feat: multiplayer undo / redo (#7348)

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Marcel Mraz 2024-04-17 13:01:24 +01:00 committed by GitHub
parent 5211b003b8
commit 530617be90
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GPG key ID: B5690EEEBB952194
71 changed files with 34885 additions and 14877 deletions

View file

@ -438,7 +438,7 @@ const ExcalidrawWrapper = () => {
excalidrawAPI.updateScene({
...data.scene,
...restore(data.scene, null, null, { repairBindings: true }),
commitToHistory: true,
commitToStore: true,
});
}
});

View file

@ -356,7 +356,6 @@ class Collab extends PureComponent<CollabProps, CollabState> {
this.excalidrawAPI.updateScene({
elements,
commitToHistory: false,
});
}
};
@ -501,14 +500,12 @@ class Collab extends PureComponent<CollabProps, CollabState> {
}
return element;
});
// remove deleted elements from elements array & history to ensure we don't
// remove deleted elements from elements array to ensure we don't
// expose potentially sensitive user data in case user manually deletes
// existing elements (or clears scene), which would otherwise be persisted
// to database even if deleted before creating the room.
this.excalidrawAPI.history.clear();
this.excalidrawAPI.updateScene({
elements,
commitToHistory: true,
});
this.saveCollabRoomToFirebase(getSyncableElements(elements));
@ -544,9 +541,7 @@ class Collab extends PureComponent<CollabProps, CollabState> {
const remoteElements = decryptedData.payload.elements;
const reconciledElements =
this._reconcileElements(remoteElements);
this.handleRemoteSceneUpdate(reconciledElements, {
init: true,
});
this.handleRemoteSceneUpdate(reconciledElements);
// noop if already resolved via init from firebase
scenePromise.resolve({
elements: reconciledElements,
@ -745,19 +740,11 @@ class Collab extends PureComponent<CollabProps, CollabState> {
private handleRemoteSceneUpdate = (
elements: ReconciledExcalidrawElement[],
{ init = false }: { init?: boolean } = {},
) => {
this.excalidrawAPI.updateScene({
elements,
commitToHistory: !!init,
});
// We haven't yet implemented multiplayer undo functionality, so we clear the undo stack
// when we receive any messages from another peer. This UX can be pretty rough -- if you
// undo, a user makes a change, and then try to redo, your element(s) will be lost. However,
// right now we think this is the right tradeoff.
this.excalidrawAPI.history.clear();
this.loadImageFiles();
};

View file

@ -269,7 +269,7 @@ export const loadScene = async (
// in the scene database/localStorage, and instead fetch them async
// from a different database
files: data.files,
commitToHistory: false,
commitToStore: false,
};
};

