mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Extract scene functions to their respective modules (#208)
- Also, extract utilities into utils module -- capitalizeString, getDateTime, isInputLike
This commit is contained in:
parent
01805f734d
commit
86a1c29eec
12 changed files with 695 additions and 530 deletions
38
src/scene/comparisons.ts
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38
src/scene/comparisons.ts
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import { ExcalidrawElement } from "../element/types";
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import { hitTest } from "../element/collision";
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export const hasBackground = (elements: ExcalidrawElement[]) =>
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elements.some(
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element =>
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element.isSelected &&
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(element.type === "rectangle" ||
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element.type === "ellipse" ||
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element.type === "diamond")
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);
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export const hasStroke = (elements: ExcalidrawElement[]) =>
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elements.some(
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element =>
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element.isSelected &&
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(element.type === "rectangle" ||
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element.type === "ellipse" ||
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element.type === "diamond" ||
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element.type === "arrow")
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);
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export function getElementAtPosition(
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elements: ExcalidrawElement[],
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x: number,
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y: number
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) {
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let hitElement = null;
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// We need to to hit testing from front (end of the array) to back (beginning of the array)
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for (let i = elements.length - 1; i >= 0; --i) {
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if (hitTest(elements[i], x, y)) {
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hitElement = elements[i];
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break;
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}
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}
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return hitElement;
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}
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6
src/scene/createScene.ts
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6
src/scene/createScene.ts
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import { ExcalidrawElement } from "../element/types";
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export const createScene = () => {
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const elements = Array.of<ExcalidrawElement>();
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return { elements };
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};
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183
src/scene/data.ts
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183
src/scene/data.ts
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@ -0,0 +1,183 @@
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import rough from "roughjs/bin/wrappers/rough";
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import { ExcalidrawElement } from "../element/types";
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import {
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getElementAbsoluteX1,
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getElementAbsoluteX2,
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getElementAbsoluteY1,
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getElementAbsoluteY2,
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generateDraw
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} from "../element";
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import { renderScene } from "./render";
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import { AppState } from "../types";
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const LOCAL_STORAGE_KEY = "excalidraw";
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const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
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function saveFile(name: string, data: string) {
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// create a temporary <a> elem which we'll use to download the image
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const link = document.createElement("a");
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link.setAttribute("download", name);
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link.setAttribute("href", data);
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link.click();
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// clean up
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link.remove();
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}
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export function saveAsJSON(elements: ExcalidrawElement[], name: string) {
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const serialized = JSON.stringify({
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version: 1,
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source: window.location.origin,
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elements
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});
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saveFile(
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`${name}.json`,
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"data:text/plain;charset=utf-8," + encodeURIComponent(serialized)
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);
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}
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export function loadFromJSON(elements: ExcalidrawElement[]) {
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const input = document.createElement("input");
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const reader = new FileReader();
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input.type = "file";
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input.accept = ".json";
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input.onchange = () => {
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if (!input.files!.length) {
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alert("A file was not selected.");
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return;
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}
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reader.readAsText(input.files![0], "utf8");
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};
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input.click();
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return new Promise(resolve => {
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reader.onloadend = () => {
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if (reader.readyState === FileReader.DONE) {
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const data = JSON.parse(reader.result as string);
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restore(elements, data.elements, null);
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resolve();
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}
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};
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});
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}
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export function exportAsPNG(
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elements: ExcalidrawElement[],
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canvas: HTMLCanvasElement,
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{
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exportBackground,
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exportPadding = 10,
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viewBackgroundColor,
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name
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}: {
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exportBackground: boolean;
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exportPadding?: number;
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viewBackgroundColor: string;
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scrollX: number;
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scrollY: number;
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name: string;
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}
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) {
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if (!elements.length) return window.alert("Cannot export empty canvas.");
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// calculate smallest area to fit the contents in
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let subCanvasX1 = Infinity;
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let subCanvasX2 = 0;
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let subCanvasY1 = Infinity;
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let subCanvasY2 = 0;
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elements.forEach(element => {
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subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
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subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
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subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
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subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
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});
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function distance(x: number, y: number) {
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return Math.abs(x > y ? x - y : y - x);
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}
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const tempCanvas = document.createElement("canvas");
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tempCanvas.style.display = "none";
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document.body.appendChild(tempCanvas);
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tempCanvas.width = distance(subCanvasX1, subCanvasX2) + exportPadding * 2;
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tempCanvas.height = distance(subCanvasY1, subCanvasY2) + exportPadding * 2;
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renderScene(
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elements,
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rough.canvas(tempCanvas),
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tempCanvas,
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{
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viewBackgroundColor: exportBackground ? viewBackgroundColor : null,
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scrollX: 0,
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scrollY: 0
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},
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{
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offsetX: -subCanvasX1 + exportPadding,
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offsetY: -subCanvasY1 + exportPadding,
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renderScrollbars: false,
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renderSelection: false
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}
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);
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saveFile(`${name}.png`, tempCanvas.toDataURL("image/png"));
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// clean up the DOM
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if (tempCanvas !== canvas) tempCanvas.remove();
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}
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function restore(
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elements: ExcalidrawElement[],
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savedElements: string | ExcalidrawElement[] | null,
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savedState: string | null
