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Precise highlights
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parent
6e655cdb24
commit
55a7e8beaf
4 changed files with 400 additions and 51 deletions
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@ -14,6 +14,14 @@ import {
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pointDistance,
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pointFromArray,
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pointRotateRads,
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bezierEquation,
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curve,
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curveTangent,
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vectorNormalize,
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vectorNormal,
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vectorScale,
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pointFromVector,
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vector,
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} from "@excalidraw/math";
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import { getCurvePathOps } from "@excalidraw/utils/shape";
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@ -1146,3 +1154,53 @@ export const doBoundsIntersect = (
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return minX1 < maxX2 && maxX1 > minX2 && minY1 < maxY2 && maxY1 > minY2;
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};
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export function offsetCubicBezier(
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p0: GlobalPoint,
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p1: GlobalPoint,
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p2: GlobalPoint,
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p3: GlobalPoint,
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offsetDist: number,
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steps = 20,
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) {
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const offsetPoints = [];
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for (let i = 0; i <= steps; i++) {
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const t = i / steps;
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const c = curve(p0, p1, p2, p3);
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const point = bezierEquation(c, t);
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const tangent = vectorNormalize(curveTangent(c, t));
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const normal = vectorNormal(tangent);
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offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
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}
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return offsetPoints;
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}
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export function offsetQuadraticBezier(
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p0: GlobalPoint,
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p1: GlobalPoint,
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p2: GlobalPoint,
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offsetDist: number,
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steps = 20,
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) {
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const offsetPoints = [];
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for (let i = 0; i <= steps; i++) {
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const t = i / steps;
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const t1 = 1 - t;
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const point = pointFrom<GlobalPoint>(
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t1 * t1 * p0[0] + 2 * t1 * t * p1[0] + t * t * p2[0],
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t1 * t1 * p0[1] + 2 * t1 * t * p1[1] + t * t * p2[1],
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);
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const tangentX = 2 * (1 - t) * (p1[0] - p0[0]) + 2 * t * (p2[0] - p1[0]);
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const tangentY = 2 * (1 - t) * (p1[1] - p0[1]) + 2 * t * (p2[1] - p1[1]);
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const tangent = vectorNormalize(vector(tangentX, tangentY));
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const normal = vectorNormal(tangent);
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offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
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}
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return offsetPoints;
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}
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@ -1,6 +1,7 @@
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import oc from "open-color";
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import {
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pointFrom,
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pointRotateRads,
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type GlobalPoint,
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type LocalPoint,
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type Radians,
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@ -11,13 +12,13 @@ import {
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FRAME_STYLE,
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THEME,
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arrayToMap,
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elementCenterPoint,
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invariant,
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throttleRAF,
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} from "@excalidraw/common";
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import {
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BINDING_HIGHLIGHT_OFFSET,
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BINDING_HIGHLIGHT_THICKNESS,
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FIXED_BINDING_DISTANCE,
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maxBindingGap,
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} from "@excalidraw/element/binding";
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import { LinearElementEditor } from "@excalidraw/element/linearElementEditor";
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@ -48,7 +49,10 @@ import {
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import {
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getCommonBounds,
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getDiamondPoints,
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getElementAbsoluteCoords,
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offsetCubicBezier,
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offsetQuadraticBezier,
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} from "@excalidraw/element/bounds";
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import type {
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@ -64,10 +68,12 @@ import type {
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import type {
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ElementsMap,
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ExcalidrawBindableElement,
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ExcalidrawDiamondElement,
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ExcalidrawElement,
