feat: introduce frames (#6123)

Co-authored-by: dwelle <luzar.david@gmail.com>
This commit is contained in:
Ryan Di 2023-06-15 00:42:01 +08:00 committed by GitHub
parent 4d7d96eb7b
commit 81ebf82979
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78 changed files with 4563 additions and 480 deletions

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@ -6,7 +6,7 @@ import {
NonDeleted,
ExcalidrawTextElementWithContainer,
} from "./types";
import { distance2d, rotate } from "../math";
import { distance2d, rotate, rotatePoint } from "../math";
import rough from "roughjs/bin/rough";
import { Drawable, Op } from "roughjs/bin/core";
import { Point } from "../types";
@ -25,10 +25,101 @@ import { getBoundTextElement, getContainerElement } from "./textElement";
import { LinearElementEditor } from "./linearElementEditor";
import { Mutable } from "../utility-types";
// x and y position of top left corner, x and y position of bottom right corner
export type Bounds = readonly [number, number, number, number];
export type RectangleBox = {
x: number;
y: number;
width: number;
height: number;
angle: number;
};
type MaybeQuadraticSolution = [number | null, number | null] | false;
// x and y position of top left corner, x and y position of bottom right corner
export type Bounds = readonly [x1: number, y1: number, x2: number, y2: number];
export class ElementBounds {
private static boundsCache = new WeakMap<
ExcalidrawElement,
{
bounds: Bounds;
version: ExcalidrawElement["version"];
}
>();
static getBounds(element: ExcalidrawElement) {
const cachedBounds = ElementBounds.boundsCache.get(element);
if (cachedBounds?.version && cachedBounds.version === element.version) {
return cachedBounds.bounds;
}
const bounds = ElementBounds.calculateBounds(element);
ElementBounds.boundsCache.set(element, {
version: element.version,
bounds,
});
return bounds;
}
private static calculateBounds(element: ExcalidrawElement): Bounds {
let bounds: [number, number, number, number];
const [x1, y1, x2, y2, cx, cy] = getElementAbsoluteCoords(element);
if (isFreeDrawElement(element)) {
const [minX, minY, maxX, maxY] = getBoundsFromPoints(
element.points.map(([x, y]) =>
rotate(x, y, cx - element.x, cy - element.y, element.angle),
),
);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
} else if (isLinearElement(element)) {
bounds = getLinearElementRotatedBounds(element, cx, cy);
} else if (element.type === "diamond") {
const [x11, y11] = rotate(cx, y1, cx, cy, element.angle);
const [x12, y12] = rotate(cx, y2, cx, cy, element.angle);
const [x22, y22] = rotate(x1, cy, cx, cy, element.angle);
const [x21, y21] = rotate(x2, cy, cx, cy, element.angle);
const minX = Math.min(x11, x12, x22, x21);
const minY = Math.min(y11, y12, y22, y21);
const maxX = Math.max(x11, x12, x22, x21);
const maxY = Math.max(y11, y12, y22, y21);
bounds = [minX, minY, maxX, maxY];
} else if (element.type === "ellipse") {
const w = (x2 - x1) / 2;
const h = (y2 - y1) / 2;
const cos = Math.cos(element.angle);
const sin = Math.sin(element.angle);
const ww = Math.hypot(w * cos, h * sin);
const hh = Math.hypot(h * cos, w * sin);
bounds = [cx - ww, cy - hh, cx + ww, cy + hh];
} else {
const [x11, y11] = rotate(x1, y1, cx, cy, element.angle);
const [x12, y12] = rotate(x1, y2, cx, cy, element.angle);
const [x22, y22] = rotate(x2, y2, cx, cy, element.angle);
const [x21, y21] = rotate(x2, y1, cx, cy, element.angle);
const minX = Math.min(x11, x12, x22, x21);
const minY = Math.min(y11, y12, y22, y21);
const maxX = Math.max(x11, x12, x22, x21);
const maxY = Math.max(y11, y12, y22, y21);
bounds = [minX, minY, maxX, maxY];
}
return bounds;
}
}
// Scene -> Scene coords, but in x1,x2,y1,y2 format.
//
// If the element is created from right to left, the width is going to be negative
// This set of functions retrieves the absolute position of the 4 points.
