mirror of
https://github.com/excalidraw/excalidraw.git
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Merge branch 'master' of github.com:excalidraw/excalidraw into arnost/scroll-in-read-only-links
This commit is contained in:
commit
53a88d4c7a
96 changed files with 9129 additions and 4501 deletions
497
src/scene/scrollConstraints.ts
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497
src/scene/scrollConstraints.ts
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import { AppState, ScrollConstraints } from "../types";
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import { easeToValuesRAF, isShallowEqual } from "../utils";
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import { getNormalizedZoom } from "./zoom";
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/**
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* Calculates the scroll center coordinates and the optimal zoom level to fit the constrained scrollable area within the viewport.
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*
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* This method first calculates the necessary zoom level to fit the entire constrained scrollable area within the viewport.
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* Then it calculates the constraints for the viewport given the new zoom level and the current scrollable area dimensions.
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* The function returns an object containing the optimal scroll positions and zoom level.
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*
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* @param scrollConstraints - The constraints of the scrollable area including width, height, and position.
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* @param appState - An object containing the current horizontal and vertical scroll positions.
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* @returns An object containing the calculated optimal horizontal and vertical scroll positions and zoom level.
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*
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* @example
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*
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* const { scrollX, scrollY, zoom } = this.calculateConstrainedScrollCenter(scrollConstraints, { scrollX, scrollY });
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*/
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export const calculateConstrainedScrollCenter = (
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state: AppState,
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{ scrollX, scrollY }: Pick<AppState, "scrollX" | "scrollY">,
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): {
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scrollX: AppState["scrollX"];
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scrollY: AppState["scrollY"];
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zoom: AppState["zoom"];
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} => {
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const { width, height, zoom, scrollConstraints } = state;
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if (!scrollConstraints) {
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return { scrollX, scrollY, zoom };
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}
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const { zoomLevelX, zoomLevelY, initialZoomLevel } = calculateZoomLevel(
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scrollConstraints,
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width,
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height,
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);
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// The zoom level to contain the whole constrained area in view
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const _zoom = {
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value: getNormalizedZoom(
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initialZoomLevel ?? Math.min(zoomLevelX, zoomLevelY),
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),
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};
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const constraints = calculateConstraints({
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scrollConstraints,
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width,
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height,
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zoom: _zoom,
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cursorButton: "up",
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});
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return {
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scrollX: constraints.minScrollX,
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scrollY: constraints.minScrollY,
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zoom: constraints.constrainedZoom,
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};
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};
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/**
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* Calculates the zoom levels necessary to fit the constrained scrollable area within the viewport on the X and Y axes.
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*
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* The function considers the dimensions of the scrollable area, the dimensions of the viewport, the viewport zoom factor,
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* and whether the zoom should be locked. It then calculates the necessary zoom levels for the X and Y axes separately.
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* If the zoom should be locked, it calculates the maximum zoom level that fits the scrollable area within the viewport,
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* factoring in the viewport zoom factor. If the zoom should not be locked, the maximum zoom level is set to null.
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*
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* @param scrollConstraints - The constraints of the scrollable area including width, height, and position.
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* @param width - The width of the viewport.
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* @param height - The height of the viewport.
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* @returns An object containing the calculated zoom levels for the X and Y axes, and the maximum zoom level if applicable.
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*/
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const calculateZoomLevel = (
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scrollConstraints: ScrollConstraints,
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width: AppState["width"],
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height: AppState["height"],
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) => {
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const DEFAULT_VIEWPORT_ZOOM_FACTOR = 0.7;
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const viewportZoomFactor = scrollConstraints.viewportZoomFactor
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? Math.min(1, Math.max(scrollConstraints.viewportZoomFactor, 0.1))
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: DEFAULT_VIEWPORT_ZOOM_FACTOR;
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const scrollableWidth = scrollConstraints.width;
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const scrollableHeight = scrollConstraints.height;
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const zoomLevelX = width / scrollableWidth;
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const zoomLevelY = height / scrollableHeight;
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const initialZoomLevel = getNormalizedZoom(
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Math.min(zoomLevelX, zoomLevelY) * viewportZoomFactor,
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);
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return { zoomLevelX, zoomLevelY, initialZoomLevel };
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};
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const calculateConstraints = ({
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scrollConstraints,
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width,
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height,
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zoom,
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cursorButton,
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}: {
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scrollConstraints: ScrollConstraints;
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width: AppState["width"];
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height: AppState["height"];
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zoom: AppState["zoom"];
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cursorButton: AppState["cursorButton"];
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}) => {
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// Set the overscroll allowance percentage
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const OVERSCROLL_ALLOWANCE_PERCENTAGE = 0.2;
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/**
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* Calculates the center position of the constrained scroll area.
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* @returns The X and Y coordinates of the center position.
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*/
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const calculateConstrainedScrollCenter = (zoom: number) => {
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const constrainedScrollCenterX =
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scrollConstraints.x + (scrollConstraints.width - width / zoom) / -2;
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const constrainedScrollCenterY =
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scrollConstraints.y + (scrollConstraints.height - height / zoom) / -2;
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return { constrainedScrollCenterX, constrainedScrollCenterY };
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};
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/**
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* Calculates the overscroll allowance values for the constrained area.
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* @returns The overscroll allowance values for the X and Y axes.
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*/
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const calculateOverscrollAllowance = () => {
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const overscrollAllowanceX =
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OVERSCROLL_ALLOWANCE_PERCENTAGE * scrollConstraints.width;
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const overscrollAllowanceY =
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OVERSCROLL_ALLOWANCE_PERCENTAGE * scrollConstraints.height;
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return Math.min(overscrollAllowanceX, overscrollAllowanceY);
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};
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/**
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* Calculates the minimum and maximum scroll values based on the current state.
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* @param shouldAdjustForCenteredViewX - Whether the view should be adjusted for centered view on X axis - when constrained area width fits the viewport.
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* @param shouldAdjustForCenteredViewY - Whether the view should be adjusted for centered view on Y axis - when constrained area height fits the viewport.
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* @param overscrollAllowanceX - The overscroll allowance value for the X axis.
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* @param overscrollAllowanceY - The overscroll allowance value for the Y axis.
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* @param constrainedScrollCenterX - The X coordinate of the constrained scroll area center.
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* @param constrainedScrollCenterY - The Y coordinate of the constrained scroll area center.
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* @returns The minimum and maximum scroll values for the X and Y axes.
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*/
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const calculateMinMaxScrollValues = (
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shouldAdjustForCenteredViewX: boolean,
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shouldAdjustForCenteredViewY: boolean,
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overscrollAllowance: number,
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constrainedScrollCenterX: number,
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constrainedScrollCenterY: number,
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zoom: number,
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) => {
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let maxScrollX;
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let minScrollX;
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let maxScrollY;
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let minScrollY;
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// Handling the X-axis
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if (cursorButton === "down") {
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if (shouldAdjustForCenteredViewX) {
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maxScrollX = constrainedScrollCenterX + overscrollAllowance;
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minScrollX = constrainedScrollCenterX - overscrollAllowance;
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} else {
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maxScrollX = scrollConstraints.x + overscrollAllowance;
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minScrollX =
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scrollConstraints.x -
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scrollConstraints.width +
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width / zoom -
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overscrollAllowance;
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}
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} else if (shouldAdjustForCenteredViewX) {
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maxScrollX = constrainedScrollCenterX;
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minScrollX = constrainedScrollCenterX;
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} else {
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maxScrollX = scrollConstraints.x;
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minScrollX = scrollConstraints.x - scrollConstraints.width + width / zoom;
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}
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// Handling the Y-axis
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if (cursorButton === "down") {
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if (shouldAdjustForCenteredViewY) {
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maxScrollY = constrainedScrollCenterY + overscrollAllowance;
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minScrollY = constrainedScrollCenterY - overscrollAllowance;
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} else {
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maxScrollY = scrollConstraints.y + overscrollAllowance;
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minScrollY =
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scrollConstraints.y -
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scrollConstraints.height +
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height / zoom -
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overscrollAllowance;
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}
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} else if (shouldAdjustForCenteredViewY) {
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maxScrollY = constrainedScrollCenterY;
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minScrollY = constrainedScrollCenterY;
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} else {
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maxScrollY = scrollConstraints.y;
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minScrollY =
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scrollConstraints.y - scrollConstraints.height + height / zoom;
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}
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return { maxScrollX, minScrollX, maxScrollY, minScrollY };
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};
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const { zoomLevelX, zoomLevelY, initialZoomLevel } = calculateZoomLevel(
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scrollConstraints,
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width,
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height,
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);
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const constrainedZoom = getNormalizedZoom(
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scrollConstraints.lockZoom
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? Math.max(initialZoomLevel, zoom.value)
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: zoom.value,
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);
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const { constrainedScrollCenterX, constrainedScrollCenterY } =
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calculateConstrainedScrollCenter(constrainedZoom);
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const overscrollAllowance = calculateOverscrollAllowance();
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const shouldAdjustForCenteredViewX = constrainedZoom <= zoomLevelX;
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const shouldAdjustForCenteredViewY = constrainedZoom <= zoomLevelY;
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const { maxScrollX, minScrollX, maxScrollY, minScrollY } =
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calculateMinMaxScrollValues(
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shouldAdjustForCenteredViewX,
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shouldAdjustForCenteredViewY,
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overscrollAllowance,
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constrainedScrollCenterX,
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constrainedScrollCenterY,
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constrainedZoom,
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);
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return {
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maxScrollX,
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minScrollX,
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maxScrollY,
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minScrollY,
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constrainedZoom: {
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value: constrainedZoom,
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},
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initialZoomLevel,
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};
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};
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/**
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* Constrains the scroll values within the constrained area.
