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synced 2025-05-03 10:00:07 -04:00
Stats: Angle setting now works properly and resets on unconnected bindings
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parent
4efa6f69e5
commit
88d4c4fe8d
6 changed files with 155 additions and 61 deletions
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@ -8,7 +8,6 @@ import { getCommonBounds } from "@excalidraw/element/bounds";
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import type {
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ElementsMap,
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ExcalidrawElement,
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NonDeletedExcalidrawElement,
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NonDeletedSceneElementsMap,
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} from "@excalidraw/element/types";
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@ -40,7 +39,6 @@ const moveElements = (
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originalElements: readonly ExcalidrawElement[],
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elementsMap: NonDeletedSceneElementsMap,
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originalElementsMap: ElementsMap,
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scene: Scene,
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) => {
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for (let i = 0; i < elements.length; i++) {
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const origElement = originalElements[i];
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@ -66,8 +64,6 @@ const moveElements = (
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newTopLeftY,
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origElement,
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elementsMap,
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elements,
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scene,
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originalElementsMap,
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false,
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);
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@ -79,9 +75,7 @@ const moveGroupTo = (
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nextY: number,
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originalElements: ExcalidrawElement[],
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elementsMap: NonDeletedSceneElementsMap,
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elements: readonly NonDeletedExcalidrawElement[],
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originalElementsMap: ElementsMap,
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scene: Scene,
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) => {
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const [x1, y1, ,] = getCommonBounds(originalElements);
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const offsetX = nextX - x1;
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@ -113,8 +107,6 @@ const moveGroupTo = (
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topLeftY + offsetY,
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origElement,
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elementsMap,
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elements,
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scene,
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originalElementsMap,
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false,
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);
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@ -135,7 +127,6 @@ const handlePositionChange: DragInputCallbackType<
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originalAppState,
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}) => {
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const elementsMap = scene.getNonDeletedElementsMap();
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const elements = scene.getNonDeletedElements();
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if (nextValue !== undefined) {
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for (const atomicUnit of getAtomicUnits(
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@ -160,9 +151,7 @@ const handlePositionChange: DragInputCallbackType<
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newTopLeftY,
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elementsInUnit.map((el) => el.original),
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elementsMap,
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elements,
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originalElementsMap,
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scene,
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);
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} else {
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const origElement = elementsInUnit[0]?.original;
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@ -189,8 +178,6 @@ const handlePositionChange: DragInputCallbackType<
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newTopLeftY,
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origElement,
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elementsMap,
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elements,
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scene,
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originalElementsMap,
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false,
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);
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@ -217,7 +204,6 @@ const handlePositionChange: DragInputCallbackType<
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originalElements,
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elementsMap,
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originalElementsMap,
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scene,
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);
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scene.triggerUpdate();
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