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ExcalidrawFrameLikeElement,
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ExcalidrawImageElement,
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ExcalidrawLinearElement,
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ExcalidrawRectanguloidElement,
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ExcalidrawTextElement,
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GroupId,
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NonDeleted,
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@ -160,6 +166,120 @@ const highlightPoint = <Point extends LocalPoint | GlobalPoint>(
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);
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};
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const drawHighlightForRectWithRotation = (
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context: CanvasRenderingContext2D,
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element: ExcalidrawRectanguloidElement,
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padding: number,
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) => {
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const [x, y] = pointRotateRads(
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pointFrom<GlobalPoint>(element.x, element.y),
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elementCenterPoint(element),
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element.angle,
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);
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context.save();
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context.translate(x, y);
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context.rotate(element.angle);
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let radius = getCornerRadius(
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Math.min(element.width, element.height),
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element,
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);
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if (radius === 0) {
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radius = 0.01;
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}
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context.beginPath();
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{
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const topLeftApprox = offsetQuadraticBezier(
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pointFrom(0, 0 + radius),
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pointFrom(0, 0),
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pointFrom(0 + radius, 0),
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padding,
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);
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const topRightApprox = offsetQuadraticBezier(
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pointFrom(element.width - radius, 0),
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pointFrom(element.width, 0),
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pointFrom(element.width, radius),
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padding,
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);
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const bottomRightApprox = offsetQuadraticBezier(
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pointFrom(element.width, element.height - radius),
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pointFrom(element.width, element.height),
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pointFrom(element.width - radius, element.height),
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padding,
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);
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const bottomLeftApprox = offsetQuadraticBezier(
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pointFrom(radius, element.height),
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pointFrom(0, element.height),
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pointFrom(0, element.height - radius),
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padding,
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);
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context.moveTo(
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topLeftApprox[topLeftApprox.length - 1][0],
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topLeftApprox[topLeftApprox.length - 1][1],
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);
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context.lineTo(topRightApprox[0][0], topRightApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, topRightApprox);
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context.lineTo(bottomRightApprox[0][0], bottomRightApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, bottomRightApprox);
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context.lineTo(bottomLeftApprox[0][0], bottomLeftApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, bottomLeftApprox);
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context.lineTo(topLeftApprox[0][0], topLeftApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, topLeftApprox);
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}
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// Counter-clockwise for the cutout in the middle. We need to have an "inverse
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// mask" on a filled shape for the diamond highlight, because stroking creates
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// sharp inset edges on line joins < 90 degrees.
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{
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const topLeftApprox = offsetQuadraticBezier(
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pointFrom(0 + radius, 0),
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pointFrom(0, 0),
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pointFrom(0, 0 + radius),
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-FIXED_BINDING_DISTANCE,
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);
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const topRightApprox = offsetQuadraticBezier(
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pointFrom(element.width, radius),
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pointFrom(element.width, 0),
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pointFrom(element.width - radius, 0),
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-FIXED_BINDING_DISTANCE,
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);
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const bottomRightApprox = offsetQuadraticBezier(
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pointFrom(element.width - radius, element.height),
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pointFrom(element.width, element.height),
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pointFrom(element.width, element.height - radius),
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-FIXED_BINDING_DISTANCE,
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);
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const bottomLeftApprox = offsetQuadraticBezier(
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pointFrom(0, element.height - radius),
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pointFrom(0, element.height),
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pointFrom(radius, element.height),
