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Fix corners
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
This commit is contained in:
parent
043c95fcc0
commit
7d2253b75f
1 changed files with 5 additions and 5 deletions
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@ -207,7 +207,7 @@ const strokeDiamondWithRotation = (
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context.save();
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context.save();
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context.translate(x, y);
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context.translate(x, y);
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context.rotate(element.angle);
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context.rotate(element.angle);
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padding = 45;
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{
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{
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context.beginPath();
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context.beginPath();
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@ -215,10 +215,10 @@ const strokeDiamondWithRotation = (
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getDiamondPoints(element);
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getDiamondPoints(element);
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const verticalRadius = element.roundness
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const verticalRadius = element.roundness
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? getCornerRadius(Math.abs(topX - leftX), element)
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? getCornerRadius(Math.abs(topX - leftX), element)
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: 1;
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: (topX - leftX) * 0.01;
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const horizontalRadius = element.roundness
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const horizontalRadius = element.roundness
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? getCornerRadius(Math.abs(rightY - topY), element)
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? getCornerRadius(Math.abs(rightY - topY), element)
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: 1;
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: (rightY - topY) * 0.01;
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const topApprox = offsetBezier(
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const topApprox = offsetBezier(
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pointFrom(topX - verticalRadius, topY + horizontalRadius),
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pointFrom(topX - verticalRadius, topY + horizontalRadius),
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pointFrom(topX, topY),
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pointFrom(topX, topY),
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@ -270,10 +270,10 @@ const strokeDiamondWithRotation = (
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getDiamondPoints(element);
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getDiamondPoints(element);
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const verticalRadius = element.roundness
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const verticalRadius = element.roundness
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? getCornerRadius(Math.abs(topX - leftX), element)
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? getCornerRadius(Math.abs(topX - leftX), element)
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: 1;
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: (topX - leftX) * 0.01;
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const horizontalRadius = element.roundness
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const horizontalRadius = element.roundness
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? getCornerRadius(Math.abs(rightY - topY), element)
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? getCornerRadius(Math.abs(rightY - topY), element)
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: 1;
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: (rightY - topY) * 0.01;
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const topApprox = offsetBezier(
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const topApprox = offsetBezier(
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pointFrom(topX + verticalRadius, topY + horizontalRadius),
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pointFrom(topX + verticalRadius, topY + horizontalRadius),
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pointFrom(topX, topY),
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pointFrom(topX, topY),
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