+ convertToExcalidrawElements(elements:{" "} + + ExcalidrawElementSkeleton + + ) ++ +**_How to use_** + +```js +import { convertToExcalidrawElements } from "@excalidraw/excalidraw"; +``` + +This function converts the Excalidraw Element Skeleton to excalidraw elements which could be then rendered on the canvas. Hence calling this function is necessary before passing it to APIs like [`initialData`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/initialdata), [`updateScene`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/ref#updatescene) if you are using the Skeleton API + +## Supported Features + +### Rectangle, Ellipse, and Diamond + +To create these shapes you need to pass its `type` and `x` and `y` coordinates for position. The rest of the attributes are optional_. + +For the Skeleton API to work, `convertToExcalidrawElements` needs to be called before passing it to Excalidraw Component via initialData, updateScene or any such API. + +```jsx live +function App() { + const elements = convertToExcalidrawElements([ + { + type: "rectangle", + x: 100, + y: 250, + }, + { + type: "ellipse", + x: 250, + y: 250, + }, + { + type: "diamond", + x: 380, + y: 250, + }, + ]); + return ( +
custom Sidebar Content
-- (element: NonDeleted<ExcalidrawEmbeddableElement>, appState: AppState) => JSX.Element | null + (element: NonDeleted<ExcalidrawEmbeddableElement>, appState:{" "} + + AppState + + ) => JSX.Element | nullAllows you to replace the renderer for embeddable elements (which renders `