This commit is contained in:
dwelle 2024-03-07 20:00:03 +01:00
parent a6fe2d91a6
commit a218bec343
38 changed files with 1096 additions and 597 deletions

View file

@ -164,8 +164,10 @@ const getArrowheadShapes = (
arrowhead: Arrowhead,
generator: RoughGenerator,
options: Options,
canvasBackgroundColor: string,
canvasBackgroundColor: string | null,
) => {
canvasBackgroundColor = canvasBackgroundColor || "transparent";
const arrowheadPoints = getArrowheadPoints(
element,
shape,
@ -293,7 +295,7 @@ export const _generateElementShape = (
embedsValidationStatus,
}: {
isExporting: boolean;
canvasBackgroundColor: string;
canvasBackgroundColor: string | null;
embedsValidationStatus: EmbedsValidationStatus | null;
},
): Drawable | Drawable[] | null => {

View file

@ -8,7 +8,8 @@ import { elementWithCanvasCache } from "../renderer/renderElement";
import { _generateElementShape } from "./Shape";
import type { ElementShape, ElementShapes } from "./types";
import { COLOR_PALETTE } from "../colors";
import type { AppState, EmbedsValidationStatus } from "../types";
import type { EmbedsValidationStatus } from "../types";
import type { StaticCanvasRenderConfig } from "./types";
export class ShapeCache {
private static rg = new RoughGenerator();
@ -50,7 +51,7 @@ export class ShapeCache {
element: T,
renderConfig: {
isExporting: boolean;
canvasBackgroundColor: AppState["viewBackgroundColor"];
canvasBackgroundColor: StaticCanvasRenderConfig["canvasBackgroundColor"];
embedsValidationStatus: EmbedsValidationStatus;
} | null,
) => {

View file

@ -5,6 +5,7 @@ import type {
ExcalidrawTextElement,
NonDeletedExcalidrawElement,
NonDeletedSceneElementsMap,
Theme,
} from "../element/types";
import type { Bounds } from "../element/bounds";
import { getCommonBounds, getElementAbsoluteCoords } from "../element/bounds";
@ -12,7 +13,9 @@ import { renderSceneToSvg } from "../renderer/staticSvgScene";
import { arrayToMap, distance, getFontString, toBrandedType } from "../utils";
import type { AppState, BinaryFiles } from "../types";
import {
COLOR_WHITE,
DEFAULT_EXPORT_PADDING,
DEFAULT_ZOOM_VALUE,
FRAME_STYLE,
FONT_FAMILY,
SVG_NS,
@ -25,6 +28,7 @@ import {
getInitializedImageElements,
updateImageCache,
} from "../element/image";
import { restoreAppState } from "../data/restore";
import {
getElementsOverlappingFrame,
getFrameLikeElements,
@ -149,36 +153,204 @@ const prepareElementsForRender = ({
return nextElements;
};
export const exportToCanvas = async (
elements: readonly NonDeletedExcalidrawElement[],
appState: AppState,
files: BinaryFiles,
{
exportBackground,
exportPadding = DEFAULT_EXPORT_PADDING,
viewBackgroundColor,
exportingFrame,
}: {
exportBackground: boolean;
exportPadding?: number;
viewBackgroundColor: string;
exportingFrame?: ExcalidrawFrameLikeElement | null;
},
createCanvas: (
export type ExportToCanvasData = {
elements: readonly NonDeletedExcalidrawElement[];
appState?: Partial<Omit<AppState, "offsetTop" | "offsetLeft">>;
files: BinaryFiles | null;
};
export type ExportToCanvasConfig = {
theme?: Theme;
/**
* Canvas background. Valid values are:
*
* - `undefined` - the background of "appState.viewBackgroundColor" is used.
* - `false` - no background is used (set to "transparent").
* - `string` - should be a valid CSS color.
*
* @default undefined
*/
canvasBackgroundColor?: string | false;
/**
* Canvas padding in pixels. Affected by `scale`.
*
* When `fit` is set to `none`, padding is added to the content bounding box
* (including if you set `width` or `height` or `maxWidthOrHeight` or
* `widthOrHeight`).
