feat: better default radius sizes for rectangles (#5553)

Co-authored-by: Ryan <diweihao@bytedance.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
This commit is contained in:
Ryan Di 2022-12-08 23:48:49 +08:00 committed by GitHub
parent 65d84a5d5a
commit 5854ac3eed
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39 changed files with 1861 additions and 818 deletions

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@ -153,11 +153,7 @@ const flipElement = (
let initialPointsCoords;
if (isLinearElement(element)) {
initialPointsCoords = getElementPointsCoords(
element,
element.points,
element.strokeSharpness,
);
initialPointsCoords = getElementPointsCoords(element, element.points);
}
const initialElementAbsoluteCoords = getElementAbsoluteCoords(element);
@ -215,11 +211,7 @@ const flipElement = (
// Adjusting origin because when a beizer curve path exceeds min/max points it offsets the origin.
// There's still room for improvement since when the line roughness is > 1
// we still have a small offset of the origin when fliipping the element.
const finalPointsCoords = getElementPointsCoords(
element,
element.points,
element.strokeSharpness,
);
const finalPointsCoords = getElementPointsCoords(element, element.points);
const topLeftCoordsDiff = initialPointsCoords[0] - finalPointsCoords[0];
const topRightCoordDiff = initialPointsCoords[2] - finalPointsCoords[2];