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Add IDs to elements (#236)
* Add IDs to elements - Move round rect function within the renderer * Generate IDs using nanoid * If element ID does not exist, add the ID during restoration
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6 changed files with 21 additions and 1 deletions
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@ -1,4 +1,5 @@
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import { randomSeed } from "../random";
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import nanoid from "nanoid";
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export function newElement(
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type: string,
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@ -14,6 +15,7 @@ export function newElement(
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height = 0
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) {
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const element = {
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id: nanoid(),
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type,
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x,
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y,
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@ -3,7 +3,7 @@ import { RoughCanvas } from "roughjs/bin/canvas";
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import { ExcalidrawElement } from "../element/types";
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import { getElementAbsoluteCoords, handlerRectangles } from "../element";
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import { roundRect } from "../scene/roundRect";
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import { roundRect } from "./roundRect";
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import { SceneState } from "../scene/types";
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import {
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getScrollBars,
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@ -6,6 +6,7 @@ import { getElementAbsoluteCoords } from "../element";
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import { renderScene } from "../renderer";
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import { AppState } from "../types";
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import nanoid from "nanoid";
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const LOCAL_STORAGE_KEY = "excalidraw";
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const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
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@ -143,6 +144,7 @@ function restore(
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: savedElements)
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);
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elements.forEach((element: ExcalidrawElement) => {
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element.id = element.id || nanoid();
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element.fillStyle = element.fillStyle || "hachure";
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element.strokeWidth = element.strokeWidth || 1;
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element.roughness = element.roughness || 1;
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