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refactor: separate elements logic into a standalone package (#9285)
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372 changed files with 3466 additions and 2466 deletions
127
packages/element/src/distance.ts
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127
packages/element/src/distance.ts
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import {
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curvePointDistance,
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distanceToLineSegment,
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pointFrom,
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pointRotateRads,
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} from "@excalidraw/math";
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import { ellipse, ellipseDistanceFromPoint } from "@excalidraw/math/ellipse";
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import type { GlobalPoint, Radians } from "@excalidraw/math";
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import {
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deconstructDiamondElement,
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deconstructRectanguloidElement,
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} from "./utils";
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import type {
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ExcalidrawBindableElement,
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ExcalidrawDiamondElement,
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ExcalidrawEllipseElement,
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ExcalidrawRectanguloidElement,
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} from "./types";
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export const distanceToBindableElement = (
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element: ExcalidrawBindableElement,
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p: GlobalPoint,
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): number => {
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switch (element.type) {
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case "rectangle":
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case "image":
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case "text":
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case "iframe":
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case "embeddable":
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case "frame":
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case "magicframe":
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return distanceToRectanguloidElement(element, p);
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case "diamond":
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return distanceToDiamondElement(element, p);
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case "ellipse":
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return distanceToEllipseElement(element, p);
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}
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};
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/**
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* Returns the distance of a point and the provided rectangular-shaped element,
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* accounting for roundness and rotation
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*
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* @param element The rectanguloid element
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* @param p The point to consider
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* @returns The eucledian distance to the outline of the rectanguloid element
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*/
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const distanceToRectanguloidElement = (
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element: ExcalidrawRectanguloidElement,
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p: GlobalPoint,
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) => {
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const center = pointFrom<GlobalPoint>(
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element.x + element.width / 2,
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element.y + element.height / 2,
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);
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// To emulate a rotated rectangle we rotate the point in the inverse angle
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// instead. It's all the same distance-wise.
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const rotatedPoint = pointRotateRads(p, center, -element.angle as Radians);
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// Get the element's building components we can test against
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const [sides, corners] = deconstructRectanguloidElement(element);
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return Math.min(
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...sides.map((s) => distanceToLineSegment(rotatedPoint, s)),
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...corners
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.map((a) => curvePointDistance(a, rotatedPoint))
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.filter((d): d is number => d !== null),
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);
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};
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/**
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* Returns the distance of a point and the provided diamond element, accounting
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* for roundness and rotation
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*
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* @param element The diamond element
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* @param p The point to consider
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* @returns The eucledian distance to the outline of the diamond
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*/
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const distanceToDiamondElement = (
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element: ExcalidrawDiamondElement,
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p: GlobalPoint,
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): number => {
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const center = pointFrom<GlobalPoint>(
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element.x + element.width / 2,
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element.y + element.height / 2,
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);
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// Rotate the point to the inverse direction to simulate the rotated diamond
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// points. It's all the same distance-wise.
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const rotatedPoint = pointRotateRads(p, center, -element.angle as Radians);
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const [sides, curves] = deconstructDiamondElement(element);
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return Math.min(
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...sides.map((s) => distanceToLineSegment(rotatedPoint, s)),
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...curves
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.map((a) => curvePointDistance(a, rotatedPoint))
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.filter((d): d is number => d !== null),
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);
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};
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/**
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* Returns the distance of a point and the provided ellipse element, accounting
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* for roundness and rotation
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*
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* @param element The ellipse element
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* @param p The point to consider
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* @returns The eucledian distance to the outline of the ellipse
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*/
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const distanceToEllipseElement = (
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element: ExcalidrawEllipseElement,
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p: GlobalPoint,
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): number => {
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const center = pointFrom(
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element.x + element.width / 2,
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element.y + element.height / 2,
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);
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return ellipseDistanceFromPoint(
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// Instead of rotating the ellipse, rotate the point to the inverse angle
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pointRotateRads(p, center, -element.angle as Radians),
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ellipse(center, element.width / 2, element.height / 2),
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);
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};
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