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) {
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try {
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if (savedElements) {
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elements.splice(
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0,
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elements.length,
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...(typeof savedElements === "string"
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? JSON.parse(savedElements)
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: savedElements)
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);
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elements.forEach((element: ExcalidrawElement) => {
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element.fillStyle = element.fillStyle || "hachure";
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element.strokeWidth = element.strokeWidth || 1;
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element.roughness = element.roughness || 1;
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element.opacity =
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element.opacity === null || element.opacity === undefined
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? 100
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: element.opacity;
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generateDraw(element);
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});
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}
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return savedState ? JSON.parse(savedState) : null;
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} catch (e) {
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elements.splice(0, elements.length);
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return null;
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}
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}
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export function restoreFromLocalStorage(elements: ExcalidrawElement[]) {
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const savedElements = localStorage.getItem(LOCAL_STORAGE_KEY);
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const savedState = localStorage.getItem(LOCAL_STORAGE_KEY_STATE);
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return restore(elements, savedElements, savedState);
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}
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export function saveToLocalStorage(
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elements: ExcalidrawElement[],
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state: AppState
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) {
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localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(elements));
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localStorage.setItem(LOCAL_STORAGE_KEY_STATE, JSON.stringify(state));
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}
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19
src/scene/index.ts
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19
src/scene/index.ts
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export { isOverScrollBars } from "./scrollbars";
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export { renderScene } from "./render";
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export {
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clearSelection,
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getSelectedIndices,
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deleteSelectedElements,
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someElementIsSelected,
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setSelection,
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getSelectedAttribute
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} from "./selection";
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export {
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exportAsPNG,
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loadFromJSON,
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saveAsJSON,
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restoreFromLocalStorage,
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saveToLocalStorage
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} from "./data";
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export { hasBackground, hasStroke, getElementAtPosition } from "./comparisons";
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export { createScene } from "./createScene";
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109
src/scene/render.ts
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109
src/scene/render.ts
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import { RoughCanvas } from "roughjs/bin/canvas";
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import { ExcalidrawElement } from "../element/types";
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import {
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getElementAbsoluteX1,
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getElementAbsoluteX2,
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getElementAbsoluteY1,
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getElementAbsoluteY2,
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handlerRectangles
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} from "../element";
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import { roundRect } from "./roundRect";
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import { SceneState } from "./types";
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import { getScrollBars, SCROLLBAR_COLOR, SCROLLBAR_WIDTH } from "./scrollbars";
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import { getSelectedIndices } from "./selection";
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export function renderScene(
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elements: ExcalidrawElement[],
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rc: RoughCanvas,
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canvas: HTMLCanvasElement,
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sceneState: SceneState,
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// extra options, currently passed by export helper
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{
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offsetX,
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offsetY,
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renderScrollbars = true,
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renderSelection = true
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}: {
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offsetX?: number;
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offsetY?: number;
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renderScrollbars?: boolean;
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renderSelection?: boolean;
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} = {}
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) {
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if (!canvas) return;
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const context = canvas.getContext("2d")!;
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const fillStyle = context.fillStyle;
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if (typeof sceneState.viewBackgroundColor === "string") {
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context.fillStyle = sceneState.viewBackgroundColor;
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context.fillRect(0, 0, canvas.width, canvas.height);
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} else {
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context.clearRect(0, 0, canvas.width, canvas.height);
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}
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context.fillStyle = fillStyle;
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const selectedIndices = getSelectedIndices(elements);
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sceneState = {
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...sceneState,
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scrollX: typeof offsetX === "number" ? offsetX : sceneState.scrollX,
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scrollY: typeof offsetY === "number" ? offsetY : sceneState.scrollY
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};
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elements.forEach(element => {
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element.draw(rc, context, sceneState);
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if (renderSelection && element.isSelected) {
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const margin = 4;
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const elementX1 = getElementAbsoluteX1(element);
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const elementX2 = getElementAbsoluteX2(element);
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const elementY1 = getElementAbsoluteY1(element);
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const elementY2 = getElementAbsoluteY2(element);
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const lineDash = context.getLineDash();
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context.setLineDash([8, 4]);
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context.strokeRect(
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elementX1 - margin + sceneState.scrollX,
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elementY1 - margin + sceneState.scrollY,
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elementX2 - elementX1 + margin * 2,
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elementY2 - elementY1 + margin * 2
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);
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context.setLineDash(lineDash);
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if (element.type !== "text" && selectedIndices.length === 1) {
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const handlers = handlerRectangles(element, sceneState);
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Object.values(handlers).forEach(handler => {
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context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
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});
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}
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}
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});
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if (renderScrollbars) {
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const scrollBars = getScrollBars(
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elements,
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context.canvas.width / window.devicePixelRatio,
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context.canvas.height / window.devicePixelRatio,
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sceneState.scrollX,
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sceneState.scrollY
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);
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const strokeStyle = context.strokeStyle;
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context.fillStyle = SCROLLBAR_COLOR;
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context.strokeStyle = "rgba(255,255,255,0.8)";
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[scrollBars.horizontal, scrollBars.vertical].forEach(scrollBar => {
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if (scrollBar)
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roundRect(
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context,
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scrollBar.x,
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scrollBar.y,
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scrollBar.width,
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scrollBar.height,
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SCROLLBAR_WIDTH / 2
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);
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});
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context.strokeStyle = strokeStyle;
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context.fillStyle = fillStyle;
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}
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}
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37
src/scene/roundRect.ts
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37
src/scene/roundRect.ts
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/**
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* https://stackoverflow.com/a/3368118
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* Draws a rounded rectangle using the current state of the canvas.
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* @param {CanvasRenderingContext2D} context
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* @param {Number} x The top left x coordinate
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* @param {Number} y The top left y coordinate
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* @param {Number} width The width of the rectangle
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* @param {Number} height The height of the rectangle
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* @param {Number} radius The corner radius
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*/
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export function roundRect(
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context: CanvasRenderingContext2D,
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x: number,
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y: number,
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width: number,
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height: number,
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radius: number
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) {
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context.beginPath();
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context.moveTo(x + radius, y);
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context.lineTo(x + width - radius, y);
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context.quadraticCurveTo(x + width, y, x + width, y + radius);
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context.lineTo(x + width, y + height - radius);
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context.quadraticCurveTo(
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x + width,
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y + height,
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x + width - radius,
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y + height
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);
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context.lineTo(x + radius, y + height);
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context.quadraticCurveTo(x, y + height, x, y + height - radius);
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context.lineTo(x, y + radius);
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context.quadraticCurveTo(x, y, x + radius, y);
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context.closePath();
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context.fill();
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context.stroke();
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}
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115
src/scene/scrollbars.ts
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115
src/scene/scrollbars.ts
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import { ExcalidrawElement } from "../element/types";
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import {
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getElementAbsoluteX1,
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getElementAbsoluteX2,
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getElementAbsoluteY1,
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getElementAbsoluteY2
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} from "../element";
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const SCROLLBAR_MIN_SIZE = 15;
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const SCROLLBAR_MARGIN = 4;
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export const SCROLLBAR_WIDTH = 6;
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export const SCROLLBAR_COLOR = "rgba(0,0,0,0.3)";
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export function getScrollBars(
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elements: ExcalidrawElement[],
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canvasWidth: number,
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canvasHeight: number,
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scrollX: number,
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scrollY: number
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) {
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let minX = Infinity;
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let maxX = 0;
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let minY = Infinity;
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let maxY = 0;
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elements.forEach(element => {
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minX = Math.min(minX, getElementAbsoluteX1(element));
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maxX = Math.max(maxX, getElementAbsoluteX2(element));
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minY = Math.min(minY, getElementAbsoluteY1(element));
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maxY = Math.max(maxY, getElementAbsoluteY2(element));
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});
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minX += scrollX;
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maxX += scrollX;
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minY += scrollY;
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maxY += scrollY;
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const leftOverflow = Math.max(-minX, 0);
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const rightOverflow = Math.max(-(canvasWidth - maxX), 0);
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const topOverflow = Math.max(-minY, 0);
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const bottomOverflow = Math.max(-(canvasHeight - maxY), 0);
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// horizontal scrollbar
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let horizontalScrollBar = null;
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if (leftOverflow || rightOverflow) {
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horizontalScrollBar = {
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x: Math.min(
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leftOverflow + SCROLLBAR_MARGIN,
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canvasWidth - SCROLLBAR_MIN_SIZE - SCROLLBAR_MARGIN
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),
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y: canvasHeight - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
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width: Math.max(