export const getElementAbsoluteCoords = (
@ -69,6 +160,111 @@ export const getElementAbsoluteCoords = (
];
};
/**
* for a given element, `getElementLineSegments` returns line segments
* that can be used for visual collision detection (useful for frames)
* as opposed to bounding box collision detection
*/
export const getElementLineSegments = (
element: ExcalidrawElement,
): [Point, Point][] => {
const [x1, y1, x2, y2, cx, cy] = getElementAbsoluteCoords(element);
const center: Point = [cx, cy];
if (isLinearElement(element) || isFreeDrawElement(element)) {
const segments: [Point, Point][] = [];
let i = 0;
while (i < element.points.length - 1) {
segments.push([
rotatePoint(
[
element.points[i][0] + element.x,
element.points[i][1] + element.y,
] as Point,
center,
element.angle,
),
rotatePoint(
[
element.points[i + 1][0] + element.x,
element.points[i + 1][1] + element.y,
] as Point,
center,
element.angle,
),
]);
i++;
}
return segments;
}
const [nw, ne, sw, se, n, s, w, e] = (
[
[x1, y1],
[x2, y1],
[x1, y2],
[x2, y2],
[cx, y1],
[cx, y2],
[x1, cy],
[x2, cy],
] as Point[]
).map((point) => rotatePoint(point, center, element.angle));
if (element.type === "diamond") {
return [
[n, w],
[n, e],
[s, w],
[s, e],
];
}
if (element.type === "ellipse") {
return [
[n, w],
[n, e],
[s, w],
[s, e],
[n, w],
[n, e],
[s, w],
[s, e],
];
}
return [
[nw, ne],
[sw, se],
[nw, sw],
[ne, se],
[nw, e],
[sw, e],
[ne, w],
[se, w],
];
};
/**
* Scene -> Scene coords, but in x1,x2,y1,y2 format.
*
* Rectangle here means any rectangular frame, not an excalidraw element.
*/
export const getRectangleBoxAbsoluteCoords = (boxSceneCoords: RectangleBox) => {
return [
boxSceneCoords.x,
boxSceneCoords.y,
boxSceneCoords.x + boxSceneCoords.width,
boxSceneCoords.y + boxSceneCoords.height,
boxSceneCoords.x + boxSceneCoords.width / 2,
boxSceneCoords.y + boxSceneCoords.height / 2,
];
};
export const pointRelativeTo = (
element: ExcalidrawElement,
absoluteCoords: Point,
@ -454,64 +650,12 @@ const getLinearElementRotatedBounds = (
return coords;
};
// We could cache this stuff
export const getElementBounds = (
element: ExcalidrawElement,
): [number, number, number, number] => {
let bounds: [number, number, number, number];
const [x1, y1, x2, y2, cx, cy] = getElementAbsoluteCoords(element);
if (isFreeDrawElement(element)) {
const [minX, minY, maxX, maxY] = getBoundsFromPoints(
element.points.map(([x, y]) =>
rotate(x, y, cx - element.x, cy - element.y, element.angle),
),
);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
} else if (isLinearElement(element)) {
bounds = getLinearElementRotatedBounds(element, cx, cy);
} else if (element.type === "diamond") {
const [x11, y11] = rotate(cx, y1, cx, cy, element.angle);
const [x12, y12] = rotate(cx, y2, cx, cy, element.angle);
const [x22, y22] = rotate(x1, cy, cx, cy, element.angle);
const [x21, y21] = rotate(x2, cy, cx, cy, element.angle);
const minX = Math.min(x11, x12, x22, x21);
const minY = Math.min(y11, y12, y22, y21);
const maxX = Math.max(x11, x12, x22, x21);
const maxY = Math.max(y11, y12, y22, y21);
bounds = [minX, minY, maxX, maxY];
} else if (element.type === "ellipse") {
const w = (x2 - x1) / 2;
const h = (y2 - y1) / 2;
const cos = Math.cos(element.angle);
const sin = Math.sin(element.angle);
const ww = Math.hypot(w * cos, h * sin);
const hh = Math.hypot(h * cos, w * sin);
bounds = [cx - ww, cy - hh, cx + ww, cy + hh];
} else {
const [x11, y11] = rotate(x1, y1, cx, cy, element.angle);
const [x12, y12] = rotate(x1, y2, cx, cy, element.angle);
const [x22, y22] = rotate(x2, y2, cx, cy, element.angle);
const [x21, y21] = rotate(x2, y1, cx, cy, element.angle);
const minX = Math.min(x11, x12, x22, x21);
const minY = Math.min(y11, y12, y22, y21);
const maxX = Math.max(x11, x12, x22, x21);
const maxY = Math.max(y11, y12, y22, y21);
bounds = [minX, minY, maxX, maxY];
}
return bounds;
export const getElementBounds = (element: ExcalidrawElement): Bounds => {
return ElementBounds.getBounds(element);
};
export const getCommonBounds = (
elements: readonly ExcalidrawElement[],
): [number, number, number, number] => {
): Bounds => {
if (!elements.length) {
return [0, 0, 0, 0];
}
@ -608,7 +752,7 @@ export const getElementPointsCoords = (
export const getClosestElementBounds = (
elements: readonly ExcalidrawElement[],
from: { x: number; y: number },
): [number, number, number, number] => {
): Bounds => {
if (!elements.length) {
return [0, 0, 0, 0];
}
@ -629,7 +773,7 @@ export const getClosestElementBounds = (
return getElementBounds(closestElement);
};
export interface Box {
export interface BoundingBox {
minX: number;
minY: number;
maxX: number;
@ -642,7 +786,7 @@ export interface Box {
export const getCommonBoundingBox = (
elements: ExcalidrawElement[] | readonly NonDeleted<ExcalidrawElement>[],
): Box => {
): BoundingBox => {
const [minX, minY, maxX, maxY] = getCommonBounds(elements);
return {
minX,