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-FIXED_BINDING_DISTANCE,
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);
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context.moveTo(
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topLeftApprox[topLeftApprox.length - 1][0],
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topLeftApprox[topLeftApprox.length - 1][1],
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);
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context.lineTo(bottomLeftApprox[0][0], bottomLeftApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, bottomLeftApprox);
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context.lineTo(bottomRightApprox[0][0], bottomRightApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, bottomRightApprox);
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context.lineTo(topRightApprox[0][0], topRightApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, topRightApprox);
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context.lineTo(topLeftApprox[0][0], topLeftApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, topLeftApprox);
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}
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context.closePath();
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context.fill();
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context.restore();
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};
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const strokeRectWithRotation = (
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context: CanvasRenderingContext2D,
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x: number,
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@ -190,24 +310,130 @@ const strokeRectWithRotation = (
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context.restore();
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};
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const strokeDiamondWithRotation = (
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const drawHighlightForDiamondWithRotation = (
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context: CanvasRenderingContext2D,
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width: number,
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height: number,
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cx: number,
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cy: number,
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angle: number,
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padding: number,
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element: ExcalidrawDiamondElement,
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) => {
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const [x, y] = pointRotateRads(
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pointFrom<GlobalPoint>(element.x, element.y),
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elementCenterPoint(element),
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element.angle,
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);
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context.save();
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context.translate(cx, cy);
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context.rotate(angle);
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context.beginPath();
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context.moveTo(0, height / 2);
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context.lineTo(width / 2, 0);
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context.lineTo(0, -height / 2);
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context.lineTo(-width / 2, 0);
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context.translate(x, y);
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context.rotate(element.angle);
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{
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context.beginPath();
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const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
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getDiamondPoints(element);
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const verticalRadius = element.roundness
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? getCornerRadius(Math.abs(topX - leftX), element)
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: (topX - leftX) * 0.01;
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const horizontalRadius = element.roundness
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? getCornerRadius(Math.abs(rightY - topY), element)
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: (rightY - topY) * 0.01;
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const topApprox = offsetCubicBezier(
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pointFrom(topX - verticalRadius, topY + horizontalRadius),
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pointFrom(topX, topY),
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pointFrom(topX, topY),
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pointFrom(topX + verticalRadius, topY + horizontalRadius),
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padding,
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);
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const rightApprox = offsetCubicBezier(
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pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
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pointFrom(rightX, rightY),
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pointFrom(rightX, rightY),
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pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
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padding,
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);
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const bottomApprox = offsetCubicBezier(
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pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
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pointFrom(bottomX, bottomY),
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pointFrom(bottomX, bottomY),
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pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
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padding,
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);
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const leftApprox = offsetCubicBezier(
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pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
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pointFrom(leftX, leftY),
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pointFrom(leftX, leftY),
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pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
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padding,
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);
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context.moveTo(
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topApprox[topApprox.length - 1][0],
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topApprox[topApprox.length - 1][1],
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);
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context.lineTo(rightApprox[0][0], rightApprox[0][1]);
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drawCatmullRomCubicApprox(context, rightApprox);