View file

@ -1,13 +1,18 @@
import { vi } from "vitest";
import {
act,
render,
updateSceneData,
waitFor,
} from "../../packages/excalidraw/tests/test-utils";
import ExcalidrawApp from "../App";
import { API } from "../../packages/excalidraw/tests/helpers/api";
import { createUndoAction } from "../../packages/excalidraw/actions/actionHistory";
import { syncInvalidIndices } from "../../packages/excalidraw/fractionalIndex";
import {
createRedoAction,
createUndoAction,
} from "../../packages/excalidraw/actions/actionHistory";
import { newElementWith } from "../../packages/excalidraw";
const { h } = window;
@ -58,39 +63,188 @@ vi.mock("socket.io-client", () => {
};
});
/**
* These test would deserve to be extended by testing collab with (at least) two clients simultanouesly,
* while having access to both scenes, appstates stores, histories and etc.
* i.e. multiplayer history tests could be a good first candidate, as we could test both history stacks simultaneously.
*/
describe("collaboration", () => {
it("creating room should reset deleted elements", async () => {
it("should allow to undo / redo even on force-deleted elements", async () => {
await render(<ExcalidrawApp />);
// To update the scene with deleted elements before starting collab
const rect1Props = {
type: "rectangle",
id: "A",
height: 200,
width: 100,
} as const;
const rect2Props = {
type: "rectangle",
id: "B",
width: 100,
height: 200,
} as const;
const rect1 = API.createElement({ ...rect1Props });
const rect2 = API.createElement({ ...rect2Props });
updateSceneData({
elements: syncInvalidIndices([
API.createElement({ type: "rectangle", id: "A" }),
API.createElement({
type: "rectangle",
id: "B",
isDeleted: true,
}),
]),
});
await waitFor(() => {
expect(h.elements).toEqual([
expect.objectContaining({ id: "A" }),
expect.objectContaining({ id: "B", isDeleted: true }),
]);
expect(API.getStateHistory().length).toBe(1);
});
window.collab.startCollaboration(null);
await waitFor(() => {
expect(h.elements).toEqual([expect.objectContaining({ id: "A" })]);
expect(API.getStateHistory().length).toBe(1);
elements: syncInvalidIndices([rect1, rect2]),
commitToStore: true,
});
updateSceneData({
elements: syncInvalidIndices([
rect1,
newElementWith(h.elements[1], { isDeleted: true }),
]),
commitToStore: true,
});
const undoAction = createUndoAction(h.history);
// noop
h.app.actionManager.executeAction(undoAction);
await waitFor(() => {
expect(h.elements).toEqual([expect.objectContaining({ id: "A" })]);
expect(API.getStateHistory().length).toBe(1);
expect(API.getUndoStack().length).toBe(2);
expect(API.getSnapshot()).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: true }),
]);
expect(h.elements).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: true }),
]);
});
// one form of force deletion happens when starting the collab, not to sync potentially sensitive data into the server
window.collab.startCollaboration(null);
await waitFor(() => {
expect(API.getUndoStack().length).toBe(2);
// we never delete from the local snapshot as it is used for correct diff calculation
expect(API.getSnapshot()).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: true }),
]);
expect(h.elements).toEqual([expect.objectContaining(rect1Props)]);
});
const undoAction = createUndoAction(h.history, h.store);
act(() => h.app.actionManager.executeAction(undoAction));
// with explicit undo (as addition) we expect our item to be restored from the snapshot!
await waitFor(() => {
expect(API.getUndoStack().length).toBe(1);
expect(API.getSnapshot()).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: false }),
]);
expect(h.elements).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: false }),
]);
});
// simulate force deleting the element remotely
updateSceneData({
elements: syncInvalidIndices([rect1]),
});
await waitFor(() => {
expect(API.getUndoStack().length).toBe(1);
expect(API.getRedoStack().length).toBe(1);
expect(API.getSnapshot()).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: true }),
]);
expect(h.elements).toEqual([expect.objectContaining(rect1Props)]);
});
const redoAction = createRedoAction(h.history, h.store);
act(() => h.app.actionManager.executeAction(redoAction));
// with explicit redo (as removal) we again restore the element from the snapshot!
await waitFor(() => {
expect(API.getUndoStack().length).toBe(2);
expect(API.getRedoStack().length).toBe(0);
expect(API.getSnapshot()).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: true }),
]);
expect(h.elements).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: true }),
]);
});
act(() => h.app.actionManager.executeAction(undoAction));
// simulate local update
updateSceneData({
elements: syncInvalidIndices([
h.elements[0],
newElementWith(h.elements[1], { x: 100 }),
]),
commitToStore: true,
});
await waitFor(() => {
expect(API.getUndoStack().length).toBe(2);
expect(API.getRedoStack().length).toBe(0);
expect(API.getSnapshot()).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: false, x: 100 }),
]);
expect(h.elements).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: false, x: 100 }),
]);
});
act(() => h.app.actionManager.executeAction(undoAction));
// we expect to iterate the stack to the first visible change
await waitFor(() => {
expect(API.getUndoStack().length).toBe(1);
expect(API.getRedoStack().length).toBe(1);
expect(API.getSnapshot()).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: false, x: 0 }),
]);
expect(h.elements).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: false, x: 0 }),
]);
});
// simulate force deleting the element remotely
updateSceneData({
elements: syncInvalidIndices([rect1]),
});
// snapshot was correctly updated and marked the element as deleted
await waitFor(() => {
expect(API.getUndoStack().length).toBe(1);
expect(API.getRedoStack().length).toBe(1);
expect(API.getSnapshot()).toEqual([
expect.objectContaining(rect1Props),
expect.objectContaining({ ...rect2Props, isDeleted: true, x: 0 }),
]);
expect(h.elements).toEqual([expect.objectContaining(rect1Props)]);
});
act(() => h.app.actionManager.executeAction(redoAction));
// with explicit redo (as update) we again restored the element from the snapshot!
await waitFor(() => {
expect(API.getUndoStack().length).toBe(2);
expect(API.getRedoStack().length).toBe(0);
expect(API.getSnapshot()).toEqual([
expect.objectContaining({ id: "A", isDeleted: false }),
expect.objectContaining({ id: "B", isDeleted: true, x: 100 }),
]);
expect(h.history.isRedoStackEmpty).toBeTruthy();
expect(h.elements).toEqual([
expect.objectContaining({ id: "A", isDeleted: false }),
expect.objectContaining({ id: "B", isDeleted: true, x: 100 }),
]);
});
});
});