fix: remove scene from getElementAbsoluteCoords and dependent functions and use elementsMap (#7663)

* fix: remove scene from getElementAbsoluteCoords and dependent functions and use elementsMap

* lint

* fix

* use non deleted elements where possible

* use non deleted elements map in actions

* pass elementsMap instead of array to elementOverlapsWithFrame

* lint

* fix

* pass elementsMap to getElementsCorners

* pass elementsMap to getEligibleElementsForBinding

* pass elementsMap in bindOrUnbindSelectedElements and unbindLinearElements

* pass elementsMap in elementsAreInFrameBounds,elementOverlapsWithFrame,isCursorInFrame,getElementsInResizingFrame

* pass elementsMap in getElementsWithinSelection, getElementsCompletelyInFrame, isElementContainingFrame, getElementsInNewFrame

* pass elementsMap to getElementWithTransformHandleType

* pass elementsMap to getVisibleGaps, getMaximumGroups,getReferenceSnapPoints,snapDraggedElements

* lint

* pass elementsMap to bindTextToShapeAfterDuplication,bindLinearElementToElement,getTextBindableContainerAtPosition

* revert changes for bindTextToShapeAfterDuplication
This commit is contained in:
Aakansha Doshi 2024-02-16 11:35:01 +05:30 committed by GitHub
parent 73bf50e8a8
commit 47f87f4ecb
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36 changed files with 779 additions and 270 deletions

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@ -13,6 +13,7 @@ import {
import { UI, Pointer, Keyboard } from "./helpers/ui";
import { KEYS } from "../keys";
import { vi } from "vitest";
import { arrayToMap } from "../utils";
// Unmount ReactDOM from root
ReactDOM.unmountComponentAtNode(document.getElementById("root")!);
@ -75,12 +76,13 @@ describe("move element", () => {
const rectA = UI.createElement("rectangle", { size: 100 });
const rectB = UI.createElement("rectangle", { x: 200, y: 0, size: 300 });
const line = UI.createElement("line", { x: 110, y: 50, size: 80 });
const elementsMap = arrayToMap(h.elements);
// bind line to two rectangles
bindOrUnbindLinearElement(
line.get() as NonDeleted<ExcalidrawLinearElement>,
rectA.get() as ExcalidrawRectangleElement,
rectB.get() as ExcalidrawRectangleElement,
elementsMap,
);
// select the second rectangles