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fix: make LinearElementEditor independent of scene (#7670)
* fix: make LinearElementEditor independent of scene * more fixes * pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable * replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params * fix lint --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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13 changed files with 172 additions and 123 deletions
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@ -354,7 +354,8 @@ const renderLinearElementPointHighlight = (
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) {
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return;
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}
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const element = LinearElementEditor.getElement(elementId);
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const element = LinearElementEditor.getElement(elementId, elementsMap);
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if (!element) {
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return;
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}
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