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https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
feat: multiplayer undo / redo (#7348)
This commit is contained in:
parent
5211b003b8
commit
530617be90
71 changed files with 34885 additions and 14877 deletions
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@ -1,265 +1,210 @@
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import { AppStateChange, ElementsChange } from "./change";
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import { SceneElementsMap } from "./element/types";
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import { Emitter } from "./emitter";
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import { Snapshot } from "./store";
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import { AppState } from "./types";
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import { ExcalidrawElement } from "./element/types";
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import { isLinearElement } from "./element/typeChecks";
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import { deepCopyElement } from "./element/newElement";
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import { Mutable } from "./utility-types";
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export interface HistoryEntry {
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appState: ReturnType<typeof clearAppStatePropertiesForHistory>;
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elements: ExcalidrawElement[];
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type HistoryStack = HistoryEntry[];
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export class HistoryChangedEvent {
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constructor(
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public readonly isUndoStackEmpty: boolean = true,
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public readonly isRedoStackEmpty: boolean = true,
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) {}
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}
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interface DehydratedExcalidrawElement {
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id: string;
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versionNonce: number;
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}
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export class History {
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public readonly onHistoryChangedEmitter = new Emitter<
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[HistoryChangedEvent]
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>();
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interface DehydratedHistoryEntry {
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appState: string;
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elements: DehydratedExcalidrawElement[];
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}
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private readonly undoStack: HistoryStack = [];
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private readonly redoStack: HistoryStack = [];
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const clearAppStatePropertiesForHistory = (appState: AppState) => {
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return {
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selectedElementIds: appState.selectedElementIds,
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selectedGroupIds: appState.selectedGroupIds,
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viewBackgroundColor: appState.viewBackgroundColor,
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editingLinearElement: appState.editingLinearElement,
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editingGroupId: appState.editingGroupId,
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name: appState.name,
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};
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};
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class History {
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private elementCache = new Map<string, Map<number, ExcalidrawElement>>();
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private recording: boolean = true;
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private stateHistory: DehydratedHistoryEntry[] = [];
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private redoStack: DehydratedHistoryEntry[] = [];
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private lastEntry: HistoryEntry | null = null;
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private hydrateHistoryEntry({
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appState,
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elements,
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}: DehydratedHistoryEntry): HistoryEntry {
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return {
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appState: JSON.parse(appState),
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elements: elements.map((dehydratedExcalidrawElement) => {
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const element = this.elementCache
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.get(dehydratedExcalidrawElement.id)
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?.get(dehydratedExcalidrawElement.versionNonce);
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if (!element) {
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throw new Error(
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`Element not found: ${dehydratedExcalidrawElement.id}:${dehydratedExcalidrawElement.versionNonce}`,
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);
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}
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return element;
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}),
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};
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public get isUndoStackEmpty() {
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return this.undoStack.length === 0;
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}
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private dehydrateHistoryEntry({
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appState,
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elements,
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}: HistoryEntry): DehydratedHistoryEntry {
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return {
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appState: JSON.stringify(appState),
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elements: elements.map((element: ExcalidrawElement) => {
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if (!this.elementCache.has(element.id)) {
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this.elementCache.set(element.id, new Map());
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}
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const versions = this.elementCache.get(element.id)!;
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if (!versions.has(element.versionNonce)) {
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versions.set(element.versionNonce, deepCopyElement(element));
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}
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return {
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id: element.id,
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versionNonce: element.versionNonce,
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};
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}),
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};
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public get isRedoStackEmpty() {
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return this.redoStack.length === 0;
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}
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getSnapshotForTest() {
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return {
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recording: this.recording,
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stateHistory: this.stateHistory.map((dehydratedHistoryEntry) =>
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this.hydrateHistoryEntry(dehydratedHistoryEntry),
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),
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redoStack: this.redoStack.map((dehydratedHistoryEntry) =>
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this.hydrateHistoryEntry(dehydratedHistoryEntry),
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),
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};
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}
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clear() {
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this.stateHistory.length = 0;
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public clear() {
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this.undoStack.length = 0;
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this.redoStack.length = 0;
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this.lastEntry = null;
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this.elementCache.clear();
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}
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private generateEntry = (
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appState: AppState,
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elements: readonly ExcalidrawElement[],
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): DehydratedHistoryEntry =>
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this.dehydrateHistoryEntry({
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appState: clearAppStatePropertiesForHistory(appState),
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elements: elements.reduce((elements, element) => {
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if (
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isLinearElement(element) &&
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appState.multiElement &&
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appState.multiElement.id === element.id
