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refactor: separate elements logic into a standalone package (#9285)
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372 changed files with 3466 additions and 2466 deletions
236
packages/element/src/sizeHelpers.ts
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236
packages/element/src/sizeHelpers.ts
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import {
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SHIFT_LOCKING_ANGLE,
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viewportCoordsToSceneCoords,
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} from "@excalidraw/common";
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import type { AppState, Offsets, Zoom } from "@excalidraw/excalidraw/types";
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import { getCommonBounds, getElementBounds } from "./bounds";
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import { mutateElement } from "./mutateElement";
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import { isFreeDrawElement, isLinearElement } from "./typeChecks";
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import type { ElementsMap, ExcalidrawElement } from "./types";
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// TODO: remove invisible elements consistently actions, so that invisible elements are not recorded by the store, exported, broadcasted or persisted
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// - perhaps could be as part of a standalone 'cleanup' action, in addition to 'finalize'
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// - could also be part of `_clearElements`
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export const isInvisiblySmallElement = (
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element: ExcalidrawElement,
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): boolean => {
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if (isLinearElement(element) || isFreeDrawElement(element)) {
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return element.points.length < 2;
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}
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return element.width === 0 && element.height === 0;
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};
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export const isElementInViewport = (
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element: ExcalidrawElement,
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width: number,
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height: number,
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viewTransformations: {
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zoom: Zoom;
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offsetLeft: number;
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offsetTop: number;
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scrollX: number;
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scrollY: number;
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},
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elementsMap: ElementsMap,
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) => {
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const [x1, y1, x2, y2] = getElementBounds(element, elementsMap); // scene coordinates
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const topLeftSceneCoords = viewportCoordsToSceneCoords(
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{
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clientX: viewTransformations.offsetLeft,
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clientY: viewTransformations.offsetTop,
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},
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viewTransformations,
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);
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const bottomRightSceneCoords = viewportCoordsToSceneCoords(
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{
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clientX: viewTransformations.offsetLeft + width,
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clientY: viewTransformations.offsetTop + height,
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},
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viewTransformations,
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);
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return (
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topLeftSceneCoords.x <= x2 &&
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topLeftSceneCoords.y <= y2 &&
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bottomRightSceneCoords.x >= x1 &&
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bottomRightSceneCoords.y >= y1
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);
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};
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export const isElementCompletelyInViewport = (
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elements: ExcalidrawElement[],
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width: number,
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height: number,
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viewTransformations: {
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zoom: Zoom;
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offsetLeft: number;
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offsetTop: number;
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scrollX: number;
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scrollY: number;
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},
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elementsMap: ElementsMap,
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padding?: Offsets,
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) => {
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const [x1, y1, x2, y2] = getCommonBounds(elements, elementsMap); // scene coordinates
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const topLeftSceneCoords = viewportCoordsToSceneCoords(
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{
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clientX: viewTransformations.offsetLeft + (padding?.left || 0),
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clientY: viewTransformations.offsetTop + (padding?.top || 0),
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},
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viewTransformations,
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);
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const bottomRightSceneCoords = viewportCoordsToSceneCoords(
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{
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clientX: viewTransformations.offsetLeft + width - (padding?.right || 0),
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clientY: viewTransformations.offsetTop + height - (padding?.bottom || 0),
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},
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viewTransformations,
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);
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return (
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x1 >= topLeftSceneCoords.x &&
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y1 >= topLeftSceneCoords.y &&
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x2 <= bottomRightSceneCoords.x &&
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y2 <= bottomRightSceneCoords.y
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);
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};
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/**
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* Makes a perfect shape or diagonal/horizontal/vertical line
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*/
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export const getPerfectElementSize = (
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elementType: AppState["activeTool"]["type"],
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width: number,
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height: number,
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): { width: number; height: number } => {
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const absWidth = Math.abs(width);
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const absHeight = Math.abs(height);
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if (
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elementType === "line" ||
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elementType === "arrow" ||
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elementType === "freedraw"
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) {
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const lockedAngle =
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Math.round(Math.atan(absHeight / absWidth) / SHIFT_LOCKING_ANGLE) *
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SHIFT_LOCKING_ANGLE;
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if (lockedAngle === 0) {
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height = 0;
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} else if (lockedAngle === Math.PI / 2) {
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width = 0;
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} else {
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height = absWidth * Math.tan(lockedAngle) * Math.sign(height) || height;
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}
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} else if (elementType !== "selection") {
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height = absWidth * Math.sign(height);
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}
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return { width, height };
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};
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export const getLockedLinearCursorAlignSize = (
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originX: number,
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originY: number,
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x: number,
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y: number,
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) => {
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let width = x - originX;
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let height = y - originY;
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const lockedAngle =
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Math.round(Math.atan(height / width) / SHIFT_LOCKING_ANGLE) *
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SHIFT_LOCKING_ANGLE;
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if (lockedAngle === 0) {
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height = 0;
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} else if (lockedAngle === Math.PI / 2) {
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width = 0;
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} else {
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// locked angle line, y = mx + b => mx - y + b = 0
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const a1 = Math.tan(lockedAngle);
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const b1 = -1;
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const c1 = originY - a1 * originX;
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// line through cursor, perpendicular to locked angle line
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const a2 = -1 / a1;
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const b2 = -1;
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const c2 = y - a2 * x;
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// intersection of the two lines above
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const intersectX = (b1 * c2 - b2 * c1) / (a1 * b2 - a2 * b1);
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const intersectY = (c1 * a2 - c2 * a1) / (a1 * b2 - a2 * b1);
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// delta
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width = intersectX - originX;
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height = intersectY - originY;
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}
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return { width, height };
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};
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export const resizePerfectLineForNWHandler = (
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element: ExcalidrawElement,
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x: number,
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y: number,
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) => {
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const anchorX = element.x + element.width;
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const anchorY = element.y + element.height;
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const distanceToAnchorX = x - anchorX;
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const distanceToAnchorY = y - anchorY;
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if (Math.abs(distanceToAnchorX) < Math.abs(distanceToAnchorY) / 2) {
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mutateElement(element, {
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x: anchorX,
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width: 0,
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y,
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height: -distanceToAnchorY,
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});
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} else if (Math.abs(distanceToAnchorY) < Math.abs(element.width) / 2) {
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mutateElement(element, {
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y: anchorY,
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height: 0,
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});
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} else {
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const nextHeight =
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Math.sign(distanceToAnchorY) *
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Math.sign(distanceToAnchorX) *
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element.width;
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mutateElement(element, {
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x,
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y: anchorY - nextHeight,
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width: -distanceToAnchorX,
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height: nextHeight,
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});
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}
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};
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export const getNormalizedDimensions = (
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element: Pick<ExcalidrawElement, "width" | "height" | "x" | "y">,
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): {
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width: ExcalidrawElement["width"];
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height: ExcalidrawElement["height"];
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x: ExcalidrawElement["x"];
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y: ExcalidrawElement["y"];
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} => {
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const ret = {
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width: element.width,
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height: element.height,
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x: element.x,
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y: element.y,
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};
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if (element.width < 0) {
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const nextWidth = Math.abs(element.width);
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ret.width = nextWidth;
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ret.x = element.x - nextWidth;
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}
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if (element.height < 0) {
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const nextHeight = Math.abs(element.height);
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ret.height = nextHeight;
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ret.y = element.y - nextHeight;
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}
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return ret;
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};
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