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Regenerate roughjs shape only when the item is updated (#316)
* Regenerate roughjs shape only when the item is updated * Remove shape object during export and history undo/redo * Remove shape element during copying * Fix shape generation during creation
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7 changed files with 109 additions and 71 deletions
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@ -4,6 +4,7 @@ import { ExcalidrawElement } from "../element/types";
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import { isTextElement } from "../element/typeChecks";
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import { getDiamondPoints, getArrowPoints } from "../element/bounds";
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import { RoughCanvas } from "roughjs/bin/canvas";
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import { Drawable } from "roughjs/bin/core";
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export function renderElement(
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element: ExcalidrawElement,
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@ -17,69 +18,76 @@ export function renderElement(
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context.fillRect(0, 0, element.width, element.height);
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context.fillStyle = fillStyle;
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} else if (element.type === "rectangle") {
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const shape = withCustomMathRandom(element.seed, () => {
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return generator.rectangle(0, 0, element.width, element.height, {
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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if (!element.shape) {
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element.shape = withCustomMathRandom(element.seed, () => {
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return generator.rectangle(0, 0, element.width, element.height, {
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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});
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});
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});
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}
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context.globalAlpha = element.opacity / 100;
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rc.draw(shape);
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rc.draw(element.shape as Drawable);
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context.globalAlpha = 1;
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} else if (element.type === "diamond") {
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const shape = withCustomMathRandom(element.seed, () => {
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const [
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topX,
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topY,
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rightX,
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rightY,
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bottomX,
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bottomY,
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leftX,
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leftY
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] = getDiamondPoints(element);
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return generator.polygon(
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[
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[topX, topY],
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[rightX, rightY],
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[bottomX, bottomY],
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[leftX, leftY]
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],
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{
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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}
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);
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});
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context.globalAlpha = element.opacity / 100;
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rc.draw(shape);
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context.globalAlpha = 1;
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} else if (element.type === "ellipse") {
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const shape = withCustomMathRandom(element.seed, () =>
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generator.ellipse(
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element.width / 2,
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element.height / 2,
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element.width,
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element.height,
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{
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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}
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)
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);
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if (!element.shape) {
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element.shape = withCustomMathRandom(element.seed, () => {
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const [
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topX,
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topY,
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rightX,
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rightY,
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bottomX,
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bottomY,
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leftX,
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leftY
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] = getDiamondPoints(element);
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return generator.polygon(
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[
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[topX, topY],
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[rightX, rightY],
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[bottomX, bottomY],
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[leftX, leftY]
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],
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{
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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}
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);
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});
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}
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context.globalAlpha = element.opacity / 100;
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rc.draw(shape);
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rc.draw(element.shape as Drawable);
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context.globalAlpha = 1;
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} else if (element.type === "ellipse") {
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if (!element.shape) {
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element.shape = withCustomMathRandom(element.seed, () =>
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generator.ellipse(
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element.width / 2,
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element.height / 2,
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element.width,
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element.height,
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{
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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}
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)
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);
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}
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context.globalAlpha = element.opacity / 100;
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rc.draw(element.shape as Drawable);
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context.globalAlpha = 1;
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} else if (element.type === "arrow") {
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const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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@ -89,17 +97,19 @@ export function renderElement(
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roughness: element.roughness
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};
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const shapes = withCustomMathRandom(element.seed, () => [
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// \
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generator.line(x3, y3, x2, y2, options),
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// -----
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generator.line(x1, y1, x2, y2, options),
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// /
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generator.line(x4, y4, x2, y2, options)
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]);
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if (!element.shape) {
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element.shape = withCustomMathRandom(element.seed, () => [
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// \
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generator.line(x3, y3, x2, y2, options),
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// -----
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generator.line(x1, y1, x2, y2, options),
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// /
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generator.line(x4, y4, x2, y2, options)
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]);
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}
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context.globalAlpha = element.opacity / 100;
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shapes.forEach(shape => rc.draw(shape));
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(element.shape as Drawable[]).forEach(shape => rc.draw(shape));
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context.globalAlpha = 1;
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return;
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} else if (isTextElement(element)) {
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