feat: Add Eraser 🎉 (#4887)

* feat: Add Eraser 🎉

* Eraser working

* remove unused state

* fix

* toggle eraser

* Support deselect with Alt/Option

* rename actionDelete -> actionErase

* Add util isEraserActive

* show eraser in mobile

* render eraser conditionally in mobile

* use selection if eraser in local storage state

* Add sampling to erase accurately

* use pointerDownState

* set eraser to false in AllowedExcalidrawElementTypes

* rename/reword fixes

* don't use updateScene

* handle bound text when erasing

* fix hover state in mobile

* consider all hitElements instead of a single

* code improvements

* revert to select if eraser active and elements selected

* show eraser in zenmode

* erase element when clicked on element while eraser active

* set groupIds to empty when eraser active

* fix test

* remove dragged distance
This commit is contained in:
Aakansha Doshi 2022-03-11 19:53:42 +05:30 committed by GitHub
parent 5c0eff50a0
commit 7daf1a7944
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18 changed files with 233 additions and 32 deletions

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@ -1,3 +1,4 @@
import { AppState } from "../types";
import {
ExcalidrawElement,
ExcalidrawTextElement,
@ -60,7 +61,7 @@ export const isLinearElement = (
};
export const isLinearElementType = (
elementType: ExcalidrawElement["type"],
elementType: AppState["elementType"],
): boolean => {
return (
elementType === "arrow" || elementType === "line" // || elementType === "freedraw"
@ -74,7 +75,7 @@ export const isBindingElement = (
};
export const isBindingElementType = (
elementType: ExcalidrawElement["type"],
elementType: AppState["elementType"],
): boolean => {
return elementType === "arrow";
};