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feat: new Menu Component API (#6034)
* feat: new Menu Component API * allow valid children types * introduce menu group to group items * Add lang footer * use display name * displayName * define types inside * fix default menu * add json export to menu * fix * simplify expression * put open menu into own compo to optimize perf So that we don't rerun `useOutsideClickHook` (and rebind event listeners all the time) * naming tweaks * rename MenuComponents->MenuDefaultItems and export default items from Menu.Items * import Menu.scss in Menu.tsx * move menu scss to excal app * Don't filter children inside menu group * move E+ out of socials * support style prop for MenuItem and MenuGroup * Support header in menu group and add Excalidraw links header for default items in social section * rename header to title * fix padding for lang * render menu in mobile * review fixes * tweaks * Export collaborators and show in mobile menu * revert .env * lint :p * again lint * show correct actions in view mode for mobile * Whitelist Collaborators Comp * mobile styling * padding * don't show nerds when menu open in mobile * lint :( * hide shortcuts * refactor userlist to support mobile and keep a wrapper comp for excal app * use only UserList * render only on mobile for default items * remove unused hooks * Show collab button in menu when onCollabButtonClick present and hide export when UIOptions.canvasActions.export is false * fix tests * lint * inject userlist inside menu on mobile * revert userlist * move menu socials to default menu * fix collab * use meny in library * Make Menu generic and create hamburgemenu for public excal menu and use menu in library as well * use appState.openMenu for mobile * fix tests * styling fixes and support style and class name in menu content * fix test * rename MenuDefaultItems->DefaultItems * move footer css to its own comp * rename HamburgerMenu -> MainMenu * rename menu -> dropdownMenu and update classes, onClick->onToggle * close main menu when dialog closes * by bye filtering * update docs * fix lint * update example, docs for useDevice and footer in mobile, rename menu ->DropDownMenu everywhere * spec * remove isMenuOpenAtom and set openMenu as canvas for main menu, render decreases in specs :) * [temp] remove cyclic depenedency to fix build * hack- update appstate to sync lang change * Add more specs * wip: rewrite MainMenu footer * fix margin * fix snaps * not needed as lang list no more imported * simplify custom footer rendering * Add DropdownMenuItemLink and DropdownMenuItemCustom and update API, docs * fix `MainMenu.ItemCustom` * naming * use onSelect and base class for custom items * fix lint * fix snap * use custom item for lang * update docs * fix * properly use `MainMenu.ItemCustom` for `LanguageList` * add margin top to custom items * flex Co-authored-by: dwelle <luzar.david@gmail.com>
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54 changed files with 1876 additions and 1911 deletions
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@ -23,7 +23,7 @@ import { newElementWith } from "../element/mutateElement";
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import { getDefaultAppState, isEraserActive } from "../appState";
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import ClearCanvas from "../components/ClearCanvas";
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import clsx from "clsx";
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import MenuItem from "../components/MenuItem";
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import DropdownMenuItem from "../components/dropdownMenu/DropdownMenuItem";
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import { getShortcutFromShortcutName } from "./shortcuts";
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export const actionChangeViewBackgroundColor = register({
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@ -299,19 +299,23 @@ export const actionToggleTheme = register({
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};
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},
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PanelComponent: ({ appState, updateData }) => (
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<MenuItem
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label={
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appState.theme === "dark"
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? t("buttons.lightMode")
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: t("buttons.darkMode")
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}
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onClick={() => {
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<DropdownMenuItem
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onSelect={() => {
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updateData(appState.theme === THEME.LIGHT ? THEME.DARK : THEME.LIGHT);
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}}
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icon={appState.theme === "dark" ? SunIcon : MoonIcon}
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dataTestId="toggle-dark-mode"
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shortcut={getShortcutFromShortcutName("toggleTheme")}
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/>
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ariaLabel={
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appState.theme === "dark"
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? t("buttons.lightMode")
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: t("buttons.darkMode")
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}
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>
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{appState.theme === "dark"
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? t("buttons.lightMode")
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: t("buttons.darkMode")}
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</DropdownMenuItem>
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),
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keyTest: (event) => event.altKey && event.shiftKey && event.code === CODES.D,
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});
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