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context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
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drawCatmullRomCubicApprox(context, bottomApprox);
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context.lineTo(leftApprox[0][0], leftApprox[0][1]);
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drawCatmullRomCubicApprox(context, leftApprox);
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context.lineTo(topApprox[0][0], topApprox[0][1]);
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drawCatmullRomCubicApprox(context, topApprox);
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}
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// Counter-clockwise for the cutout in the middle. We need to have an "inverse
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// mask" on a filled shape for the diamond highlight, because stroking creates
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// sharp inset edges on line joins < 90 degrees.
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{
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const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
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getDiamondPoints(element);
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const verticalRadius = element.roundness
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? getCornerRadius(Math.abs(topX - leftX), element)
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: (topX - leftX) * 0.01;
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const horizontalRadius = element.roundness
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? getCornerRadius(Math.abs(rightY - topY), element)
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: (rightY - topY) * 0.01;
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const topApprox = offsetCubicBezier(
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pointFrom(topX + verticalRadius, topY + horizontalRadius),
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pointFrom(topX, topY),
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pointFrom(topX, topY),
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pointFrom(topX - verticalRadius, topY + horizontalRadius),
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-FIXED_BINDING_DISTANCE,
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);
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const rightApprox = offsetCubicBezier(
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pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
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pointFrom(rightX, rightY),
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pointFrom(rightX, rightY),
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pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
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-FIXED_BINDING_DISTANCE,
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);
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const bottomApprox = offsetCubicBezier(
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pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
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pointFrom(bottomX, bottomY),
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pointFrom(bottomX, bottomY),
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pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
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-FIXED_BINDING_DISTANCE,
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);
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const leftApprox = offsetCubicBezier(
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pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
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pointFrom(leftX, leftY),
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pointFrom(leftX, leftY),
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pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
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-FIXED_BINDING_DISTANCE,
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);
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context.moveTo(
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topApprox[topApprox.length - 1][0],
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topApprox[topApprox.length - 1][1],
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);
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context.lineTo(leftApprox[0][0], leftApprox[0][1]);
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drawCatmullRomCubicApprox(context, leftApprox);
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context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
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drawCatmullRomCubicApprox(context, bottomApprox);
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context.lineTo(rightApprox[0][0], rightApprox[0][1]);
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drawCatmullRomCubicApprox(context, rightApprox);
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context.lineTo(topApprox[0][0], topApprox[0][1]);
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drawCatmullRomCubicApprox(context, topApprox);
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}
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context.closePath();
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context.stroke();
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context.fill();
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context.restore();
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};
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|
@ -261,16 +487,10 @@ const renderBindingHighlightForBindableElement = (
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const height = y2 - y1;
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context.strokeStyle = "rgba(0,0,0,.05)";
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// When zooming out, make line width greater for visibility
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const zoomValue = zoom.value < 1 ? zoom.value : 1;
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context.lineWidth = BINDING_HIGHLIGHT_THICKNESS / zoomValue;
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// To ensure the binding highlight doesn't overlap the element itself
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const padding = context.lineWidth / 2 + BINDING_HIGHLIGHT_OFFSET;
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context.fillStyle = "rgba(0,0,0,.05)";
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|
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const radius = getCornerRadius(
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Math.min(element.width, element.height),
|
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element,
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);
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// To ensure the binding highlight doesn't overlap the element itself
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const padding = maxBindingGap(element, element.width, element.height, zoom);
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switch (element.type) {
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case "rectangle":
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|
@ -280,37 +500,20 @@ const renderBindingHighlightForBindableElement = (
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case "embeddable":
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case "frame":
