feat: introduce frames (#6123)

Co-authored-by: dwelle <luzar.david@gmail.com>
This commit is contained in:
Ryan Di 2023-06-15 00:42:01 +08:00 committed by GitHub
parent 4d7d96eb7b
commit 81ebf82979
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78 changed files with 4563 additions and 480 deletions

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@ -27,6 +27,7 @@ import {
import {
isArrowElement,
isBoundToContainer,
isFrameElement,
isFreeDrawElement,
isImageElement,
isLinearElement,
@ -160,12 +161,17 @@ const rotateSingleElement = (
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
let angle = (5 * Math.PI) / 2 + Math.atan2(pointerY - cy, pointerX - cx);
if (shouldRotateWithDiscreteAngle) {
angle += SHIFT_LOCKING_ANGLE / 2;
angle -= angle % SHIFT_LOCKING_ANGLE;
let angle: number;
if (isFrameElement(element)) {
angle = 0;
} else {
angle = (5 * Math.PI) / 2 + Math.atan2(pointerY - cy, pointerX - cx);
if (shouldRotateWithDiscreteAngle) {
angle += SHIFT_LOCKING_ANGLE / 2;
angle -= angle % SHIFT_LOCKING_ANGLE;
}
angle = normalizeAngle(angle);
}
angle = normalizeAngle(angle);
const boundTextElementId = getBoundTextElementId(element);
mutateElement(element, { angle });
@ -877,45 +883,47 @@ const rotateMultipleElements = (
centerAngle += SHIFT_LOCKING_ANGLE / 2;
centerAngle -= centerAngle % SHIFT_LOCKING_ANGLE;
}
elements.forEach((element) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
const origAngle =
pointerDownState.originalElements.get(element.id)?.angle ?? element.angle;
const [rotatedCX, rotatedCY] = rotate(
cx,
cy,
centerX,
centerY,
centerAngle + origAngle - element.angle,
);
mutateElement(
element,
{
x: element.x + (rotatedCX - cx),
y: element.y + (rotatedCY - cy),
angle: normalizeAngle(centerAngle + origAngle),
},
false,
);
updateBoundElements(element, { simultaneouslyUpdated: elements });
const boundText = getBoundTextElement(element);
if (boundText && !isArrowElement(element)) {
elements
.filter((element) => element.type !== "frame")
.forEach((element) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
const origAngle =
pointerDownState.originalElements.get(element.id)?.angle ??
element.angle;
const [rotatedCX, rotatedCY] = rotate(
cx,
cy,
centerX,
centerY,
centerAngle + origAngle - element.angle,
);
mutateElement(
boundText,
element,
{
x: boundText.x + (rotatedCX - cx),
y: boundText.y + (rotatedCY - cy),
x: element.x + (rotatedCX - cx),
y: element.y + (rotatedCY - cy),
angle: normalizeAngle(centerAngle + origAngle),
},
false,
);
}
});
updateBoundElements(element, { simultaneouslyUpdated: elements });
const boundText = getBoundTextElement(element);
if (boundText && !isArrowElement(element)) {
mutateElement(
boundText,
{
x: boundText.x + (rotatedCX - cx),
y: boundText.y + (rotatedCY - cy),
angle: normalizeAngle(centerAngle + origAngle),
},
false,
);
}
});
Scene.getScene(elements[0])?.informMutation();
};