Add text improvements

This commit is contained in:
Paulo Menezes 2020-01-05 22:18:54 -03:00
parent ebdbcd52f9
commit 8c2a7bdbcb

View file

@ -1191,12 +1191,11 @@ function getSelectedBackgroundColor() {
return backgroundColors.length === 1 ? backgroundColors[0] : null;
}
function addTextElement(element: ExcalidrawElement) {
if (isTextElement(element)) {
function addTextElement(element: ExcalidrawTextElement) {
resetCursor();
const text = prompt("What text do you want?");
if (text === null) {
return;
if (text === null || text === "") {
return false;
}
const fontSize = 20;
element.text = text;
@ -1216,10 +1215,11 @@ function addTextElement(element: ExcalidrawElement) {
element.y -= actualBoundingBoxAscent;
element.width = width;
element.height = height;
}
return true;
}
function checkHitElement(x: number, y: number) {
function getElementAtPosition(x: number, y: number) {
let hitElement = null;
// We need to to hit testing from front (end of the array) to back (beginning of the array)
for (let i = elements.length - 1; i >= 0; --i) {
@ -1938,7 +1938,7 @@ class App extends React.Component<{}, AppState> {
document.documentElement.style.cursor = `${resizeHandle}-resize`;
isResizingElements = true;
} else {
const hitElement = checkHitElement(x, y);
const hitElement = getElementAtPosition(x, y);
// If we click on something
if (hitElement) {
@ -1966,7 +1966,11 @@ class App extends React.Component<{}, AppState> {
}
}
addTextElement(element);
if (isTextElement(element)) {
if (!addTextElement(element)) {
return;
}
}
generateDraw(element);
elements.push(element);
@ -2169,9 +2173,7 @@ class App extends React.Component<{}, AppState> {
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
const hitElement = checkHitElement(x, y);
if (hitElement) {
if (getElementAtPosition(x, y)) {
return;
}
@ -2187,7 +2189,12 @@ class App extends React.Component<{}, AppState> {
100
);
addTextElement(element);
if (isTextElement(element)) {
if (!addTextElement(element)) {
return;
}
}
generateDraw(element);
elements.push(element);