|
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case "magicframe":
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strokeRectWithRotation(
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context,
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x1 - padding,
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y1 - padding,
|
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width + padding * 2,
|
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height + padding * 2,
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x1 + width / 2,
|
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y1 + height / 2,
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element.angle,
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undefined,
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radius,
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);
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drawHighlightForRectWithRotation(context, element, padding);
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break;
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case "diamond":
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const side = Math.hypot(width, height);
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const wPadding = (padding * side) / height;
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const hPadding = (padding * side) / width;
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strokeDiamondWithRotation(
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context,
|
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width + wPadding * 2,
|
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height + hPadding * 2,
|
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x1 + width / 2,
|
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y1 + height / 2,
|
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element.angle,
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);
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drawHighlightForDiamondWithRotation(context, padding, element);
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break;
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case "ellipse":
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context.lineWidth =
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maxBindingGap(element, element.width, element.height, zoom) -
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FIXED_BINDING_DISTANCE;
|
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|
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strokeEllipseWithRotation(
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context,
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width + padding * 2,
|
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height + padding * 2,
|
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width + padding + FIXED_BINDING_DISTANCE,
|
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height + padding + FIXED_BINDING_DISTANCE,
|
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x1 + width / 2,
|
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y1 + height / 2,
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element.angle,
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|
@ -1241,3 +1444,65 @@ export const renderInteractiveScene = <
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renderConfig.callback(ret);
|
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return ret as T extends true ? void : ReturnType<U>;
|
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};
|
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|
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function drawCatmullRomQuadraticApprox(
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ctx: CanvasRenderingContext2D,
|
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points: GlobalPoint[],
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segments = 20,
|
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) {
|
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ctx.lineTo(points[0][0], points[0][1]);
|
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|
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for (let i = 0; i < points.length - 1; i++) {
|
||||
const p0 = points[i - 1 < 0 ? 0 : i - 1];
|
||||
const p1 = points[i];
|
||||
const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
|
||||
|
||||
for (let t = 0; t <= 1; t += 1 / segments) {
|
||||
const t2 = t * t;
|
||||
|
||||
const x =
|
||||
(1 - t) * (1 - t) * p0[0] + 2 * (1 - t) * t * p1[0] + t2 * p2[0];
|
||||
|
||||
const y =
|
||||
(1 - t) * (1 - t) * p0[1] + 2 * (1 - t) * t * p1[1] + t2 * p2[1];
|
||||
|
||||
ctx.lineTo(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function drawCatmullRomCubicApprox(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
points: GlobalPoint[],
|
||||
segments = 20,
|
||||
) {
|
||||
ctx.lineTo(points[0][0], points[0][1]);
|
||||
|
||||
for (let i = 0; i < points.length - 1; i++) {
|
||||
const p0 = points[i - 1 < 0 ? 0 : i - 1];
|
||||
const p1 = points[i];
|
||||
const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
|
||||
const p3 = points[i + 2 >= points.length ? points.length - 1 : i + 2];
|
||||
|
||||
for (let t = 0; t <= 1; t += 1 / segments) {
|
||||
const t2 = t * t;
|
||||
const t3 = t2 * t;
|
||||
|
||||
const x =
|
||||
0.5 *
|
||||
(2 * p1[0] +
|
||||
(-p0[0] + p2[0]) * t +
|
||||
(2 * p0[0] - 5 * p1[0] + 4 * p2[0] - p3[0]) * t2 +
|
||||
(-p0[0] + 3 * p1[0] - 3 * p2[0] + p3[0]) * t3);
|
||||
|
||||
const y =
|
||||
0.5 *
|
||||
(2 * p1[1] +
|
||||
(-p0[1] + p2[1]) * t +
|
||||
(2 * p0[1] - 5 * p1[1] + 4 * p2[1] - p3[1]) * t2 +
|
||||
(-p0[1] + 3 * p1[1] - 3 * p2[1] + p3[1]) * t3);
|
||||
|
||||
ctx.lineTo(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ import type { Bounds } from "@excalidraw/element/bounds";
|
|||
|
||||
import { isPoint, pointDistance, pointFrom } from "./point";
|
||||
import { rectangle, rectangleIntersectLineSegment } from "./rectangle";
|
||||
import { vector } from "./vector";
|
||||
|
||||
import type { Curve, GlobalPoint, LineSegment, LocalPoint } from "./types";
|
||||
|
||||
|
@ -82,7 +83,7 @@ function solve(
|
|||
return [t0, s0];
|
||||
}
|
||||
|
||||
const bezierEquation = <Point extends GlobalPoint | LocalPoint>(
|
||||
export const bezierEquation = <Point extends GlobalPoint | LocalPoint>(
|
||||
c: Curve<Point>,
|
||||
t: number,
|
||||
) =>
|
||||
|
@ -274,6 +275,26 @@ export function isCurve<P extends GlobalPoint | LocalPoint>(
|
|||
);
|
||||
}
|
||||
|
||||
export function curveTangent<Point extends GlobalPoint | LocalPoint>(
|
||||
[p0, p1, p2, p3]: Curve<Point>,
|
||||
t: number,
|
||||
) {
|
||||
return vector(
|
||||
-3 * (1 - t) * (1 - t) * p0[0] +
|
||||
3 * (1 - t) * (1 - t) * p1[0] -
|
||||
6 * t * (1 - t) * p1[0] -
|
||||
3 * t * t * p2[0] +
|
||||
6 * t * (1 - t) * p2[0] +
|
||||
3 * t * t * p3[0],
|
||||
-3 * (1 - t) * (1 - t) * p0[1] +
|
||||
3 * (1 - t) * (1 - t) * p1[1] -
|
||||
6 * t * (1 - t) * p1[1] -
|
||||
3 * t * t * p2[1] +
|
||||
6 * t * (1 - t) * p2[1] +
|
||||
3 * t * t * p3[1],
|
||||
);
|
||||
}
|
||||
|
||||
function curveBounds<Point extends GlobalPoint | LocalPoint>(
|
||||
c: Curve<Point>,
|
||||
): Bounds {
|
||||
|
|
|
@ -143,3 +143,8 @@ export const vectorNormalize = (v: Vector): Vector => {
|
|||
|
||||
return vector(v[0] / m, v[1] / m);
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculate the right-hand normal of the vector.
|
||||
*/
|
||||
export const vectorNormal = (v: Vector): Vector => vector(v[1], -v[0]);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue