feat: allow inner-drag-selecting with cmd/ctrl (#3603)

* feat: allow inner-drag-selecting with cmd/ctrl

* don't use  cursor when pressing cmd/ctrl

* ensure we reset deselected groups

* add tests

* add docs

* couple fixes around group selection
This commit is contained in:
David Luzar 2021-05-20 22:28:34 +02:00 committed by GitHub
parent f4e10c93e1
commit 6d40039f08
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 228 additions and 20 deletions

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@ -259,6 +259,7 @@ export type PointerDownState = Readonly<{
hasBeenDuplicated: boolean;
hasHitCommonBoundingBoxOfSelectedElements: boolean;
};
withCmdOrCtrl: boolean;
drag: {
// Might change during the pointer interation
hasOccurred: boolean;
@ -2260,11 +2261,13 @@ class App extends React.Component<AppProps, AppState> {
} else if (isOverScrollBar) {
setCursor(this.canvas, CURSOR_TYPE.AUTO);
} else if (
hitElement ||
this.isHittingCommonBoundingBoxOfSelectedElements(
scenePointer,
selectedElements,
)
// if using cmd/ctrl, we're not dragging
!event[KEYS.CTRL_OR_CMD] &&
(hitElement ||
this.isHittingCommonBoundingBoxOfSelectedElements(
scenePointer,
selectedElements,
))
) {
setCursor(this.canvas, CURSOR_TYPE.MOVE);
} else {
@ -2542,6 +2545,7 @@ class App extends React.Component<AppProps, AppState> {
return {
origin,
withCmdOrCtrl: event[KEYS.CTRL_OR_CMD],
originInGrid: tupleToCoors(
getGridPoint(origin.x, origin.y, this.state.gridSize),
),
@ -2746,6 +2750,9 @@ class App extends React.Component<AppProps, AppState> {
if (hitElement != null) {
// on CMD/CTRL, drill down to hit element regardless of groups etc.
if (event[KEYS.CTRL_OR_CMD]) {
if (!this.state.selectedElementIds[hitElement.id]) {
pointerDownState.hit.wasAddedToSelection = true;
}
this.setState((prevState) => ({
...editGroupForSelectedElement(prevState, hitElement),
previousSelectedElementIds: this.state.selectedElementIds,
@ -3184,7 +3191,9 @@ class App extends React.Component<AppProps, AppState> {
this.scene.getElements(),
this.state,
);
if (selectedElements.length > 0) {
// prevent dragging even if we're no longer holding cmd/ctrl otherwise
// it would have weird results (stuff jumping all over the screen)
if (selectedElements.length > 0 && !pointerDownState.withCmdOrCtrl) {
const [dragX, dragY] = getGridPoint(
pointerCoords.x - pointerDownState.drag.offset.x,
pointerCoords.y - pointerDownState.drag.offset.y,
@ -3326,11 +3335,25 @@ class App extends React.Component<AppProps, AppState> {
if (this.state.elementType === "selection") {
const elements = this.scene.getElements();
if (!event.shiftKey && isSomeElementSelected(elements, this.state)) {
this.setState({
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId: null,
});
if (pointerDownState.withCmdOrCtrl && pointerDownState.hit.element) {
this.setState((prevState) =>
selectGroupsForSelectedElements(
{
...prevState,
selectedElementIds: {
[pointerDownState.hit.element!.id]: true,
},
},
this.scene.getElements(),
),
);
} else {
this.setState({
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId: null,
});
}
}
const elementsWithinSelection = getElementsWithinSelection(
elements,
@ -3346,6 +3369,14 @@ class App extends React.Component<AppProps, AppState> {
map[element.id] = true;
return map;
}, {} as any),
...(pointerDownState.hit.element
? {
// if using ctrl/cmd, select the hitElement only if we
// haven't box-selected anything else
[pointerDownState.hit.element
.id]: !elementsWithinSelection.length,
}
: null),
},
},
this.scene.getElements(),
@ -3610,12 +3641,18 @@ class App extends React.Component<AppProps, AppState> {
} else {
// remove element from selection while
// keeping prev elements selected
this.setState((prevState) => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: false,
},
}));
this.setState((prevState) =>
selectGroupsForSelectedElements(
{
...prevState,
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: false,
},
},
this.scene.getElements(),
),
);
}
} else {
// add element to selection while