Fast & Furious (#655)

* [WIP] Fast & Furious

* ensure we translate before scaling

* implement canvas caching for rest of elements

* remove unnecessary ts-ignore

* fix for devicePixelRatio

* initialize missing element props on restore

* factor out canvas padding

* remove unnecessary filtering

* simplify renderElement

* regenerate canvas on prop changes

* revert swapping shape resetting with canvas

* fix blurry rendering

* apply devicePixelRatio when clearing canvas

* improve blurriness; fix arrow canvas offset

* revert canvas clearing changes in anticipation of merge

* normalize scrollX/Y on update

* fix getDerivedStateFromProps

* swap derivedState for type brands

* tweak types

* remove renderScene offsets

* move selection element translations to renderElement

* dry out canvas zoom transformations

* fix padding offset

* Render cached canvas based on the zoom level

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
This commit is contained in:
Christopher Chedeau 2020-02-19 08:25:01 -08:00 committed by GitHub
parent d39c7d4421
commit 5256096d76
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13 changed files with 269 additions and 114 deletions

View file

@ -1,18 +1,111 @@
import { ExcalidrawElement } from "../element/types";
import { ExcalidrawElement, ExcalidrawTextElement } from "../element/types";
import { isTextElement } from "../element/typeChecks";
import { getDiamondPoints, getArrowPoints } from "../element/bounds";
import {
getDiamondPoints,
getArrowPoints,
getElementAbsoluteCoords,
} from "../element/bounds";
import { RoughCanvas } from "roughjs/bin/canvas";
import { Drawable } from "roughjs/bin/core";
import { Point } from "roughjs/bin/geometry";
import { RoughSVG } from "roughjs/bin/svg";
import { RoughGenerator } from "roughjs/bin/generator";
import { SVG_NS } from "../utils";
import { SceneState } from "../scene/types";
import { SVG_NS, distance } from "../utils";
import rough from "roughjs/bin/rough";
const CANVAS_PADDING = 20;
function generateElementCanvas(element: ExcalidrawElement, zoom: number) {
const canvas = document.createElement("canvas");
var context = canvas.getContext("2d")!;
const isLinear = /\b(arrow|line)\b/.test(element.type);
if (isLinear) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
canvas.width =
distance(x1, x2) * window.devicePixelRatio * zoom + CANVAS_PADDING * 2;
canvas.height =
distance(y1, y2) * window.devicePixelRatio * zoom + CANVAS_PADDING * 2;
element.canvasOffsetX =
element.x > x1
? Math.floor(distance(element.x, x1)) * window.devicePixelRatio
: 0;
element.canvasOffsetY =
element.y > y1
? Math.floor(distance(element.y, y1)) * window.devicePixelRatio
: 0;
context.translate(
element.canvasOffsetX * zoom,
element.canvasOffsetY * zoom,
);
} else {
canvas.width =
element.width * window.devicePixelRatio * zoom + CANVAS_PADDING * 2;
canvas.height =
element.height * window.devicePixelRatio * zoom + CANVAS_PADDING * 2;
}
context.translate(CANVAS_PADDING, CANVAS_PADDING);
context.scale(window.devicePixelRatio * zoom, window.devicePixelRatio * zoom);
const rc = rough.canvas(canvas);
drawElementOnCanvas(element, rc, context);
element.canvas = canvas;
element.canvasZoom = zoom;
context.translate(-CANVAS_PADDING, -CANVAS_PADDING);
}
function drawElementOnCanvas(
element: ExcalidrawElement,
rc: RoughCanvas,
context: CanvasRenderingContext2D,
) {
context.globalAlpha = element.opacity / 100;
switch (element.type) {
case "rectangle":
case "diamond":
case "ellipse": {
rc.draw(element.shape as Drawable);
break;
}
case "arrow":
case "line": {
(element.shape as Drawable[]).forEach(shape => rc.draw(shape));
break;
}
default: {
if (isTextElement(element)) {
const font = context.font;
context.font = element.font;
const fillStyle = context.fillStyle;
context.fillStyle = element.strokeColor;
// Canvas does not support multiline text by default
const lines = element.text.replace(/\r\n?/g, "\n").split("\n");