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* @param maxScrollX - The maximum scroll value for the X axis.
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* @param minScrollX - The minimum scroll value for the X axis.
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* @param maxScrollY - The maximum scroll value for the Y axis.
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* @param minScrollY - The minimum scroll value for the Y axis.
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* @returns The constrained scroll values for the X and Y axes.
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*/
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const constrainScrollValues = ({
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scrollX,
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scrollY,
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maxScrollX,
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minScrollX,
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maxScrollY,
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minScrollY,
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constrainedZoom,
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}: {
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scrollX: number;
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scrollY: number;
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maxScrollX: number;
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minScrollX: number;
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maxScrollY: number;
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minScrollY: number;
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constrainedZoom: AppState["zoom"];
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}) => {
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const constrainedScrollX = Math.min(
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maxScrollX,
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Math.max(scrollX, minScrollX),
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);
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const constrainedScrollY = Math.min(
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maxScrollY,
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Math.max(scrollY, minScrollY),
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);
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return { constrainedScrollX, constrainedScrollY, constrainedZoom };
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};
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/**
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* Animate the scroll values to the constrained area
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*/
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const animateConstrainedScroll = ({
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state,
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constrainedScrollX,
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constrainedScrollY,
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opts,
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}: {
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state: AppState;
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constrainedScrollX: number;
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constrainedScrollY: number;
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opts?: {
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onStartCallback?: () => void;
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onEndCallback?: () => void;
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};
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}) => {
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const { scrollX, scrollY, scrollConstraints } = state;
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const { onStartCallback, onEndCallback } = opts || {};
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if (!scrollConstraints) {
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return null;
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}
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easeToValuesRAF({
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fromValues: { scrollX, scrollY },
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toValues: {
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scrollX: constrainedScrollX,
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scrollY: constrainedScrollY,
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},
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onStep: ({ scrollX, scrollY }) => {
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// TODO: this.setState({ scrollX, scrollY });
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},
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onStart: () => {
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// TODO: this.setState({
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// scrollConstraints: { ...scrollConstraints, isAnimating: true },
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// });
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onStartCallback && onStartCallback();
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},
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onEnd: () => {
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// TODO: this.setState({
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// scrollConstraints: { ...scrollConstraints, isAnimating: false },
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// });
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onEndCallback && onEndCallback();
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},
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});
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};
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const isViewportOutsideOfConstrainedArea = ({
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scrollX,
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scrollY,
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width,
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height,
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scrollConstraints,
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}: {
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scrollX: AppState["scrollX"];
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scrollY: AppState["scrollY"];
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width: AppState["width"];
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height: AppState["height"];
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scrollConstraints: AppState["scrollConstraints"];
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}) => {
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if (!scrollConstraints) {
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return false;
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}
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return (
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scrollX < scrollConstraints.x ||
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scrollX + width > scrollConstraints.x + scrollConstraints.width ||
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scrollY < scrollConstraints.y ||
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scrollY + height > scrollConstraints.y + scrollConstraints.height
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);
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};
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/**
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* Handles the state change based on the constrained scroll values.