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canvasWidth - rightOverflow - leftOverflow - SCROLLBAR_MARGIN * 2,
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SCROLLBAR_MIN_SIZE
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),
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height: SCROLLBAR_WIDTH
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};
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}
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// vertical scrollbar
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let verticalScrollBar = null;
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if (topOverflow || bottomOverflow) {
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verticalScrollBar = {
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x: canvasWidth - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
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y: Math.min(
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topOverflow + SCROLLBAR_MARGIN,
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canvasHeight - SCROLLBAR_MIN_SIZE - SCROLLBAR_MARGIN
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),
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width: SCROLLBAR_WIDTH,
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height: Math.max(
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canvasHeight - bottomOverflow - topOverflow - SCROLLBAR_WIDTH * 2,
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SCROLLBAR_MIN_SIZE
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)
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};
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}
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return {
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horizontal: horizontalScrollBar,
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vertical: verticalScrollBar
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};
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}
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export function isOverScrollBars(
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elements: ExcalidrawElement[],
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x: number,
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y: number,
|
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canvasWidth: number,
|
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canvasHeight: number,
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scrollX: number,
|
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scrollY: number
|
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) {
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const scrollBars = getScrollBars(
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elements,
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canvasWidth,
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canvasHeight,
|
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scrollX,
|
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scrollY
|
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);
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const [isOverHorizontalScrollBar, isOverVerticalScrollBar] = [
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scrollBars.horizontal,
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scrollBars.vertical
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].map(
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scrollBar =>
|
||||
scrollBar &&
|
||||
scrollBar.x <= x &&
|
||||
x <= scrollBar.x + scrollBar.width &&
|
||||
scrollBar.y <= y &&
|
||||
y <= scrollBar.y + scrollBar.height
|
||||
);
|
||||
|
||||
return {
|
||||
isOverHorizontalScrollBar,
|
||||
isOverVerticalScrollBar
|
||||
};
|
||||
}
|
70
src/scene/selection.ts
Normal file
70
src/scene/selection.ts
Normal file
|
@ -0,0 +1,70 @@
|
|||
import { ExcalidrawElement } from "../element/types";
|
||||
import {
|
||||
getElementAbsoluteX1,
|
||||
getElementAbsoluteX2,
|
||||
getElementAbsoluteY1,
|
||||
getElementAbsoluteY2
|
||||
} from "../element";
|
||||
|
||||
export function setSelection(
|
||||
elements: ExcalidrawElement[],
|
||||
selection: ExcalidrawElement
|
||||
) {
|
||||
const selectionX1 = getElementAbsoluteX1(selection);
|
||||
const selectionX2 = getElementAbsoluteX2(selection);
|
||||
const selectionY1 = getElementAbsoluteY1(selection);
|
||||
const selectionY2 = getElementAbsoluteY2(selection);
|
||||
elements.forEach(element => {
|
||||
const elementX1 = getElementAbsoluteX1(element);
|
||||
const elementX2 = getElementAbsoluteX2(element);
|
||||
const elementY1 = getElementAbsoluteY1(element);
|
||||
const elementY2 = getElementAbsoluteY2(element);
|
||||
element.isSelected =
|
||||
element.type !== "selection" &&
|
||||
selectionX1 <= elementX1 &&
|
||||
selectionY1 <= elementY1 &&
|
||||
selectionX2 >= elementX2 &&
|
||||
selectionY2 >= elementY2;
|
||||
});
|
||||
}
|
||||
|
||||
export function clearSelection(elements: ExcalidrawElement[]) {
|
||||
elements.forEach(element => {
|
||||
element.isSelected = false;
|
||||
});
|
||||
}
|
||||
|
||||
export function deleteSelectedElements(elements: ExcalidrawElement[]) {
|
||||
for (let i = elements.length - 1; i >= 0; --i) {
|
||||
if (elements[i].isSelected) {
|
||||
elements.splice(i, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function getSelectedIndices(elements: ExcalidrawElement[]) {
|
||||
const selectedIndices: number[] = [];
|
||||
elements.forEach((element, index) => {
|
||||
if (element.isSelected) {
|
||||
selectedIndices.push(index);
|
||||
}
|
||||
});
|
||||
return selectedIndices;
|
||||
}
|
||||
|
||||
export const someElementIsSelected = (elements: ExcalidrawElement[]) =>
|
||||
elements.some(element => element.isSelected);
|
||||
|
||||
export function getSelectedAttribute<T>(
|
||||
elements: ExcalidrawElement[],
|
||||
getAttribute: (element: ExcalidrawElement) => T
|
||||
): T | null {
|
||||
const attributes = Array.from(
|
||||
new Set(
|
||||
elements
|
||||
.filter(element => element.isSelected)
|
||||
.map(element => getAttribute(element))
|
||||
)
|
||||
);
|
||||
return attributes.length === 1 ? attributes[0] : null;
|
||||
}
|
|
@ -1,6 +1,12 @@
|
|||
import { ExcalidrawTextElement } from "../element/types";
|
||||
|
||||
export type SceneState = {
|
||||
scrollX: number;
|
||||
scrollY: number;
|
||||
// null indicates transparent bg
|
||||
viewBackgroundColor: string | null;
|
||||
};
|
||||
|
||||
export interface Scene {
|
||||
elements: ExcalidrawTextElement[];
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue