mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
feat: render frames on export (#7210)
This commit is contained in:
parent
a9a6f8eafb
commit
864c0b3ea8
30 changed files with 989 additions and 332 deletions
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@ -66,16 +66,29 @@ class Scene {
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private static sceneMapByElement = new WeakMap<ExcalidrawElement, Scene>();
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private static sceneMapById = new Map<string, Scene>();
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static mapElementToScene(elementKey: ElementKey, scene: Scene) {
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static mapElementToScene(
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elementKey: ElementKey,
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scene: Scene,
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/**
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* needed because of frame exporting hack.
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* elementId:Scene mapping will be removed completely, soon.
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*/
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mapElementIds = true,
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) {
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if (isIdKey(elementKey)) {
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if (!mapElementIds) {
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return;
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}
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// for cases where we don't have access to the element object
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// (e.g. restore serialized appState with id references)
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this.sceneMapById.set(elementKey, scene);
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} else {
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this.sceneMapByElement.set(elementKey, scene);
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// if mapping element objects, also cache the id string when later
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// looking up by id alone
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this.sceneMapById.set(elementKey.id, scene);
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if (!mapElementIds) {
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// if mapping element objects, also cache the id string when later
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// looking up by id alone
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this.sceneMapById.set(elementKey.id, scene);
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}
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}
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}
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@ -217,7 +230,10 @@ class Scene {
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return didChange;
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}
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replaceAllElements(nextElements: readonly ExcalidrawElement[]) {
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replaceAllElements(
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nextElements: readonly ExcalidrawElement[],
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mapElementIds = true,
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) {
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this.elements = nextElements;
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const nextFrames: ExcalidrawFrameElement[] = [];
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this.elementsMap.clear();
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@ -1,24 +1,144 @@
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import rough from "roughjs/bin/rough";
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import { NonDeletedExcalidrawElement } from "../element/types";
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import {
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ExcalidrawElement,
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ExcalidrawFrameElement,
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ExcalidrawTextElement,
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NonDeletedExcalidrawElement,
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} from "../element/types";
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import {
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Bounds,
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getCommonBounds,
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getElementAbsoluteCoords,
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} from "../element/bounds";
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import { renderSceneToSvg, renderStaticScene } from "../renderer/renderScene";
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import { distance, isOnlyExportingSingleFrame } from "../utils";
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import { distance, getFontString } from "../utils";
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import { AppState, BinaryFiles } from "../types";
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import { DEFAULT_EXPORT_PADDING, SVG_NS, THEME_FILTER } from "../constants";
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import {
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DEFAULT_EXPORT_PADDING,
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FRAME_STYLE,
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SVG_NS,
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THEME_FILTER,
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} from "../constants";
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import { getDefaultAppState } from "../appState";
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import { serializeAsJSON } from "../data/json";
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import {
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getInitializedImageElements,
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updateImageCache,
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} from "../element/image";
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import { elementsOverlappingBBox } from "../packages/withinBounds";
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import { getFrameElements, getRootElements } from "../frame";
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import { isFrameElement, newTextElement } from "../element";
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import { Mutable } from "../utility-types";
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import { newElementWith } from "../element/mutateElement";
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import Scene from "./Scene";
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const SVG_EXPORT_TAG = `<!-- svg-source:excalidraw -->`;
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// getContainerElement and getBoundTextElement and potentially other helpers
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// depend on `Scene` which will not be available when these pure utils are
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// called outside initialized Excalidraw editor instance or even if called
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// from inside Excalidraw if the elements were never cached by Scene (e.g.
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// for library elements).
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//
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// As such, before passing the elements down, we need to initialize a custom
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// Scene instance and assign them to it.
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//
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// FIXME This is a super hacky workaround and we'll need to rewrite this soon.
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const __createSceneForElementsHack__ = (
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elements: readonly ExcalidrawElement[],
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) => {
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const scene = new Scene();
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// we can't duplicate elements to regenerate ids because we need the
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// orig ids when embedding. So we do another hack of not mapping element
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// ids to Scene instances so that we don't override the editor elements
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// mapping
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scene.replaceAllElements(elements, false);
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return scene;
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};
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const truncateText = (element: ExcalidrawTextElement, maxWidth: number) => {
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if (element.width <= maxWidth) {
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return element;
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}
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const canvas = document.createElement("canvas");
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const ctx = canvas.getContext("2d")!;
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ctx.font = getFontString({
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fontFamily: element.fontFamily,
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fontSize: element.fontSize,
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});
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let text = element.text;
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const metrics = ctx.measureText(text);
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if (metrics.width > maxWidth) {
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// we iterate from the right, removing characters one by one instead
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// of bulding the string up. This assumes that it's more likely
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// your frame names will overflow by not that many characters
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// (if ever), so it sohuld be faster this way.
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for (let i = text.length; i > 0; i--) {
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const newText = `${text.slice(0, i)}...`;
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if (ctx.measureText(newText).width <= maxWidth) {
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text = newText;
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break;
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}
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}
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}
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return newElementWith(element, { text, width: maxWidth });
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};
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/**
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* When exporting frames, we need to render frame labels which are currently
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* being rendered in DOM when editing. Adding the labels as regular text
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* elements seems like a simple hack. In the future we'll want to move to
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* proper canvas rendering, even within editor (instead of DOM).
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*/
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const addFrameLabelsAsTextElements = (
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elements: readonly NonDeletedExcalidrawElement[],
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opts: Pick<AppState, "exportWithDarkMode">,
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) => {
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const nextElements: NonDeletedExcalidrawElement[] = [];
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let frameIdx = 0;
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for (const element of elements) {
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if (isFrameElement(element)) {
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frameIdx++;
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let textElement: Mutable<ExcalidrawTextElement> = newTextElement({
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x: element.x,
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y: element.y - FRAME_STYLE.nameOffsetY,
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fontFamily: 4,
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fontSize: FRAME_STYLE.nameFontSize,
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lineHeight:
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FRAME_STYLE.nameLineHeight as ExcalidrawTextElement["lineHeight"],
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strokeColor: opts.exportWithDarkMode
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? FRAME_STYLE.nameColorDarkTheme
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: FRAME_STYLE.nameColorLightTheme,
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text: element.name || `Frame ${frameIdx}`,
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});
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textElement.y -= textElement.height;
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textElement = truncateText(textElement, element.width);
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nextElements.push(textElement);
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}
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nextElements.push(element);
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}
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return nextElements;
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};
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const getFrameRenderingConfig = (
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exportingFrame: ExcalidrawFrameElement | null,
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frameRendering: AppState["frameRendering"] | null,
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): AppState["frameRendering"] => {
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frameRendering = frameRendering || getDefaultAppState().frameRendering;
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return {
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enabled: exportingFrame ? true : frameRendering.enabled,
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outline: exportingFrame ? false : frameRendering.outline,
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name: exportingFrame ? false : frameRendering.name,
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clip: exportingFrame ? true : frameRendering.clip,
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};
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};
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export const exportToCanvas = async (
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elements: readonly NonDeletedExcalidrawElement[],
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appState: AppState,
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@ -27,10 +147,12 @@ export const exportToCanvas = async (
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exportBackground,
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exportPadding = DEFAULT_EXPORT_PADDING,
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viewBackgroundColor,
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exportingFrame,
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}: {
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exportBackground: boolean;
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exportPadding?: number;
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viewBackgroundColor: string;
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exportingFrame?: ExcalidrawFrameElement | null;
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},
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createCanvas: (
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width: number,
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@ -42,7 +164,26 @@ export const exportToCanvas = async (
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return { canvas, scale: appState.exportScale };
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},
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) => {
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const [minX, minY, width, height] = getCanvasSize(elements, exportPadding);
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const tempScene = __createSceneForElementsHack__(elements);
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elements = tempScene.getNonDeletedElements();
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let nextElements: ExcalidrawElement[];
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if (exportingFrame) {
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exportPadding = 0;
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nextElements = elementsOverlappingBBox({
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elements,
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bounds: exportingFrame,
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type: "overlap",
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});
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} else {
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nextElements = addFrameLabelsAsTextElements(elements, appState);
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}
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const [minX, minY, width, height] = getCanvasSize(
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exportingFrame ? [exportingFrame] : getRootElements(nextElements),
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exportPadding,
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);
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const { canvas, scale = 1 } = createCanvas(width, height);
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@ -50,25 +191,27 @@ export const exportToCanvas = async (
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const { imageCache } = await updateImageCache({
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imageCache: new Map(),
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fileIds: getInitializedImageElements(elements).map(
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fileIds: getInitializedImageElements(nextElements).map(
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(element) => element.fileId,
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),
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files,
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});
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const onlyExportingSingleFrame = isOnlyExportingSingleFrame(elements);
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renderStaticScene({
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canvas,
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rc: rough.canvas(canvas),
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elements,
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visibleElements: elements,
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elements: nextElements,
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visibleElements: nextElements,
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scale,
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appState: {
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...appState,
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frameRendering: getFrameRenderingConfig(
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exportingFrame ?? null,
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appState.frameRendering ?? null,
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),
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viewBackgroundColor: exportBackground ? viewBackgroundColor : null,
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scrollX: -minX + (onlyExportingSingleFrame ? 0 : exportPadding),
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scrollY: -minY + (onlyExportingSingleFrame ? 0 : exportPadding),
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scrollX: -minX + exportPadding,
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scrollY: -minY + exportPadding,
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zoom: defaultAppState.zoom,
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shouldCacheIgnoreZoom: false,
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theme: appState.exportWithDarkMode ? "dark" : "light",
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@ -80,6 +223,8 @@ export const exportToCanvas = async (
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},
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});
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tempScene.destroy();
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return canvas;
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};
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@ -92,35 +237,65 @@ export const exportToSvg = async (
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viewBackgroundColor: string;
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exportWithDarkMode?: boolean;
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exportEmbedScene?: boolean;
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renderFrame?: boolean;
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frameRendering?: AppState["frameRendering"];
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},
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files: BinaryFiles | null,
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opts?: {
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serializeAsJSON?: () => string;
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renderEmbeddables?: boolean;
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exportingFrame?: ExcalidrawFrameElement | null;
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},
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): Promise<SVGSVGElement> => {
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const {
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const tempScene = __createSceneForElementsHack__(elements);
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elements = tempScene.getNonDeletedElements();
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let {
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exportPadding = DEFAULT_EXPORT_PADDING,
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viewBackgroundColor,
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exportScale = 1,
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exportEmbedScene,
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} = appState;
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const { exportingFrame = null } = opts || {};
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let nextElements: ExcalidrawElement[] = [];
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if (exportingFrame) {
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exportPadding = 0;
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nextElements = elementsOverlappingBBox({
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elements,
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bounds: exportingFrame,
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type: "overlap",
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});
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} else {
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nextElements = addFrameLabelsAsTextElements(elements, {
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exportWithDarkMode: appState.exportWithDarkMode ?? false,
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});
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}
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let metadata = "";
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// we need to serialize the "original" elements before we put them through
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// the tempScene hack which duplicates and regenerates ids
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if (exportEmbedScene) {
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try {
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metadata = await (
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await import(/* webpackChunkName: "image" */ "../../src/data/image")
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).encodeSvgMetadata({
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text: opts?.serializeAsJSON
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? opts?.serializeAsJSON?.()
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: serializeAsJSON(elements, appState, files || {}, "local"),
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// when embedding scene, we want to embed the origionally supplied
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// elements which don't contain the temp frame labels.
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// But it also requires that the exportToSvg is being supplied with
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// only the elements that we're exporting, and no extra.
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text: serializeAsJSON(elements, appState, files || {}, "local"),
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});
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} catch (error: any) {
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console.error(error);
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}
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}
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const [minX, minY, width, height] = getCanvasSize(elements, exportPadding);
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const [minX, minY, width, height] = getCanvasSize(
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exportingFrame ? [exportingFrame] : getRootElements(nextElements),
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exportPadding,
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);
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// initialize SVG root
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const svgRoot = document.createElementNS(SVG_NS, "svg");
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@ -148,33 +323,23 @@ export const exportToSvg = async (
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assetPath = `${assetPath}/dist/excalidraw-assets/`;
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}
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// do not apply clipping when we're exporting the whole scene
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const isExportingWholeCanvas =
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Scene.getScene(elements[0])?.getNonDeletedElements()?.length ===
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elements.length;
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const offsetX = -minX + exportPadding;
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const offsetY = -minY + exportPadding;
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const onlyExportingSingleFrame = isOnlyExportingSingleFrame(elements);
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const offsetX = -minX + (onlyExportingSingleFrame ? 0 : exportPadding);
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const offsetY = -minY + (onlyExportingSingleFrame ? 0 : exportPadding);
