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feat: Elbow arrow segment fixing & positioning (#8952)
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com> Co-authored-by: David Luzar <5153846+dwelle@users.noreply.github.com>
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33 changed files with 3282 additions and 1716 deletions
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@ -42,9 +42,20 @@ export const dragSelectedElements = (
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return;
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}
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const selectedElements = _selectedElements.filter(
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(el) => !(isElbowArrow(el) && el.startBinding && el.endBinding),
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);
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const selectedElements = _selectedElements.filter((element) => {
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if (isElbowArrow(element) && element.startBinding && element.endBinding) {
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const startElement = _selectedElements.find(
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(el) => el.id === element.startBinding?.elementId,
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);
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const endElement = _selectedElements.find(
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(el) => el.id === element.endBinding?.elementId,
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);
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return startElement && endElement;
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}
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return true;
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});
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// we do not want a frame and its elements to be selected at the same time
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// but when it happens (due to some bug), we want to avoid updating element
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@ -78,10 +89,8 @@ export const dragSelectedElements = (
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elementsToUpdate.forEach((element) => {
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updateElementCoords(pointerDownState, element, adjustedOffset);
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if (
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if (!isArrowElement(element)) {
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// skip arrow labels since we calculate its position during render
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!isArrowElement(element)
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) {
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const textElement = getBoundTextElement(
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element,
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scene.getNonDeletedElementsMap(),
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@ -89,10 +98,10 @@ export const dragSelectedElements = (
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if (textElement) {
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updateElementCoords(pointerDownState, textElement, adjustedOffset);
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}
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updateBoundElements(element, scene.getElementsMapIncludingDeleted(), {
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simultaneouslyUpdated: Array.from(elementsToUpdate),
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});
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}
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updateBoundElements(element, scene.getElementsMapIncludingDeleted(), {
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simultaneouslyUpdated: Array.from(elementsToUpdate),
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});
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});
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};
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