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Rotation support (#1099)
* rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
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23 changed files with 664 additions and 108 deletions
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@ -263,30 +263,24 @@ function drawElementFromCanvas(
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context: CanvasRenderingContext2D,
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sceneState: SceneState,
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) {
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const element = elementWithCanvas.element;
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = ((x1 + x2) / 2 + sceneState.scrollX) * window.devicePixelRatio;
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const cy = ((y1 + y2) / 2 + sceneState.scrollY) * window.devicePixelRatio;
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context.scale(1 / window.devicePixelRatio, 1 / window.devicePixelRatio);
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context.translate(
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-CANVAS_PADDING / elementWithCanvas.canvasZoom,
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-CANVAS_PADDING / elementWithCanvas.canvasZoom,
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);
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context.translate(cx, cy);
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context.rotate(element.angle);
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context.drawImage(
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elementWithCanvas.canvas!,
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Math.floor(
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-elementWithCanvas.canvasOffsetX +
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(Math.floor(elementWithCanvas.element.x) + sceneState.scrollX) *
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window.devicePixelRatio,
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),
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Math.floor(
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-elementWithCanvas.canvasOffsetY +
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(Math.floor(elementWithCanvas.element.y) + sceneState.scrollY) *
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window.devicePixelRatio,
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),
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(-(x2 - x1) / 2) * window.devicePixelRatio -
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CANVAS_PADDING / elementWithCanvas.canvasZoom,
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(-(y2 - y1) / 2) * window.devicePixelRatio -
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CANVAS_PADDING / elementWithCanvas.canvasZoom,
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elementWithCanvas.canvas!.width / elementWithCanvas.canvasZoom,
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elementWithCanvas.canvas!.height / elementWithCanvas.canvasZoom,
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);
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context.translate(
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CANVAS_PADDING / elementWithCanvas.canvasZoom,
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CANVAS_PADDING / elementWithCanvas.canvasZoom,
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);
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context.rotate(-element.angle);
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context.translate(-cx, -cy);
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context.scale(window.devicePixelRatio, window.devicePixelRatio);
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}
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@ -325,11 +319,18 @@ export function renderElement(
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if (renderOptimizations) {
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drawElementFromCanvas(elementWithCanvas, rc, context, sceneState);
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} else {
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const offsetX = Math.floor(element.x + sceneState.scrollX);
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const offsetY = Math.floor(element.y + sceneState.scrollY);
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context.translate(offsetX, offsetY);
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = (x1 + x2) / 2 + sceneState.scrollX;
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const cy = (y1 + y2) / 2 + sceneState.scrollY;
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const shiftX = (x2 - x1) / 2 - (element.x - x1);
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const shiftY = (y2 - y1) / 2 - (element.y - y1);
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context.translate(cx, cy);
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context.rotate(element.angle);
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context.translate(-shiftX, -shiftY);
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drawElementOnCanvas(element, rc, context);
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context.translate(-offsetX, -offsetY);
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context.translate(shiftX, shiftY);
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context.rotate(-element.angle);
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context.translate(-cx, -cy);
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}
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break;
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}
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@ -347,6 +348,10 @@ export function renderElementToSvg(
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offsetX?: number,
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offsetY?: number,
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) {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = (x2 - x1) / 2 - (element.x - x1);
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const cy = (y2 - y1) / 2 - (element.y - y1);
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const degree = (180 * element.angle) / Math.PI;
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const generator = rsvg.generator;
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switch (element.type) {
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case "selection": {
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@ -366,7 +371,9 @@ export function renderElementToSvg(
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}
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node.setAttribute(
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"transform",
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`translate(${offsetX || 0} ${offsetY || 0})`,
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`translate(${offsetX || 0} ${
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offsetY || 0
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}) rotate(${degree} ${cx} ${cy})`,
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);
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svgRoot.appendChild(node);
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break;
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@ -384,7 +391,9 @@ export function renderElementToSvg(
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}
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node.setAttribute(
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"transform",
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`translate(${offsetX || 0} ${offsetY || 0})`,
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`translate(${offsetX || 0} ${
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offsetY || 0
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}) rotate(${degree} ${cx} ${cy})`,
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);
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group.appendChild(node);
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});
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@ -401,7 +410,9 @@ export function renderElementToSvg(
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}
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node.setAttribute(
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"transform",
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`translate(${offsetX || 0} ${offsetY || 0})`,
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`translate(${offsetX || 0} ${
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offsetY || 0
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}) rotate(${degree} ${cx} ${cy})`,
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);
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const lines = element.text.replace(/\r\n?/g, "\n").split("\n");
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const lineHeight = element.height / lines.length;
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