refactor: Update generic constraint Point to use GenericPoint

- Changed existing generic constraints that used LocalPoint | GlobalPoint as Point to now use the unified GenericPoint type.
This commit is contained in:
sunub 2025-04-17 13:16:35 +09:00
parent 71e55dba9f
commit 85cb973936
21 changed files with 153 additions and 211 deletions

View file

@ -2,21 +2,17 @@ import { pointsEqual } from "./point";
import { lineSegment, pointOnLineSegment } from "./segment";
import { PRECISION } from "./utils";
import type { GlobalPoint, LocalPoint, Polygon } from "./types";
import type { GenericPoint, Polygon } from "./types";
export function polygon<Point extends GlobalPoint | LocalPoint>(
...points: Point[]
) {
export function polygon<Point extends GenericPoint>(...points: Point[]) {
return polygonClose(points) as Polygon<Point>;
}
export function polygonFromPoints<Point extends GlobalPoint | LocalPoint>(
points: Point[],
) {
export function polygonFromPoints<Point extends GenericPoint>(points: Point[]) {
return polygonClose(points) as Polygon<Point>;
}
export const polygonIncludesPoint = <Point extends LocalPoint | GlobalPoint>(
export const polygonIncludesPoint = <Point extends GenericPoint>(
point: Point,
polygon: Polygon<Point>,
) => {
@ -69,7 +65,7 @@ export const polygonIncludesPointNonZero = <Point extends [number, number]>(
return windingNumber !== 0;
};
export const pointOnPolygon = <Point extends LocalPoint | GlobalPoint>(
export const pointOnPolygon = <Point extends GenericPoint>(
p: Point,
poly: Polygon<Point>,
threshold = PRECISION,
@ -86,16 +82,12 @@ export const pointOnPolygon = <Point extends LocalPoint | GlobalPoint>(
return on;
};
function polygonClose<Point extends LocalPoint | GlobalPoint>(
polygon: Point[],
) {
function polygonClose<Point extends GenericPoint>(polygon: Point[]) {
return polygonIsClosed(polygon)
? polygon
: ([...polygon, polygon[0]] as Polygon<Point>);
}
function polygonIsClosed<Point extends LocalPoint | GlobalPoint>(
polygon: Point[],
) {
function polygonIsClosed<Point extends GenericPoint>(polygon: Point[]) {
return pointsEqual(polygon[0], polygon[polygon.length - 1]);
}