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) {
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// don't store multi-point arrow if still has only one point
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if (
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appState.multiElement &&
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appState.multiElement.id === element.id &&
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element.points.length < 2
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) {
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return elements;
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}
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elements.push({
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...element,
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// don't store last point if not committed
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points:
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element.lastCommittedPoint !==
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element.points[element.points.length - 1]
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? element.points.slice(0, -1)
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: element.points,
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});
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} else {
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elements.push(element);
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}
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return elements;
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}, [] as Mutable<typeof elements>),
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});
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shouldCreateEntry(nextEntry: HistoryEntry): boolean {
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const { lastEntry } = this;
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if (!lastEntry) {
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return true;
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}
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if (nextEntry.elements.length !== lastEntry.elements.length) {
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return true;
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}
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// loop from right to left as changes are likelier to happen on new elements
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for (let i = nextEntry.elements.length - 1; i > -1; i--) {
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const prev = nextEntry.elements[i];
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const next = lastEntry.elements[i];
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if (
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!prev ||
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!next ||
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prev.id !== next.id ||
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prev.versionNonce !== next.versionNonce
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) {
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return true;
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}
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}
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// note: this is safe because entry's appState is guaranteed no excess props
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let key: keyof typeof nextEntry.appState;
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for (key in nextEntry.appState) {
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if (key === "editingLinearElement") {
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if (
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nextEntry.appState[key]?.elementId ===
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lastEntry.appState[key]?.elementId
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) {
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continue;
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}
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}
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if (key === "selectedElementIds" || key === "selectedGroupIds") {
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continue;
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}
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if (nextEntry.appState[key] !== lastEntry.appState[key]) {
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return true;
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}
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}
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return false;
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}
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pushEntry(appState: AppState, elements: readonly ExcalidrawElement[]) {
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const newEntryDehydrated = this.generateEntry(appState, elements);
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const newEntry: HistoryEntry = this.hydrateHistoryEntry(newEntryDehydrated);
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if (newEntry) {
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if (!this.shouldCreateEntry(newEntry)) {
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return;
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}
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this.stateHistory.push(newEntryDehydrated);
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this.lastEntry = newEntry;
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// As a new entry was pushed, we invalidate the redo stack
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this.clearRedoStack();
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}
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}
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clearRedoStack() {
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this.redoStack.splice(0, this.redoStack.length);
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}
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redoOnce(): HistoryEntry | null {
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if (this.redoStack.length === 0) {
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return null;
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}
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const entryToRestore = this.redoStack.pop();
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if (entryToRestore !== undefined) {
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this.stateHistory.push(entryToRestore);
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return this.hydrateHistoryEntry(entryToRestore);
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}
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return null;
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}
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undoOnce(): HistoryEntry | null {
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if (this.stateHistory.length === 1) {
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return null;
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}
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const currentEntry = this.stateHistory.pop();
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const entryToRestore = this.stateHistory[this.stateHistory.length - 1];
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if (currentEntry !== undefined) {
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this.redoStack.push(currentEntry);
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return this.hydrateHistoryEntry(entryToRestore);
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}
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return null;
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}
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/**
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* Updates history's `lastEntry` to latest app state. This is necessary
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* when doing undo/redo which itself doesn't commit to history, but updates
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* app state in a way that would break `shouldCreateEntry` which relies on
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* `lastEntry` to reflect last comittable history state.
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* We can't update `lastEntry` from within history when calling undo/redo
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* because the action potentially mutates appState/elements before storing
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* it.
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* Record a local change which will go into the history
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*/
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setCurrentState(appState: AppState, elements: readonly ExcalidrawElement[]) {
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this.lastEntry = this.hydrateHistoryEntry(
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this.generateEntry(appState, elements),
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public record(
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elementsChange: ElementsChange,
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appStateChange: AppStateChange,
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) {
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const entry = HistoryEntry.create(appStateChange, elementsChange);
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if (!entry.isEmpty()) {
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// we have the latest changes, no need to `applyLatest`, which is done within `History.push`
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this.undoStack.push(entry.inverse());
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if (!entry.elementsChange.isEmpty()) {
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// don't reset redo stack on local appState changes,
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// as a simple click (unselect) could lead to losing all the redo entries
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// only reset on non empty elements changes!
