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fix: emitted visible scene bounds not accounting for offsets (#7450)
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8 changed files with 82 additions and 54 deletions
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@ -20,9 +20,12 @@ export const WS_EVENTS = {
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} as const;
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export enum WS_SUBTYPES {
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INVALID_RESPONSE = "INVALID_RESPONSE",
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INIT = "SCENE_INIT",
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UPDATE = "SCENE_UPDATE",
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USER_VIEWPORT_BOUNDS = "USER_VIEWPORT_BOUNDS",
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MOUSE_LOCATION = "MOUSE_LOCATION",
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IDLE_STATUS = "IDLE_STATUS",
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USER_VISIBLE_SCENE_BOUNDS = "USER_VISIBLE_SCENE_BOUNDS",
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}
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export const FIREBASE_STORAGE_PREFIXES = {
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