fix: make LinearElementEditor independent of scene (#7670)

* fix: make LinearElementEditor independent of scene

* more fixes

* pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable

* replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params

* fix lint

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
Aakansha Doshi 2024-02-19 11:49:01 +05:30 committed by GitHub
parent 47f87f4ecb
commit 9013c84524
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 172 additions and 123 deletions

View file

@ -354,7 +354,8 @@ const renderLinearElementPointHighlight = (
) {
return;
}
const element = LinearElementEditor.getElement(elementId);
const element = LinearElementEditor.getElement(elementId, elementsMap);
if (!element) {
return;
}