const lineHeight = element.height / lines.length;
const offset = element.height - element.baseline;
for (let i = 0; i < lines.length; i++) {
context.fillText(lines[i], 0, (i + 1) * lineHeight - offset);
}
context.fillStyle = fillStyle;
context.font = font;
} else {
throw new Error(`Unimplemented type ${element.type}`);
}
}
}
context.globalAlpha = 1;
}
function generateElement(
element: ExcalidrawElement,
generator: RoughGenerator,
sceneState?: SceneState,
) {
if (!element.shape) {
element.canvas = null;
switch (element.type) {
case "rectangle":
element.shape = generator.rectangle(
@ -32,6 +125,7 @@ function generateElement(
seed: element.seed,
},
);
break;
case "diamond": {
const [
@ -115,18 +209,64 @@ function generateElement(
}
break;
}
case "text": {
// just to ensure we don't regenerate element.canvas on rerenders
element.shape = [];
break;
}
}
}
const zoom = sceneState ? sceneState.zoom : 1;
if (!element.canvas || element.canvasZoom !== zoom) {
generateElementCanvas(element, zoom);
}
}
function drawElementFromCanvas(
element: ExcalidrawElement | ExcalidrawTextElement,
rc: RoughCanvas,
context: CanvasRenderingContext2D,
sceneState: SceneState,
) {
context.scale(1 / window.devicePixelRatio, 1 / window.devicePixelRatio);
context.translate(
-CANVAS_PADDING / sceneState.zoom,
-CANVAS_PADDING / sceneState.zoom,
);
context.drawImage(
element.canvas!,
Math.floor(
-element.canvasOffsetX +
(Math.floor(element.x) + sceneState.scrollX) * window.devicePixelRatio,
),
Math.floor(
-element.canvasOffsetY +
(Math.floor(element.y) + sceneState.scrollY) * window.devicePixelRatio,
),
element.canvas!.width / sceneState.zoom,
element.canvas!.height / sceneState.zoom,
);
context.translate(
CANVAS_PADDING / sceneState.zoom,
CANVAS_PADDING / sceneState.zoom,
);
context.scale(window.devicePixelRatio, window.devicePixelRatio);
}
export function renderElement(
element: ExcalidrawElement,
rc: RoughCanvas,
context: CanvasRenderingContext2D,
renderOptimizations: boolean,
sceneState: SceneState,
) {
const generator = rc.generator;
switch (element.type) {
case "selection": {
context.translate(
element.x + sceneState.scrollX,
element.y + sceneState.scrollY,
);
const fillStyle = context.fillStyle;
context.fillStyle = "rgba(0, 0, 255, 0.10)";
context.fillRect(0, 0, element.width, element.height);
@ -136,39 +276,24 @@ export function renderElement(
case "rectangle":
case "diamond":
case "ellipse":
generateElement(element, generator);
context.globalAlpha = element.opacity / 100;
rc.draw(element.shape as Drawable);
context.globalAlpha = 1;
break;
case "line":
case "arrow": {
generateElement(element, generator);
context.globalAlpha = element.opacity / 100;
(element.shape as Drawable[]).forEach(shape => rc.draw(shape));
context.globalAlpha = 1;
case "arrow":
case "text": {
generateElement(element, generator, sceneState);
if (renderOptimizations) {
drawElementFromCanvas(element, rc, context, sceneState);
} else {
const offsetX = Math.floor(element.x + sceneState.scrollX);
const offsetY = Math.floor(element.y + sceneState.scrollY);
context.translate(offsetX, offsetY);
drawElementOnCanvas(element, rc, context);
context.translate(-offsetX, -offsetY);
}
break;
}
default: {
if (isTextElement(element)) {
context.globalAlpha = element.opacity / 100;
const font = context.font;
context.font = element.font;
const fillStyle = context.fillStyle;
context.fillStyle = element.strokeColor;
// Canvas does not support multiline text by default
const lines = element.text.replace(/\r\n?/g, "\n").split("\n");
const lineHeight = element.height / lines.length;
const offset = element.height - element.baseline;
for (let i = 0; i < lines.length; i++) {
context.fillText(lines[i], 0, (i + 1) * lineHeight - offset);
}
context.fillStyle = fillStyle;
context.font = font;
context.globalAlpha = 1;
} else {
throw new Error(`Unimplemented type ${element.type}`);
}
throw new Error(`Unimplemented type ${element.type}`);
}
}
}

