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fix: stats state leaking & race conds (#8177)
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commit
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14 changed files with 945 additions and 761 deletions
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@ -1,67 +1,77 @@
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import { mutateElement } from "../../element/mutateElement";
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import { getBoundTextElement } from "../../element/textElement";
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import { isArrowElement } from "../../element/typeChecks";
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import type { ElementsMap, ExcalidrawElement } from "../../element/types";
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import type { ExcalidrawElement } from "../../element/types";
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import { degreeToRadian, radianToDegree } from "../../math";
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import { angleIcon } from "../icons";
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import DragInput from "./DragInput";
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import type { DragInputCallbackType } from "./DragInput";
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import { getStepSizedValue, isPropertyEditable } from "./utils";
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import type Scene from "../../scene/Scene";
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import type { AppState } from "../../types";
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interface AngleProps {
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element: ExcalidrawElement;
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elementsMap: ElementsMap;
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scene: Scene;
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appState: AppState;
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property: "angle";
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}
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const STEP_SIZE = 15;
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const Angle = ({ element, elementsMap }: AngleProps) => {
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const handleDegreeChange: DragInputCallbackType = ({
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accumulatedChange,
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originalElements,
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shouldChangeByStepSize,
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nextValue,
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}) => {
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const origElement = originalElements[0];
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if (origElement) {
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if (nextValue !== undefined) {
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const nextAngle = degreeToRadian(nextValue);
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mutateElement(element, {
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angle: nextAngle,
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});
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const boundTextElement = getBoundTextElement(element, elementsMap);
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if (boundTextElement && !isArrowElement(element)) {
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mutateElement(boundTextElement, { angle: nextAngle });
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}
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return;
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}
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const originalAngleInDegrees =
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Math.round(radianToDegree(origElement.angle) * 100) / 100;
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const changeInDegrees = Math.round(accumulatedChange);
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let nextAngleInDegrees = (originalAngleInDegrees + changeInDegrees) % 360;
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if (shouldChangeByStepSize) {
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nextAngleInDegrees = getStepSizedValue(nextAngleInDegrees, STEP_SIZE);
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}
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nextAngleInDegrees =
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nextAngleInDegrees < 0 ? nextAngleInDegrees + 360 : nextAngleInDegrees;
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const nextAngle = degreeToRadian(nextAngleInDegrees);
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mutateElement(element, {
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const handleDegreeChange: DragInputCallbackType<AngleProps["property"]> = ({
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accumulatedChange,
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originalElements,
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shouldChangeByStepSize,
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nextValue,
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scene,
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}) => {
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const elementsMap = scene.getNonDeletedElementsMap();
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const origElement = originalElements[0];
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if (origElement) {
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const latestElement = elementsMap.get(origElement.id);
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if (!latestElement) {
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return;
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}
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if (nextValue !== undefined) {
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const nextAngle = degreeToRadian(nextValue);
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mutateElement(latestElement, {
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angle: nextAngle,
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});
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const boundTextElement = getBoundTextElement(element, elementsMap);
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if (boundTextElement && !isArrowElement(element)) {
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const boundTextElement = getBoundTextElement(latestElement, elementsMap);
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if (boundTextElement && !isArrowElement(latestElement)) {
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mutateElement(boundTextElement, { angle: nextAngle });
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}
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}
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};
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return;
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}
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const originalAngleInDegrees =
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Math.round(radianToDegree(origElement.angle) * 100) / 100;
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const changeInDegrees = Math.round(accumulatedChange);
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let nextAngleInDegrees = (originalAngleInDegrees + changeInDegrees) % 360;
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if (shouldChangeByStepSize) {
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nextAngleInDegrees = getStepSizedValue(nextAngleInDegrees, STEP_SIZE);
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}
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nextAngleInDegrees =
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nextAngleInDegrees < 0 ? nextAngleInDegrees + 360 : nextAngleInDegrees;
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const nextAngle = degreeToRadian(nextAngleInDegrees);
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mutateElement(latestElement, {
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angle: nextAngle,
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});
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const boundTextElement = getBoundTextElement(latestElement, elementsMap);
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if (boundTextElement && !isArrowElement(latestElement)) {
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mutateElement(boundTextElement, { angle: nextAngle });
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}
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}
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};
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const Angle = ({ element, scene, appState, property }: AngleProps) => {
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return (
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<DragInput
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label="A"
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@ -70,6 +80,9 @@ const Angle = ({ element, elementsMap }: AngleProps) => {
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elements={[element]}
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dragInputCallback={handleDegreeChange}
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editable={isPropertyEditable(element, "angle")}
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scene={scene}
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appState={appState}
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property={property}
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/>
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);
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};
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