*
* When `fit` set to `contain`, padding is subtracted from the content
* bounding box (ensuring the size doesn't exceed the supplied values, with
* the exeception of using alongside `scale` as noted above), and the padding
* serves as a minimum distance between the content and the canvas edges, as
* it may exceed the supplied padding value from one side or the other in
* order to maintain the aspect ratio. It is recommended to set `position`
* to `center` when using `fit=contain`.
*
* When `fit` is set to `cover`, padding is disabled (set to 0).
*
* When `fit` is set to `none` and either `width` or `height` or
* `maxWidthOrHeight` is set, padding is simply adding to the bounding box
* and the content may overflow the canvas, thus right or bottom padding
* may be ignored.
*
* @default 0
*/
padding?: number;
// -------------------------------------------------------------------------
/**
* Makes sure the canvas content fits into a frame of width/height no larger
* than this value, while maintaining the aspect ratio.
*
* Final dimensions can get smaller/larger if used in conjunction with
* `scale`.
*/
maxWidthOrHeight?: number;
/**
* Scale the canvas content to be excatly this many pixels wide/tall,
* maintaining the aspect ratio.
*
* Cannot be used in conjunction with `maxWidthOrHeight`.
*
* Final dimensions can get smaller/larger if used in conjunction with
* `scale`.
*/
widthOrHeight?: number;
// -------------------------------------------------------------------------
/**
* Width of the frame. Supply `x` or `y` if you want to ofsset the canvas
* content.
*
* If `width` omitted but `height` supplied, `width` is calculated from the
* the content's bounding box to preserve the aspect ratio.
*
* Defaults to the content bounding box width when both `width` and `height`
* are omitted.
*/
width?: number;
/**
* Height of the frame.
*
* If `height` omitted but `width` supplied, `height` is calculated from the
* content's bounding box to preserve the aspect ratio.
*
* Defaults to the content bounding box height when both `width` and `height`
* are omitted.
*/
height?: number;
/**
* Left canvas offset. By default the coordinate is relative to the canvas.
* You can switch to content coordinates by setting `origin` to `content`.
*
* Defaults to the `x` postion of the content bounding box.
*/
x?: number;
/**
* Top canvas offset. By default the coordinate is relative to the canvas.
* You can switch to content coordinates by setting `origin` to `content`.
*
* Defaults to the `y` postion of the content bounding box.
*/
y?: number;
/**
* Indicates the coordinate system of the `x` and `y` values.
*
* - `canvas` - `x` and `y` are relative to the canvas [0, 0] position.
* - `content` - `x` and `y` are relative to the content bounding box.
*
* @default "canvas"
*/
origin?: "canvas" | "content";
/**
* If dimensions specified and `x` and `y` are not specified, this indicates
* how the canvas should be scaled.
*
* Behavior aligns with the `object-fit` CSS property.
*
* - `none` - no scaling.
* - `contain` - scale to fit the frame. Includes `padding`.
* - `cover` - scale to fill the frame while maintaining aspect ratio. If
* content overflows, it will be cropped.
*
* If `maxWidthOrHeight` or `widthOrHeight` is set, `fit` is ignored.
*
* @default "contain" unless `width`, `height`, `maxWidthOrHeight`, or
* `widthOrHeight` is specified in which case `none` is the default (can be
* changed). If `x` or `y` are specified, `none` is forced.
*/
fit?: "none" | "contain" | "cover";
/**
* When either `x` or `y` are not specified, indicates how the canvas should
* be aligned on the respective axis.
*
* - `none` - canvas aligned to top left.
* - `center` - canvas is centered on the axis which is not specified
* (or both).
*
* If `maxWidthOrHeight` or `widthOrHeight` is set, `position` is ignored.
*
* @default "center"
*/
position?: "center" | "topLeft";
// -------------------------------------------------------------------------
/**
* A multiplier to increase/decrease the frame dimensions
* (content resolution).
*
* For example, if your canvas is 300x150 and you set scale to 2, the
* resulting size will be 600x300.
*
* @default 1
*/
scale?: number;
/**
* If you need to suply your own canvas, e.g. in test environments or in
* Node.js.
*
* Do not set `canvas.width/height` or modify the canvas context as that's
* handled by Excalidraw.
*
* Defaults to `document.createElement("canvas")`.
