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generate2DShape but don't draw
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1 changed files with 4 additions and 4 deletions
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@ -221,14 +221,14 @@ const drawElementOnCanvas = (
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context.fillStyle = element.strokeColor;
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const path = getFreeDrawPath2D(element) as Path2D;
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/*const fillShape = getShapeForElement(element);
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const fillShape = getShapeForElement(element);
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if (fillShape) {
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if (fillShape && path) {
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rc.draw(fillShape);
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}*/
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}
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context.fillStyle = element.strokeColor;
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context.fill(path);
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//context.fill(path);
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context.restore();
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break;
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