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feat: Add Eraser 🎉 (#4887)
* feat: Add Eraser 🎉
* Eraser working
* remove unused state
* fix
* toggle eraser
* Support deselect with Alt/Option
* rename actionDelete -> actionErase
* Add util isEraserActive
* show eraser in mobile
* render eraser conditionally in mobile
* use selection if eraser in local storage state
* Add sampling to erase accurately
* use pointerDownState
* set eraser to false in AllowedExcalidrawElementTypes
* rename/reword fixes
* don't use updateScene
* handle bound text when erasing
* fix hover state in mobile
* consider all hitElements instead of a single
* code improvements
* revert to select if eraser active and elements selected
* show eraser in zenmode
* erase element when clicked on element while eraser active
* set groupIds to empty when eraser active
* fix test
* remove dragged distance
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18 changed files with 233 additions and 32 deletions
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@ -30,7 +30,7 @@ export const SelectedShapeActions = ({
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appState: AppState;
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elements: readonly ExcalidrawElement[];
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renderAction: ActionManager["renderAction"];
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elementType: ExcalidrawElement["type"];
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elementType: AppState["elementType"];
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}) => {
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const targetElements = getTargetElements(
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getNonDeletedElements(elements),
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@ -187,7 +187,7 @@ export const ShapesSwitcher = ({
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onImageAction,
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}: {
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canvas: HTMLCanvasElement | null;
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elementType: ExcalidrawElement["type"];
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elementType: AppState["elementType"];
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setAppState: React.Component<any, AppState>["setState"];
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onImageAction: (data: { pointerType: PointerType | null }) => void;
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}) => (
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