feat: better default radius sizes for rectangles (#5553)

Co-authored-by: Ryan <diweihao@bytedance.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
This commit is contained in:
Ryan Di 2022-12-08 23:48:49 +08:00 committed by GitHub
parent 65d84a5d5a
commit 5854ac3eed
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39 changed files with 1861 additions and 818 deletions

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@ -27,7 +27,7 @@ import { RoughGenerator } from "roughjs/bin/generator";
import { RenderConfig } from "../scene/types";
import { distance, getFontString, getFontFamilyString, isRTL } from "../utils";
import { isPathALoop } from "../math";
import { getCornerRadius, isPathALoop } from "../math";
import rough from "roughjs/bin/rough";
import { AppState, BinaryFiles, Zoom } from "../types";
import { getDefaultAppState } from "../appState";
@ -424,10 +424,10 @@ const generateElementShape = (
switch (element.type) {
case "rectangle":
if (element.strokeSharpness === "round") {
if (element.roundness) {
const w = element.width;
const h = element.height;
const r = Math.min(w, h) * 0.25;
const r = getCornerRadius(Math.min(w, h), element);
shape = generator.path(
`M ${r} 0 L ${w - r} 0 Q ${w} 0, ${w} ${r} L ${w} ${
h - r
@ -451,32 +451,36 @@ const generateElementShape = (
case "diamond": {
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
getDiamondPoints(element);
if (element.strokeSharpness === "round") {
if (element.roundness) {
const verticalRadius = getCornerRadius(
Math.abs(topX - leftX),
element,
);
const horizontalRadius = getCornerRadius(
Math.abs(rightY - topY),
element,
);
shape = generator.path(
`M ${topX + (rightX - topX) * 0.25} ${
topY + (rightY - topY) * 0.25
} L ${rightX - (rightX - topX) * 0.25} ${
rightY - (rightY - topY) * 0.25
}
`M ${topX + verticalRadius} ${topY + horizontalRadius} L ${
rightX - verticalRadius
} ${rightY - horizontalRadius}
C ${rightX} ${rightY}, ${rightX} ${rightY}, ${
rightX - (rightX - bottomX) * 0.25
} ${rightY + (bottomY - rightY) * 0.25}
L ${bottomX + (rightX - bottomX) * 0.25} ${
bottomY - (bottomY - rightY) * 0.25
}
rightX - verticalRadius
} ${rightY + horizontalRadius}
L ${bottomX + verticalRadius} ${bottomY - horizontalRadius}
C ${bottomX} ${bottomY}, ${bottomX} ${bottomY}, ${
bottomX - (bottomX - leftX) * 0.25
} ${bottomY - (bottomY - leftY) * 0.25}
L ${leftX + (bottomX - leftX) * 0.25} ${
leftY + (bottomY - leftY) * 0.25
bottomX - verticalRadius
} ${bottomY - horizontalRadius}
L ${leftX + verticalRadius} ${leftY + horizontalRadius}
C ${leftX} ${leftY}, ${leftX} ${leftY}, ${leftX + verticalRadius} ${
leftY - horizontalRadius
}
C ${leftX} ${leftY}, ${leftX} ${leftY}, ${
leftX + (topX - leftX) * 0.25
} ${leftY - (leftY - topY) * 0.25}
L ${topX - (topX - leftX) * 0.25} ${topY + (leftY - topY) * 0.25}
C ${topX} ${topY}, ${topX} ${topY}, ${
topX + (rightX - topX) * 0.25
} ${topY + (rightY - topY) * 0.25}`,
L ${topX - verticalRadius} ${topY + horizontalRadius}
C ${topX} ${topY}, ${topX} ${topY}, ${topX + verticalRadius} ${
topY + horizontalRadius
}`,
generateRoughOptions(element, true),
);
} else {
@ -515,7 +519,7 @@ const generateElementShape = (
// curve is always the first element
// this simplifies finding the curve for an element
if (element.strokeSharpness === "sharp") {
if (!element.roundness) {
if (options.fill) {
shape = [generator.polygon(points as [number, number][], options)];
} else {