View file

@ -1,6 +1,7 @@
import { RoughCanvas } from "roughjs/bin/canvas";
import { RoughSVG } from "roughjs/bin/svg";
import { FlooredNumber } from "../types";
import { ExcalidrawElement } from "../element/types";
import { getElementAbsoluteCoords, handlerRectangles } from "../element";
@ -24,28 +25,22 @@ export function renderScene(
sceneState: SceneState,
// extra options, currently passed by export helper
{
offsetX,
offsetY,
renderScrollbars = true,
renderSelection = true,
// Whether to employ render optimizations to improve performance.
// Should not be turned on for export operations and similar, because it
// doesn't guarantee pixel-perfect output.
renderOptimizations = false,
}: {
offsetX?: number;
offsetY?: number;
renderScrollbars?: boolean;
renderSelection?: boolean;
renderOptimizations?: boolean;
} = {},
): boolean {
if (!canvas) {
return false;
}
// Use offsets insteads of scrolls if available
sceneState = {
...sceneState,
scrollX: typeof offsetX === "number" ? offsetX : sceneState.scrollX,
scrollY: typeof offsetY === "number" ? offsetY : sceneState.scrollY,
};
const context = canvas.getContext("2d")!;
// Get initial scale transform as reference for later usage
@ -57,8 +52,11 @@ export function renderScene(
const normalizedCanvasHeight =
canvas.height / getContextTransformScaleY(initialContextTransform);
// Handle zoom scaling
function scaleContextToZoom() {
const zoomTranslation = getZoomTranslation(canvas, sceneState.zoom);
function applyZoom(context: CanvasRenderingContext2D): void {
context.save();
// Handle zoom scaling
context.setTransform(
getContextTransformScaleX(initialContextTransform) * sceneState.zoom,
0,
@ -67,11 +65,7 @@ export function renderScene(
getContextTransformTranslateX(context.getTransform()),
getContextTransformTranslateY(context.getTransform()),
);
}
// Handle zoom translation
const zoomTranslation = getZoomTranslation(canvas, sceneState.zoom);
function translateContextToZoom() {
// Handle zoom translation
context.setTransform(
getContextTransformScaleX(context.getTransform()),
0,
@ -83,6 +77,9 @@ export function renderScene(
zoomTranslation.y,
);
}
function resetZoom(context: CanvasRenderingContext2D): void {
context.restore();
}
// Paint background
context.save();
@ -111,27 +108,23 @@ export function renderScene(
),
);
context.save();
scaleContextToZoom();
translateContextToZoom();
context.translate(sceneState.scrollX, sceneState.scrollY);
applyZoom(context);
visibleElements.forEach(element => {
context.save();
context.translate(element.x, element.y);
renderElement(element, rc, context);
context.restore();
renderElement(element, rc, context, renderOptimizations, sceneState);
});
context.restore();
resetZoom(context);
// Pain selection element
if (selectionElement) {
context.save();
scaleContextToZoom();
translateContextToZoom();
context.translate(sceneState.scrollX, sceneState.scrollY);
context.translate(selectionElement.x, selectionElement.y);
renderElement(selectionElement, rc, context);
context.restore();
applyZoom(context);
renderElement(
selectionElement,
rc,
context,
renderOptimizations,
sceneState,
);
resetZoom(context);
}
// Pain selected elements
@ -139,9 +132,7 @@ export function renderScene(
const selectedElements = getSelectedElements(elements);
const dashledLinePadding = 4 / sceneState.zoom;
context.save();
scaleContextToZoom();
translateContextToZoom();
applyZoom(context);
context.translate(sceneState.scrollX, sceneState.scrollY);
selectedElements.forEach(element => {
const [
@ -164,13 +155,11 @@ export function renderScene(
);
context.setLineDash(initialLineDash);
});
context.restore();
resetZoom(context);
// Paint resize handlers
if (selectedElements.length === 1 && selectedElements[0].type !== "text") {
context.save();
scaleContextToZoom();
translateContextToZoom();
applyZoom(context);
context.translate(sceneState.scrollX, sceneState.scrollY);
const handlers = handlerRectangles(selectedElements[0], sceneState.zoom);
Object.values(handlers)
@ -178,8 +167,10 @@ export function renderScene(
.forEach(handler => {
context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
});
context.restore();
resetZoom(context);
}
return visibleElements.length > 0;
}
// Paint scrollbars
@ -221,8 +212,8 @@ function isVisibleElement(
scrollY,
zoom,
}: {
scrollX: number;
scrollY: number;
scrollX: FlooredNumber;
scrollY: FlooredNumber;
zoom: number;
},
) {