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this.redoStack.length = 0;
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}
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this.onHistoryChangedEmitter.trigger(
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new HistoryChangedEvent(this.isUndoStackEmpty, this.isRedoStackEmpty),
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);
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}
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}
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public undo(
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elements: SceneElementsMap,
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appState: AppState,
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snapshot: Readonly<Snapshot>,
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) {
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return this.perform(
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elements,
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appState,
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snapshot,
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() => History.pop(this.undoStack),
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(entry: HistoryEntry) => History.push(this.redoStack, entry, elements),
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);
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}
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// Suspicious that this is called so many places. Seems error-prone.
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resumeRecording() {
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this.recording = true;
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public redo(
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elements: SceneElementsMap,
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appState: AppState,
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snapshot: Readonly<Snapshot>,
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) {
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return this.perform(
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elements,
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appState,
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snapshot,
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() => History.pop(this.redoStack),
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(entry: HistoryEntry) => History.push(this.undoStack, entry, elements),
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);
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}
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record(state: AppState, elements: readonly ExcalidrawElement[]) {
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if (this.recording) {
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this.pushEntry(state, elements);
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this.recording = false;
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private perform(
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elements: SceneElementsMap,
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appState: AppState,
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snapshot: Readonly<Snapshot>,
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pop: () => HistoryEntry | null,
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push: (entry: HistoryEntry) => void,
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): [SceneElementsMap, AppState] | void {
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try {
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let historyEntry = pop();
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if (historyEntry === null) {
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return;
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}
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let nextElements = elements;
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let nextAppState = appState;
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let containsVisibleChange = false;
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// iterate through the history entries in case they result in no visible changes
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while (historyEntry) {
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try {
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[nextElements, nextAppState, containsVisibleChange] =
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historyEntry.applyTo(nextElements, nextAppState, snapshot);
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} finally {
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// make sure to always push / pop, even if the increment is corrupted
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push(historyEntry);
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}
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if (containsVisibleChange) {
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break;
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}
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historyEntry = pop();
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}
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return [nextElements, nextAppState];
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} finally {
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// trigger the history change event before returning completely
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// also trigger it just once, no need doing so on each entry
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this.onHistoryChangedEmitter.trigger(
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new HistoryChangedEvent(this.isUndoStackEmpty, this.isRedoStackEmpty),
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);
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}
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}
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private static pop(stack: HistoryStack): HistoryEntry | null {
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if (!stack.length) {
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return null;
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}
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const entry = stack.pop();
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if (entry !== undefined) {
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return entry;
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}
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return null;
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}
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private static push(
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stack: HistoryStack,
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entry: HistoryEntry,
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prevElements: SceneElementsMap,
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) {
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const updatedEntry = entry.inverse().applyLatestChanges(prevElements);
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return stack.push(updatedEntry);
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}
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}
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export default History;
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export class HistoryEntry {
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private constructor(
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public readonly appStateChange: AppStateChange,
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public readonly elementsChange: ElementsChange,
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) {}
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public static create(
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appStateChange: AppStateChange,
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elementsChange: ElementsChange,
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) {
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return new HistoryEntry(appStateChange, elementsChange);
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}
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public inverse(): HistoryEntry {
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return new HistoryEntry(
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this.appStateChange.inverse(),
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this.elementsChange.inverse(),
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);
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}
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public applyTo(
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elements: SceneElementsMap,
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appState: AppState,
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snapshot: Readonly<Snapshot>,
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): [SceneElementsMap, AppState, boolean] {
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const [nextElements, elementsContainVisibleChange] =
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this.elementsChange.applyTo(elements, snapshot.elements);
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const [nextAppState, appStateContainsVisibleChange] =
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this.appStateChange.applyTo(appState, nextElements);
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const appliedVisibleChanges =
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elementsContainVisibleChange || appStateContainsVisibleChange;
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return [nextElements, nextAppState, appliedVisibleChanges];
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}
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/**
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* Apply latest (remote) changes to the history entry, creates new instance of `HistoryEntry`.
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*/
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public applyLatestChanges(elements: SceneElementsMap): HistoryEntry {
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const updatedElementsChange =
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this.elementsChange.applyLatestChanges(elements);
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return HistoryEntry.create(this.appStateChange, updatedElementsChange);
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}
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public isEmpty(): boolean {
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return this.appStateChange.isEmpty() && this.elementsChange.isEmpty();
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}
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}
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