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* Also handles the animation to the constrained area when the viewport is outside of constrained area.
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* @param constrainedScrollX - The constrained scroll value for the X axis.
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* @param constrainedScrollY - The constrained scroll value for the Y axis.
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* @returns The constrained state if the state has changed, when needs to be passed into render function, otherwise null.
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*/
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const handleConstrainedScrollStateChange = ({
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state,
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constrainedScrollX,
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constrainedScrollY,
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constrainedZoom,
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shouldAnimate,
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}: {
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constrainedScrollX: number;
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constrainedScrollY: number;
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constrainedZoom: AppState["zoom"];
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shouldAnimate?: boolean;
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state: AppState;
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}) => {
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const { scrollX, scrollY } = state;
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const isStateChanged =
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constrainedScrollX !== scrollX || constrainedScrollY !== scrollY;
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if (isStateChanged) {
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if (shouldAnimate) {
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animateConstrainedScroll({
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state,
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constrainedScrollX,
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constrainedScrollY,
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});
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return null;
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}
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const constrainedState = {
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scrollX: constrainedScrollX,
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scrollY: constrainedScrollY,
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zoom: constrainedZoom,
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};
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// TODO: this.setState(constrainedState);
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return constrainedState;
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}
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return null;
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};
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export const setScrollConstraints = (
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scrollConstraints: ScrollConstraints,
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state: AppState,
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onAnimteEndCallback?: () => void,
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) => {
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const { scrollX, scrollY, width, height, zoom, cursorButton } = state;
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const constrainedScrollValues = constrainScrollValues({
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...calculateConstraints({
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scrollConstraints,
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zoom,
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cursorButton,
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width,
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height,
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}),
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scrollX,
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scrollY,
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});
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animateConstrainedScroll({
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state,
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...constrainedScrollValues,
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opts: {
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onEndCallback: () => {
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onAnimteEndCallback && onAnimteEndCallback();
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},
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},
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});
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};
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let memoizedScrollConstraints: ReturnType<typeof calculateConstraints> | null =
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null;
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export const constrainScrollState = (state: AppState, prevState: AppState) => {
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if (!state.scrollConstraints || state.scrollConstraints.isAnimating) {
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return state;
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||||
}
|
||||
const {
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scrollX,
|
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scrollY,
|
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width,
|
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height,
|
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scrollConstraints,
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zoom,
|
||||
cursorButton,
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||||
} = state;
|
||||
|
||||
const canUseMemoizedConstraints =
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isShallowEqual(scrollConstraints, prevState.scrollConstraints ?? {}) &&
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isShallowEqual(
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{ width, height, zoom: zoom.value, cursorButton },
|
||||
{
|
||||
width: prevState.width,
|
||||
height: prevState.height,
|
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zoom: prevState.zoom.value,
|
||||
cursorButton: prevState.cursorButton,
|
||||
} ?? {},
|
||||
);
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|
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const calculatedConstraints =
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canUseMemoizedConstraints && !!memoizedScrollConstraints
|
||||
? memoizedScrollConstraints
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||||
: calculateConstraints({
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scrollConstraints,
|
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width,
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height,
|
||||
zoom,
|
||||
cursorButton,
|
||||
});
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|
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memoizedScrollConstraints = calculatedConstraints;
|
||||
|
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const constrainedScrollValues = constrainScrollValues({
|
||||
...calculatedConstraints,
|
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scrollX,
|
||||
scrollY,
|
||||
});
|
||||
|
||||
const viewportOutsideOfConstrainedArea = isViewportOutsideOfConstrainedArea({
|
||||
scrollX,
|
||||
scrollY,
|
||||
width,
|
||||
height,
|
||||
scrollConstraints,
|
||||
});
|
||||
|
||||
const shouldAnimate =
|
||||
viewportOutsideOfConstrainedArea &&
|
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state.cursorButton !== "down" &&
|
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prevState.cursorButton === "down" &&
|
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prevState.zoom.value === state.zoom.value &&
|
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!state.isLoading; // Do not animate when app is initialized but scene is empty - it would cause flickering
|
||||
|
||||
return handleConstrainedScrollStateChange({
|
||||
state,
|
||||
...constrainedScrollValues,
|
||||
shouldAnimate,
|
||||
});
|
||||
};
|
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