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feat: Elbow arrow segment fixing & positioning (#8952)
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com> Co-authored-by: David Luzar <5153846+dwelle@users.noreply.github.com>
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8551823da9
commit
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33 changed files with 3282 additions and 1716 deletions
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@ -23,13 +23,9 @@ import {
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} from "../element/typeChecks";
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import { canChangeRoundness } from "./comparisons";
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import type { EmbedsValidationStatus } from "../types";
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import {
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pointFrom,
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pointDistance,
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type GlobalPoint,
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type LocalPoint,
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} from "../../math";
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import { pointFrom, pointDistance, type LocalPoint } from "../../math";
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import { getCornerRadius, isPathALoop } from "../shapes";
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import { headingForPointIsHorizontal } from "../element/heading";
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const getDashArrayDashed = (strokeWidth: number) => [8, 8 + strokeWidth];
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@ -527,45 +523,53 @@ export const _generateElementShape = (
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}
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};
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const generateElbowArrowShape = <Point extends GlobalPoint | LocalPoint>(
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points: readonly Point[],
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const generateElbowArrowShape = (
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points: readonly LocalPoint[],
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radius: number,
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) => {
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const subpoints = [] as [number, number][];
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for (let i = 1; i < points.length - 1; i += 1) {
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const prev = points[i - 1];
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const next = points[i + 1];
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const point = points[i];
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const prevIsHorizontal = headingForPointIsHorizontal(point, prev);
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const nextIsHorizontal = headingForPointIsHorizontal(next, point);
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const corner = Math.min(
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radius,
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pointDistance(points[i], next) / 2,
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pointDistance(points[i], prev) / 2,
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);
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if (prev[0] < points[i][0] && prev[1] === points[i][1]) {
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// LEFT
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subpoints.push([points[i][0] - corner, points[i][1]]);
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} else if (prev[0] === points[i][0] && prev[1] < points[i][1]) {
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if (prevIsHorizontal) {
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if (prev[0] < point[0]) {
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// LEFT
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subpoints.push([points[i][0] - corner, points[i][1]]);
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} else {
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// RIGHT
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subpoints.push([points[i][0] + corner, points[i][1]]);
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}
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} else if (prev[1] < point[1]) {
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// UP
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subpoints.push([points[i][0], points[i][1] - corner]);
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} else if (prev[0] > points[i][0] && prev[1] === points[i][1]) {
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// RIGHT
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subpoints.push([points[i][0] + corner, points[i][1]]);
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} else {
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subpoints.push([points[i][0], points[i][1] + corner]);
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}
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subpoints.push(points[i] as [number, number]);
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if (next[0] < points[i][0] && next[1] === points[i][1]) {
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// LEFT
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subpoints.push([points[i][0] - corner, points[i][1]]);
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} else if (next[0] === points[i][0] && next[1] < points[i][1]) {
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if (nextIsHorizontal) {
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if (next[0] < point[0]) {
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// LEFT
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subpoints.push([points[i][0] - corner, points[i][1]]);
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} else {
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// RIGHT
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subpoints.push([points[i][0] + corner, points[i][1]]);
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}
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} else if (next[1] < point[1]) {
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// UP
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subpoints.push([points[i][0], points[i][1] - corner]);
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} else if (next[0] > points[i][0] && next[1] === points[i][1]) {
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// RIGHT
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subpoints.push([points[i][0] + corner, points[i][1]]);
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} else {
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// DOWN
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subpoints.push([points[i][0], points[i][1] + corner]);
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}
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}
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