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test: fix flipping tests
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a87004918c
commit
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1 changed files with 44 additions and 31 deletions
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@ -190,10 +190,8 @@ const checkElementsBoundingBox = async (
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debugger;
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await waitFor(() => {
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// Check if width and height did not change
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expect(x1 - toleranceInPx <= x12 && x12 <= x1 + toleranceInPx).toBeTruthy();
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expect(y1 - toleranceInPx <= y12 && y12 <= y1 + toleranceInPx).toBeTruthy();
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expect(x2 - toleranceInPx <= x22 && x22 <= x2 + toleranceInPx).toBeTruthy();
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expect(y2 - toleranceInPx <= y22 && y22 <= y2 + toleranceInPx).toBeTruthy();
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expect(x2 - x1).toBeCloseTo(x22 - x12, -1);
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expect(y2 - y1).toBeCloseTo(y22 - y12, -1);
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});
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};
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@ -211,14 +209,22 @@ const checkTwoPointsLineHorizontalFlip = async () => {
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h.app.actionManager.executeAction(actionFlipHorizontal);
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const newElement = h.elements[0] as ExcalidrawLinearElement;
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await waitFor(() => {
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expect(originalElement.points[0][0]).toEqual(
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newElement.points[0][0] !== 0 ? -newElement.points[0][0] : 0,
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expect(originalElement.points[0][0]).toBeCloseTo(
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-newElement.points[0][0],
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5,
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);
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expect(originalElement.points[0][1]).toEqual(newElement.points[0][1]);
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expect(originalElement.points[1][0]).toEqual(
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newElement.points[1][0] !== 0 ? -newElement.points[1][0] : 0,
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expect(originalElement.points[0][1]).toBeCloseTo(
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newElement.points[0][1],
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5,
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);
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expect(originalElement.points[1][0]).toBeCloseTo(
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-newElement.points[1][0],
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5,
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);
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expect(originalElement.points[1][1]).toBeCloseTo(
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newElement.points[1][1],
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5,
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);
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expect(originalElement.points[1][1]).toEqual(newElement.points[1][1]);
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});
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};
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@ -229,14 +235,22 @@ const checkTwoPointsLineVerticalFlip = async () => {
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h.app.actionManager.executeAction(actionFlipVertical);
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const newElement = h.elements[0] as ExcalidrawLinearElement;
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await waitFor(() => {
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expect(originalElement.points[0][0]).toEqual(
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newElement.points[0][0] !== 0 ? -newElement.points[0][0] : 0,
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expect(originalElement.points[0][0]).toBeCloseTo(
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newElement.points[0][0],
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5,
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);
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expect(originalElement.points[0][1]).toEqual(newElement.points[0][1]);
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expect(originalElement.points[1][0]).toEqual(
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newElement.points[1][0] !== 0 ? -newElement.points[1][0] : 0,
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expect(originalElement.points[0][1]).toBeCloseTo(
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-newElement.points[0][1],
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5,
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);
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expect(originalElement.points[1][0]).toBeCloseTo(
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newElement.points[1][0],
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5,
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);
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expect(originalElement.points[1][1]).toBeCloseTo(
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-newElement.points[1][1],
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5,
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);
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expect(originalElement.points[1][1]).toEqual(newElement.points[1][1]);
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});
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};
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@ -313,7 +327,7 @@ describe("rectangle", () => {
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it("flips a rotated rectangle vertically correctly", async () => {
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const originalAngle = (3 * Math.PI) / 4;
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const expectedAgnle = Math.PI / 4;
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const expectedAgnle = (5 * Math.PI) / 4;
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createAndSelectOneRectangle(originalAngle);
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@ -346,7 +360,7 @@ describe("diamond", () => {
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it("flips a rotated diamond vertically correctly", async () => {
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const originalAngle = (5 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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createAndSelectOneDiamond(originalAngle);
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@ -379,7 +393,7 @@ describe("ellipse", () => {
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it("flips a rotated ellipse vertically correctly", async () => {
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const originalAngle = (7 * Math.PI) / 4;
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const expectedAngle = (5 * Math.PI) / 4;
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const expectedAngle = Math.PI / 4;
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createAndSelectOneEllipse(originalAngle);
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@ -424,7 +438,7 @@ describe("arrow", () => {
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it("flips a rotated arrow vertically with line inside min/max points bounds", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const line = createLinearElementWithCurveInsideMinMaxPoints("arrow");
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h.app.scene.replaceAllElements([line]);
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h.app.state.selectedElementIds[line.id] = true;
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@ -476,7 +490,7 @@ describe("arrow", () => {
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//TODO: elements with curve outside minMax points have a wrong bounding box!!!
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it.skip("flips a rotated arrow vertically with line outside min/max points bounds", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const line = createLinearElementsWithCurveOutsideMinMaxPoints("arrow");
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mutateElement(line, { angle: originalAngle });
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h.app.scene.replaceAllElements([line]);
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@ -507,7 +521,6 @@ describe("arrow", () => {
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it("flips a two points arrow vertically correctly", async () => {
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createAndSelectOneArrow();
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await checkTwoPointsLineVerticalFlip();
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});
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});
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@ -576,7 +589,7 @@ describe("line", () => {
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//TODO: elements with curve outside minMax points have a wrong bounding box
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it.skip("flips a rotated line vertically with line outside min/max points bounds", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const line = createLinearElementsWithCurveOutsideMinMaxPoints("line");
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mutateElement(line, { angle: originalAngle });
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h.app.scene.replaceAllElements([line]);
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@ -611,7 +624,7 @@ describe("line", () => {
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it("flips a rotated line vertically with line inside min/max points bounds", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const line = createLinearElementWithCurveInsideMinMaxPoints("line");
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h.app.scene.replaceAllElements([line]);
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h.app.state.selectedElementIds[line.id] = true;
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@ -665,7 +678,7 @@ describe("freedraw", () => {
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it("flips a rotated drawing vertically correctly", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const draw = createAndReturnOneDraw(originalAngle);
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// select draw, since not done automatically
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@ -725,8 +738,8 @@ describe("image", () => {
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});
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await checkVerticalFlip();
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([-1, 1]);
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expect(h.elements[0].angle).toBeCloseTo(Math.PI);
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([1, -1]);
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expect(h.elements[0].angle).toBeCloseTo(0);
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});
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it("flips an rotated image horizontally correctly", async () => {
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@ -749,7 +762,7 @@ describe("image", () => {
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it("flips an rotated image vertically correctly", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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//paste image
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await createImage();
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await waitFor(() => {
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@ -764,7 +777,7 @@ describe("image", () => {
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});
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await checkRotatedVerticalFlip(expectedAngle);
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([-1, 1]);
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([1, -1]);
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expect(h.elements[0].angle).toBeCloseTo(expectedAngle);
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});
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@ -779,7 +792,7 @@ describe("image", () => {
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});
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await checkVerticalHorizontalFlip();
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([1, 1]);
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expect(h.elements[0].angle).toBeCloseTo(Math.PI);
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([-1, -1]);
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expect(h.elements[0].angle).toBeCloseTo(0);
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});
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});
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