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fix: make bounds independent of scene (#7679)
* fix: make bounds independent of scene * pass only elements to getCommonBounds * lint * pass elementsMap to getVisibleAndNonSelectedElements
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parent
9013c84524
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11 changed files with 106 additions and 59 deletions
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@ -52,12 +52,17 @@ export const getElementsWithinSelection = (
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getElementAbsoluteCoords(selection, elementsMap);
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let elementsInSelection = elements.filter((element) => {
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let [elementX1, elementY1, elementX2, elementY2] =
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getElementBounds(element);
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let [elementX1, elementY1, elementX2, elementY2] = getElementBounds(
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element,
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elementsMap,
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);
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const containingFrame = getContainingFrame(element);
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if (containingFrame) {
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const [fx1, fy1, fx2, fy2] = getElementBounds(containingFrame);
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const [fx1, fy1, fx2, fy2] = getElementBounds(
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containingFrame,
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elementsMap,
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);
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elementX1 = Math.max(fx1, elementX1);
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elementY1 = Math.max(fy1, elementY1);
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@ -97,6 +102,7 @@ export const getVisibleAndNonSelectedElements = (
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elements: readonly NonDeletedExcalidrawElement[],
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selectedElements: readonly NonDeletedExcalidrawElement[],
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appState: AppState,
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elementsMap: ElementsMap,
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) => {
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const selectedElementsSet = new Set(
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selectedElements.map((element) => element.id),
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@ -107,6 +113,7 @@ export const getVisibleAndNonSelectedElements = (
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appState.width,
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appState.height,
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appState,
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elementsMap,
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);
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return !selectedElementsSet.has(element.id) && isVisible;
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