Fix middle handles on mobile (#2459)

For rendering we always use mouse in order to check which handles to display but when doing the hit test, we used pointer which has a different size. So we couldn't use the middle handles for small shapes. This is now fixed.

cc @j-f1 as you added it in #790
This commit is contained in:
Christopher Chedeau 2020-12-05 16:35:44 -08:00 committed by GitHub
parent 2b6d1470f9
commit 533815c081
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 3 deletions

View file

@ -371,6 +371,7 @@ export const renderScene = (
const transformHandles = getTransformHandles(
locallySelectedElements[0],
sceneState.zoom,
"mouse", // when we render we don't know which pointer type so use mouse
);
renderTransformHandles(
context,
@ -402,7 +403,7 @@ export const renderScene = (
[x1, y1, x2, y2],
0,
sceneState.zoom,
undefined,
"mouse",
OMIT_SIDES_FOR_MULTIPLE_ELEMENTS,
);
renderTransformHandles(context, sceneState, transformHandles, 0);