element, you often want to actually select the whole group it's in, unless
* you're currently editing that group.
*/
const selectGroupsForSelectedElements = (
appState: Pick<AppState, "selectedElementIds" | "editingGroupId">,
elements: readonly NonDeletedExcalidrawElement[],
prevAppState: InteractiveCanvasAppState,
/**
* supply null in cases where you don't have access to App instance and
* you don't care about optimizing selectElements retrieval
*/
app: AppClassProperties | null,
): Pick<
InteractiveCanvasAppState,
"selectedGroupIds" | "editingGroupId" | "selectedElementIds"
> => {
const selectedElements = app
? app.scene.getSelectedElements({
selectedElementIds: appState.selectedElementIds,
// supplying elements explicitly in case we're passed non-state elements
elements,
})
: getSelectedElements(elements, appState);
if (!selectedElements.length) {
return {
selectedGroupIds: {},
editingGroupId: null,
selectedElementIds: makeNextSelectedElementIds(
appState.selectedElementIds,
prevAppState,
),
};
}
return _selectGroups(selectedElements, elements, appState);
};
selectGroupsForSelectedElements.clearCache = () => {
lastElements = null;
lastSelectedElements = null;
lastReturnValue = null;
};
return selectGroupsForSelectedElements;
})();
/**
* If the element's group is selected, don't render an individual
* selection border around it.
*/
export const isSelectedViaGroup = (
appState: AppState,
appState: InteractiveCanvasAppState,
element: ExcalidrawElement,
) => getSelectedGroupForElement(appState, element) != null;
export const getSelectedGroupForElement = (
appState: AppState,
appState: InteractiveCanvasAppState,
element: ExcalidrawElement,
) =>
element.groupIds
.filter((groupId) => groupId !== appState.editingGroupId)
.find((groupId) => appState.selectedGroupIds[groupId]);
export const getSelectedGroupIds = (appState: AppState): GroupId[] =>
export const getSelectedGroupIds = (
appState: InteractiveCanvasAppState,
): GroupId[] =>
Object.entries(appState.selectedGroupIds)
.filter(([groupId, isSelected]) => isSelected)
.map(([groupId, isSelected]) => groupId);
/**
* When you select an element, you often want to actually select the whole group it's in, unless
* you're currently editing that group.
*/
export const selectGroupsForSelectedElements = (
appState: AppState,
elements: readonly NonDeletedExcalidrawElement[],
prevAppState: AppState,
/**
* supply null in cases where you don't have access to App instance and
* you don't care about optimizing selectElements retrieval
*/
app: AppClassProperties | null,
): AppState => {
let nextAppState: AppState = { ...appState, selectedGroupIds: {} };
const selectedElements = app
? app.scene.getSelectedElements({
selectedElementIds: appState.selectedElementIds,
// supplying elements explicitly in case we're passed non-state elements
elements,
})
: getSelectedElements(elements, appState);
if (!selectedElements.length) {
return {
...nextAppState,
editingGroupId: null,
selectedElementIds: makeNextSelectedElementIds(
nextAppState.selectedElementIds,
prevAppState,
),
};
}
for (const selectedElement of selectedElements) {
let groupIds = selectedElement.groupIds;
if (appState.editingGroupId) {
// handle the case where a group is nested within a group
const indexOfEditingGroup = groupIds.indexOf(appState.editingGroupId);
if (indexOfEditingGroup > -1) {
groupIds = groupIds.slice(0, indexOfEditingGroup);
}
}
if (groupIds.length > 0) {
const groupId = groupIds[groupIds.length - 1];
nextAppState = selectGroup(groupId, nextAppState, elements);
}
}
nextAppState.selectedElementIds = makeNextSelectedElementIds(
nextAppState.selectedElementIds,
prevAppState,
);
return nextAppState;
};
// given a list of elements, return the the actual group ids that should be selected
// or used to update the elements
export const selectGroupsFromGivenElements = (
elements: readonly NonDeleted<ExcalidrawElement>[],
appState: AppState,
appState: InteractiveCanvasAppState,
) => {
let nextAppState: AppState = { ...appState, selectedGroupIds: {} };
let nextAppState: InteractiveCanvasAppState = {
...appState,
selectedGroupIds: {},
};
for (const element of elements) {
let groupIds = element.groupIds;
@ -142,7 +235,10 @@ export const selectGroupsFromGivenElements = (
}
if (groupIds.length > 0) {
const groupId = groupIds[groupIds.length - 1];
nextAppState = selectGroup(groupId, nextAppState, elements);
nextAppState = {
...nextAppState,
...selectGroup(groupId, nextAppState, elements),
};
}
}