Snap to quarter points on diamonds restored

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
This commit is contained in:
Mark Tolmacs 2025-05-01 09:46:07 +02:00
parent f6203daac5
commit 8d5de7854e
No known key found for this signature in database

View file

@ -1171,6 +1171,48 @@ export const snapToMid = (
center, center,
angle, angle,
); );
} else if (element.type === "diamond") {
const distance = FIXED_BINDING_DISTANCE - 1;
const topLeft = pointFrom<GlobalPoint>(
x + width / 4 - distance,
y + height / 4 - distance,
);
const topRight = pointFrom<GlobalPoint>(
x + (3 * width) / 4 + distance,
y + height / 4 - distance,
);
const bottomLeft = pointFrom<GlobalPoint>(
x + width / 4 - distance,
y + (3 * height) / 4 + distance,
);
const bottomRight = pointFrom<GlobalPoint>(
x + (3 * width) / 4 + distance,
y + (3 * height) / 4 + distance,
);
if (
pointDistance(topLeft, nonRotated) <
Math.max(horizontalThrehsold, verticalThrehsold)
) {
return pointRotateRads(topLeft, center, angle);
}
if (
pointDistance(topRight, nonRotated) <
Math.max(horizontalThrehsold, verticalThrehsold)
) {
return pointRotateRads(topRight, center, angle);
}
if (
pointDistance(bottomLeft, nonRotated) <
Math.max(horizontalThrehsold, verticalThrehsold)
) {
return pointRotateRads(bottomLeft, center, angle);
}
if (
pointDistance(bottomRight, nonRotated) <
Math.max(horizontalThrehsold, verticalThrehsold)
) {
return pointRotateRads(bottomRight, center, angle);
}
} }
return p; return p;