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const exportingFrame =
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isExportingWholeCanvas || !onlyExportingSingleFrame
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? undefined
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: elements.find((element) => element.type === "frame");
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const frameElements = getFrameElements(elements);
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let exportingFrameClipPath = "";
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if (exportingFrame) {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(exportingFrame);
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const cx = (x2 - x1) / 2 - (exportingFrame.x - x1);
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const cy = (y2 - y1) / 2 - (exportingFrame.y - y1);
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for (const frame of frameElements) {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(frame);
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const cx = (x2 - x1) / 2 - (frame.x - x1);
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const cy = (y2 - y1) / 2 - (frame.y - y1);
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exportingFrameClipPath = `<clipPath id=${exportingFrame.id}>
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<rect transform="translate(${exportingFrame.x + offsetX} ${
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exportingFrame.y + offsetY
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}) rotate(${exportingFrame.angle} ${cx} ${cy})"
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width="${exportingFrame.width}"
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height="${exportingFrame.height}"
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exportingFrameClipPath += `<clipPath id=${frame.id}>
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<rect transform="translate(${frame.x + offsetX} ${
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frame.y + offsetY
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}) rotate(${frame.angle} ${cx} ${cy})"
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width="${frame.width}"
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height="${frame.height}"
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>
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</rect>
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</clipPath>`;
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@ -193,6 +358,10 @@ export const exportToSvg = async (
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font-family: "Cascadia";
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src: url("${assetPath}Cascadia.woff2");
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}
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@font-face {
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font-family: "Assistant";
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src: url("${assetPath}Assistant-Regular.woff2");
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}
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</style>
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${exportingFrameClipPath}
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</defs>
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@ -210,14 +379,19 @@ export const exportToSvg = async (
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}
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const rsvg = rough.svg(svgRoot);
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renderSceneToSvg(elements, rsvg, svgRoot, files || {}, {
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renderSceneToSvg(nextElements, rsvg, svgRoot, files || {}, {
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offsetX,
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offsetY,
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exportWithDarkMode: appState.exportWithDarkMode,
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exportingFrameId: exportingFrame?.id || null,
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renderEmbeddables: opts?.renderEmbeddables,
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exportWithDarkMode: appState.exportWithDarkMode ?? false,
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renderEmbeddables: opts?.renderEmbeddables ?? false,
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frameRendering: getFrameRenderingConfig(
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exportingFrame ?? null,
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appState.frameRendering ?? null,
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),
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});
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tempScene.destroy();
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return svgRoot;
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};
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|
@ -226,36 +400,9 @@ const getCanvasSize = (
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elements: readonly NonDeletedExcalidrawElement[],
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exportPadding: number,
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): Bounds => {
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// we should decide if we are exporting the whole canvas
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// if so, we are not clipping elements in the frame
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// and therefore, we should not do anything special
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const isExportingWholeCanvas =
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Scene.getScene(elements[0])?.getNonDeletedElements()?.length ===
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elements.length;
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const onlyExportingSingleFrame = isOnlyExportingSingleFrame(elements);
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if (!isExportingWholeCanvas || onlyExportingSingleFrame) {
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const frames = elements.filter((element) => element.type === "frame");
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const exportedFrameIds = frames.reduce((acc, frame) => {
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acc[frame.id] = true;
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return acc;
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}, {} as Record<string, true>);
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// elements in a frame do not affect the canvas size if we're not exporting
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// the whole canvas
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elements = elements.filter(
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(element) => !exportedFrameIds[element.frameId ?? ""],
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);
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}
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const [minX, minY, maxX, maxY] = getCommonBounds(elements);
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const width =
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distance(minX, maxX) + (onlyExportingSingleFrame ? 0 : exportPadding * 2);
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const height =
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distance(minY, maxY) + (onlyExportingSingleFrame ? 0 : exportPadding * 2);
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const width = distance(minX, maxX) + exportPadding * 2;
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const height = distance(minY, maxY) + exportPadding * 2;
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return [minX, minY, width, height];
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};
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|
|
@ -8,7 +8,7 @@ import { isBoundToContainer } from "../element/typeChecks";
|
|||
import {
|
||||
elementOverlapsWithFrame,
|
||||
getContainingFrame,
|
||||
getFrameElements,
|
||||
getFrameChildren,
|
||||
} from "../frame";
|
||||
import { isShallowEqual } from "../utils";
|
||||
import { isElementInViewport } from "../element/sizeHelpers";
|
||||
|
@ -191,7 +191,7 @@ export const getSelectedElements = (
|
|||
const elementsToInclude: ExcalidrawElement[] = [];
|
||||
selectedElements.forEach((element) => {
|
||||
if (element.type === "frame") {
|
||||
getFrameElements(elements, element.id).forEach((e) =>
|
||||
getFrameChildren(elements, element.id).forEach((e) =>
|
||||
elementsToInclude.push(e),
|
||||
);
|
||||
}
|
||||
|
|
Loading…
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Reference in a new issue