*/
createCanvas?: () => HTMLCanvasElement;
/**
* If you want to supply `width`/`height` dynamically (or derive from the
* content bounding box), you can use this function.
*
* Ignored if `maxWidthOrHeight`, `width`, or `height` is set.
*/
getDimensions?: (
width: number,
height: number,
) => { canvas: HTMLCanvasElement; scale: number } = (width, height) => {
const canvas = document.createElement("canvas");
canvas.width = width * appState.exportScale;
canvas.height = height * appState.exportScale;
return { canvas, scale: appState.exportScale };
},
loadFonts: () => Promise<void> = async () => {
await Fonts.loadElementsFonts(elements);
},
) => {
// load font faces before continuing, by default leverages browsers' [FontFace API](https://developer.mozilla.org/en-US/docs/Web/API/FontFace)
await loadFonts();
) => { width: number; height: number; scale?: number };
exportingFrame?: ExcalidrawFrameLikeElement | null;
loadFonts?: () => Promise<void>;
};
/**
* This API is usually used as a precursor to searializing to Blob or PNG,
* but can also be used to create a canvas for other purposes.
*/
export const exportToCanvas = async ({
data,
config,
}: {
data: ExportToCanvasData;
config?: ExportToCanvasConfig;
}) => {
// clone
const cfg = Object.assign({}, config);
const { files } = data;
const { exportingFrame } = cfg;
const elements = data.elements;
// initialize defaults
// ---------------------------------------------------------------------------
const appState = restoreAppState(data.appState, null);
const frameRendering = getFrameRenderingConfig(
exportingFrame ?? null,
@ -198,24 +370,220 @@ export const exportToCanvas = async (
});
if (exportingFrame) {
exportPadding = 0;
cfg.padding = 0;
}
const [minX, minY, width, height] = getCanvasSize(
cfg.fit =
cfg.fit ??
(cfg.width != null ||
cfg.height != null ||
cfg.maxWidthOrHeight != null ||
cfg.widthOrHeight != null
? "contain"
: "none");
const containPadding = cfg.fit === "contain";
if (cfg.x != null || cfg.x != null) {
cfg.fit = "none";
}
if (cfg.fit === "cover") {
if (cfg.padding && !import.meta.env.PROD) {
console.warn("`padding` is ignored when `fit` is set to `cover`");
}
cfg.padding = 0;
}
cfg.padding = cfg.padding ?? 0;
cfg.scale = cfg.scale ?? 1;
cfg.origin = cfg.origin ?? "canvas";
cfg.position = cfg.position ?? "center";
if (cfg.maxWidthOrHeight != null && cfg.widthOrHeight != null) {
if (!import.meta.env.PROD) {
console.warn("`maxWidthOrHeight` is ignored when `widthOrHeight` is set");
}
cfg.maxWidthOrHeight = undefined;
}
if (
(cfg.maxWidthOrHeight != null || cfg.width != null || cfg.height != null) &&
cfg.getDimensions
) {
if (!import.meta.env.PROD) {
console.warn(
"`getDimensions` is ignored when `width`, `height`, or `maxWidthOrHeight` is set",
);
}
cfg.getDimensions = undefined;
}
// ---------------------------------------------------------------------------
// load font faces before continuing, by default leverages browsers' [FontFace API](https://developer.mozilla.org/en-US/docs/Web/API/FontFace)
if (cfg.loadFonts) {
await cfg.loadFonts();
} else {
await Fonts.loadElementsFonts(elements);
}
// value used to scale the canvas context. By default, we use this to
// make the canvas fit into the frame (e.g. for `cfg.fit` set to `contain`).
// If `cfg.scale` is set, we multiply the resulting canvasScale by it to
// scale the output further.
let canvasScale = 1;
const origCanvasSize = getCanvasSize(
exportingFrame ? [exportingFrame] : getRootElements(elementsForRender),
exportPadding,
);
const { canvas, scale = 1 } = createCanvas(width, height);
// cfg.x = undefined;
// cfg.y = undefined;
const defaultAppState = getDefaultAppState();
// variables for original content bounding box
const [origX, origY, origWidth, origHeight] = origCanvasSize;
// variables for target bounding box
let [x, y, width, height] = origCanvasSize;
if (cfg.width != null) {
width = cfg.width;
if (cfg.padding && containPadding) {
width -= cfg.padding * 2;
}
if (cfg.height) {
height = cfg.height;
if (cfg.padding && containPadding) {
height -= cfg.padding * 2;
}
} else {
// if height not specified, scale the original height to match the new
// width while maintaining aspect ratio
height *= width / origWidth;
}
} else if (cfg.height != null) {
height = cfg.height;
if (cfg.padding && containPadding) {
height -= cfg.padding * 2;
}
// width not specified, so scale the original width to match the new
// height while maintaining aspect ratio
width *= height / origHeight;
}
if (cfg.maxWidthOrHeight != null || cfg.widthOrHeight != null) {
if (containPadding && cfg.padding) {
if (cfg.maxWidthOrHeight != null) {
cfg.maxWidthOrHeight -= cfg.padding * 2;
} else if (cfg.widthOrHeight != null) {
cfg.widthOrHeight -= cfg.padding * 2;
}
}
const max = Math.max(width, height);
if (cfg.widthOrHeight != null) {
// calculate by how much do we need to scale the canvas to fit into the
// target dimension (e.g. target: max 50px, actual: 70x100px => scale: 0.5)
canvasScale = cfg.widthOrHeight / max;
} else if (cfg.maxWidthOrHeight != null) {
canvasScale = cfg.maxWidthOrHeight < max ? cfg.maxWidthOrHeight / max : 1;
}
width *= canvasScale;
height *= canvasScale;
} else if (cfg.getDimensions) {
const ret = cfg.getDimensions(width, height);
width = ret.width;
height = ret.height;
cfg.scale = ret.scale ?? cfg.scale;
} else if (
containPadding &&
cfg.padding &&
cfg.width == null &&
cfg.height == null
) {
const whRatio = width / height;
width -= cfg.padding * 2;
height -= (cfg.padding * 2) / whRatio;
}
if (
(cfg.fit === "contain" && !cfg.maxWidthOrHeight) ||
(containPadding && cfg.padding)
) {
if (cfg.fit === "contain") {
const wRatio = width / origWidth;
const hRatio = height / origHeight;
// scale the orig canvas to fit in the target frame
canvasScale = Math.min(wRatio, hRatio);
} else {
const wRatio = (width - cfg.padding * 2) / width;
const hRatio = (height - cfg.padding * 2) / height;
canvasScale = Math.min(wRatio, hRatio);
}
} else if (cfg.fit === "cover") {
const wRatio = width / origWidth;
const hRatio = height / origHeight;
// scale the orig canvas to fill the the target frame
// (opposite of "contain")
canvasScale = Math.max(wRatio, hRatio);
}
x = cfg.x ?? origX;
y = cfg.y ?? origY;
// if we switch to "content" coords, we need to offset cfg-supplied
// coords by the x/y of content bounding box
if (cfg.origin === "content") {
if (cfg.x != null) {
x += origX;
}
if (cfg.y != null) {
y += origY;
}
}
// Centering the content to the frame.
// We divide width/height by canvasScale so that we calculate in the original
// aspect ratio dimensions.
if (cfg.position === "center") {
x -=
width / canvasScale / 2 -
(cfg.x == null ? origWidth : width + cfg.padding * 2) / 2;
y -=
height / canvasScale / 2 -
(cfg.y == null ? origHeight : height + cfg.padding * 2) / 2;
}
const canvas = cfg.createCanvas
? cfg.createCanvas()
: document.createElement("canvas");
// rescale padding based on current canvasScale factor so that the resulting
// padding is kept the same as supplied by user (with the exception of
// `cfg.scale` being set, which also scales the padding)
const normalizedPadding = cfg.padding / canvasScale;
// scale the whole frame by cfg.scale (on top of whatever canvasScale we
// calculated above)
canvasScale *= cfg.scale;
width *= cfg.scale;
height *= cfg.scale;
canvas.width = width + cfg.padding * 2 * cfg.scale;
canvas.height = height + cfg.padding * 2 * cfg.scale;
const { imageCache } = await updateImageCache({
imageCache: new Map(),
fileIds: getInitializedImageElements(elementsForRender).map(
(element) => element.fileId,
),
files,
files: files || {},
});
renderStaticScene({
@ -228,19 +596,29 @@ export const exportToCanvas = async (
arrayToMap(syncInvalidIndices(elements)),
),
visibleElements: elementsForRender,
scale,
appState: {
...appState,
frameRendering,
viewBackgroundColor: exportBackground ? viewBackgroundColor : null,
scrollX: -minX + exportPadding,
scrollY: -minY + exportPadding,
zoom: defaultAppState.zoom,
width,
height,
offsetLeft: 0,
offsetTop: 0,
scrollX: -x + normalizedPadding,
scrollY: -y + normalizedPadding,
zoom: { value: DEFAULT_ZOOM_VALUE },
shouldCacheIgnoreZoom: false,
theme: appState.exportWithDarkMode ? THEME.DARK : THEME.LIGHT,
theme: cfg.theme || THEME.LIGHT,
},
scale: canvasScale,
renderConfig: {
canvasBackgroundColor: viewBackgroundColor,
canvasBackgroundColor:
cfg.canvasBackgroundColor === false
? // null indicates transparent background
null
: cfg.canvasBackgroundColor ||
appState.viewBackgroundColor ||
COLOR_WHITE,
imageCache,
renderGrid: false,
isExporting: true,
@ -254,19 +632,24 @@ export const exportToCanvas = async (
return canvas;
};
export const exportToSvg = async (
elements: readonly NonDeletedExcalidrawElement[],
appState: {
exportBackground: boolean;
exportPadding?: number;
exportScale?: number;
viewBackgroundColor: string;
exportWithDarkMode?: boolean;
exportEmbedScene?: boolean;
frameRendering?: AppState["frameRendering"];
},
files: BinaryFiles | null,
opts?: {
export const exportToSvg = async ({
data,
config,
}: {
data: {
elements: readonly NonDeletedExcalidrawElement[];
appState: {
exportBackground: boolean;
exportPadding?: number;
exportScale?: number;
viewBackgroundColor: string;
exportWithDarkMode?: boolean;
exportEmbedScene?: boolean;
frameRendering?: AppState["frameRendering"];
};
files: BinaryFiles | null;
};
config?: {
/**
* if true, all embeddables passed in will be rendered when possible.
*/
@ -274,11 +657,18 @@ export const exportToSvg = async (
exportingFrame?: ExcalidrawFrameLikeElement | null;
skipInliningFonts?: true;
reuseImages?: boolean;
},
): Promise<SVGSVGElement> => {
};
}): Promise<SVGSVGElement> => {
// clone
const cfg = Object.assign({}, config);
cfg.exportingFrame = cfg.exportingFrame ?? null;
const elements = data.elements;
const frameRendering = getFrameRenderingConfig(
opts?.exportingFrame ?? null,
appState.frameRendering ?? null,
cfg?.exportingFrame ?? null,
data.appState.frameRendering ?? null,
);
let {
@ -287,18 +677,16 @@ export const exportToSvg = async (
viewBackgroundColor,
exportScale = 1,
exportEmbedScene,
} = appState;
const { exportingFrame = null } = opts || {};
} = data.appState;
const elementsForRender = prepareElementsForRender({
elements,
exportingFrame,
exportingFrame: cfg.exportingFrame,
exportWithDarkMode,
frameRendering,
});
if (exportingFrame) {
if (cfg.exportingFrame) {
exportPadding = 0;
}
@ -313,18 +701,27 @@ export const exportToSvg = async (
// elements which don't contain the temp frame labels.
// But it also requires that the exportToSvg is being supplied with
// only the elements that we're exporting, and no extra.
text: serializeAsJSON(elements, appState, files || {}, "local"),
text: serializeAsJSON(
elements,
data.appState,
data.files || {},
"local",
),
});
} catch (error: any) {
console.error(error);
}
}
const [minX, minY, width, height] = getCanvasSize(
exportingFrame ? [exportingFrame] : getRootElements(elementsForRender),
exportPadding,
let [minX, minY, width, height] = getCanvasSize(
cfg.exportingFrame
? [cfg.exportingFrame]
: getRootElements(elementsForRender),
);
width += exportPadding * 2;
height += exportPadding * 2;
// initialize SVG root
const svgRoot = document.createElementNS(SVG_NS, "svg");
svgRoot.setAttribute("version", "1.1");
@ -355,7 +752,7 @@ export const exportToSvg = async (
width="${frame.width}"
height="${frame.height}"
${
exportingFrame
cfg.exportingFrame
? ""
: `rx=${FRAME_STYLE.radius} ry=${FRAME_STYLE.radius}`
}
@ -364,7 +761,7 @@ export const exportToSvg = async (
</clipPath>`;
}
const fontFaces = !opts?.skipInliningFonts
const fontFaces = !cfg?.skipInliningFonts
? await Fonts.generateFontFaceDeclarations(elements)
: [];
@ -381,7 +778,7 @@ export const exportToSvg = async (
`;
// render background rect
if (appState.exportBackground && viewBackgroundColor) {
if (data.appState.exportBackground && viewBackgroundColor) {
const rect = svgRoot.ownerDocument!.createElementNS(SVG_NS, "rect");
rect.setAttribute("x", "0");
rect.setAttribute("y", "0");
@ -393,14 +790,14 @@ export const exportToSvg = async (
const rsvg = rough.svg(svgRoot);
const renderEmbeddables = opts?.renderEmbeddables ?? false;
const renderEmbeddables = cfg.renderEmbeddables ?? false;
renderSceneToSvg(
elementsForRender,
toBrandedType<RenderableElementsMap>(arrayToMap(elementsForRender)),
rsvg,
svgRoot,
files || {},
data.files || {},
{
offsetX,
offsetY,
@ -416,7 +813,7 @@ export const exportToSvg = async (
.map((element) => [element.id, true]),
)
: new Map(),
reuseImages: opts?.reuseImages ?? true,
reuseImages: cfg?.reuseImages ?? true,
},
);
@ -424,25 +821,12 @@ export const exportToSvg = async (
};
// calculate smallest area to fit the contents in
const getCanvasSize = (
export const getCanvasSize = (
elements: readonly NonDeletedExcalidrawElement[],
exportPadding: number,
): Bounds => {
const [minX, minY, maxX, maxY] = getCommonBounds(elements);
const width = distance(minX, maxX) + exportPadding * 2;
const height = distance(minY, maxY) + exportPadding * 2;
const width = distance(minX, maxX);
const height = distance(minY, maxY);
return [minX, minY, width, height];
};
export const getExportSize = (
elements: readonly NonDeletedExcalidrawElement[],
exportPadding: number,
scale: number,
): [number, number] => {
const [, , width, height] = getCanvasSize(elements, exportPadding).map(
(dimension) => Math.trunc(dimension * scale),
);
return [width, height];
};

View file

@ -24,7 +24,6 @@ export type RenderableElementsMap = NonDeletedElementsMap &
MakeBrand<"RenderableElementsMap">;
export type StaticCanvasRenderConfig = {
canvasBackgroundColor: AppState["viewBackgroundColor"];
// extra options passed to the renderer
// ---------------------------------------------------------------------------
imageCache: AppClassProperties["imageCache"];
@ -32,6 +31,8 @@ export type StaticCanvasRenderConfig = {
/** when exporting the behavior is slightly different (e.g. we can't use
CSS filters), and we disable render optimizations for best output */
isExporting: boolean;
/** null indicates transparent bg */
canvasBackgroundColor: string | null;
embedsValidationStatus: EmbedsValidationStatus;
elementsPendingErasure: ElementsPendingErasure;
pendingFlowchartNodes: PendingExcalidrawElements | null;
@ -81,6 +82,13 @@ export type StaticSceneRenderConfig = {
elementsMap: RenderableElementsMap;
allElementsMap: NonDeletedSceneElementsMap;
visibleElements: readonly NonDeletedExcalidrawElement[];
/**
* canvas scale factor. Not related to zoom. In browsers, it's the
* devicePixelRatio. For export, it's the `appState.exportScale`
* (user setting) or whatever scale you want to use when exporting elsewhere.
*
* Bigger the scale, the more pixels (=quality).
*/
scale: number;
appState: StaticCanvasAppState;
renderConfig: StaticCanvasRenderConfig;