fix resizing lines with abs coords bigger than element w/h (#1427)

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Daishi Kato 2020-05-05 00:25:40 +09:00 committed by GitHub
parent 686af31d9d
commit 73d8c5b7c1
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4 changed files with 498 additions and 352 deletions

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@ -56,123 +56,118 @@ export function rotate(
];
}
const adjustXYWithRotation = (
export const adjustXYWithRotation = (
side: "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se",
x: number,
y: number,
angle: number,
deltaX: number,
deltaY: number,
deltaX1: number,
deltaY1: number,
deltaX2: number,
deltaY2: number,
isResizeFromCenter: boolean,
) => {
): [number, number] => {
const cos = Math.cos(angle);
const sin = Math.sin(angle);
if (side === "e" || side === "ne" || side === "se") {
if (isResizeFromCenter) {
x += deltaX;
x += deltaX1 + deltaX2;
} else {
x += deltaX * (1 - cos);
y += deltaX * -sin;
x += deltaX1 * (1 + cos);
y += deltaX1 * sin;
x += deltaX2 * (1 - cos);
y += deltaX2 * -sin;
}
}
if (side === "s" || side === "sw" || side === "se") {
if (isResizeFromCenter) {
y += deltaY;
y += deltaY1 + deltaY2;
} else {
x += deltaY * sin;
y += deltaY * (1 - cos);
x += deltaY1 * -sin;
y += deltaY1 * (1 + cos);
x += deltaY2 * sin;
y += deltaY2 * (1 - cos);
}
}
if (side === "w" || side === "nw" || side === "sw") {
if (isResizeFromCenter) {
x += deltaX;
x += deltaX1 + deltaX2;
} else {
x += deltaX * (1 + cos);
y += deltaX * sin;
x += deltaX1 * (1 - cos);
y += deltaX1 * -sin;
x += deltaX2 * (1 + cos);
y += deltaX2 * sin;
}
}
if (side === "n" || side === "nw" || side === "ne") {
if (isResizeFromCenter) {
y += deltaY;
y += deltaY1 + deltaY2;
} else {
x += deltaY * -sin;
y += deltaY * (1 + cos);
x += deltaY1 * sin;
y += deltaY1 * (1 - cos);
x += deltaY2 * -sin;
y += deltaY2 * (1 + cos);
}
}
return { x, y };
return [x, y];
};
export const resizeXYWidthHightWithRotation = (
export const getFlipAdjustment = (
side: "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se",
x1: number,
y1: number,
x2: number,
y2: number,
elementWidth: number,
elementHeight: number,
elementX: number,
elementY: number,
nextWidth: number,
nextHeight: number,
nextX1: number,
nextY1: number,
nextX2: number,
nextY2: number,
finalX1: number,
finalY1: number,
finalX2: number,
finalY2: number,
needsRotation: boolean,
angle: number,
xPointer: number,
yPointer: number,
offsetPointer: number,
sidesWithSameLength: boolean,
isResizeFromCenter: boolean,
) => {
// center point for rotation
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
// rotation with current angle
const [rotatedX, rotatedY] = rotate(xPointer, yPointer, cx, cy, -angle);
// XXX this might be slow with closure
const adjustWithOffsetPointer = (w: number) => {
if (w > offsetPointer) {
return w - offsetPointer;
} else if (w < -offsetPointer) {
return w + offsetPointer;
): [number, number] => {
const cos = Math.cos(angle);
const sin = Math.sin(angle);
let flipDiffX = 0;
let flipDiffY = 0;
if (nextWidth < 0) {
if (side === "e" || side === "ne" || side === "se") {
if (needsRotation) {
flipDiffX += (finalX2 - nextX1) * cos;
flipDiffY += (finalX2 - nextX1) * sin;
} else {
flipDiffX += finalX2 - nextX1;
}
}
if (side === "w" || side === "nw" || side === "sw") {
if (needsRotation) {
flipDiffX += (finalX1 - nextX2) * cos;
flipDiffY += (finalX1 - nextX2) * sin;
} else {
flipDiffX += finalX1 - nextX2;
}
}
return 0;
};
let scaleX = 1;
let scaleY = 1;
if (side === "e" || side === "ne" || side === "se") {
scaleX = adjustWithOffsetPointer(rotatedX - x1) / (x2 - x1);
}
if (side === "s" || side === "sw" || side === "se") {
scaleY = adjustWithOffsetPointer(rotatedY - y1) / (y2 - y1);
if (nextHeight < 0) {
if (side === "s" || side === "se" || side === "sw") {
if (needsRotation) {
flipDiffY += (finalY2 - nextY1) * cos;
flipDiffX += (finalY2 - nextY1) * -sin;
} else {
flipDiffY += finalY2 - nextY1;
}
}
if (side === "n" || side === "ne" || side === "nw") {
if (needsRotation) {
flipDiffY += (finalY1 - nextY2) * cos;
flipDiffX += (finalY1 - nextY2) * -sin;
} else {
flipDiffY += finalY1 - nextY2;
}
}
}
if (side === "w" || side === "nw" || side === "sw") {
scaleX = adjustWithOffsetPointer(x2 - rotatedX) / (x2 - x1);
}
if (side === "n" || side === "nw" || side === "ne") {
scaleY = adjustWithOffsetPointer(y2 - rotatedY) / (y2 - y1);
}
let nextWidth = elementWidth * scaleX;
let nextHeight = elementHeight * scaleY;
if (sidesWithSameLength) {
nextWidth = nextHeight = Math.max(nextWidth, nextHeight);
}
const deltaX = (elementWidth - nextWidth) / 2;
const deltaY = (elementHeight - nextHeight) / 2;
return {
width: nextWidth,
height: nextHeight,
...adjustXYWithRotation(
side,
elementX,
elementY,
angle,
deltaX,
deltaY,
isResizeFromCenter,
),
};
return [flipDiffX, flipDiffY];
};
export const getPointOnAPath = (point: Point, path: Point[]) => {