Revert "Feature: Multi Point Arrows (#338)" (#634)

This reverts commit 16263e942b.
This commit is contained in:
David Luzar 2020-01-31 18:56:55 +01:00 committed by GitHub
parent 16263e942b
commit 3d2e59bfed
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19 changed files with 130 additions and 789 deletions

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@ -1,16 +1,11 @@
import { ExcalidrawElement } from "./types";
import { rotate } from "../math";
import { Drawable } from "roughjs/bin/core";
import { Point } from "roughjs/bin/geometry";
// If the element is created from right to left, the width is going to be negative
// This set of functions retrieves the absolute position of the 4 points.
// We can't just always normalize it since we need to remember the fact that an arrow
// is pointing left or right.
export function getElementAbsoluteCoords(element: ExcalidrawElement) {
if (element.type === "arrow") {
return getArrowAbsoluteBounds(element);
}
return [
element.width >= 0 ? element.x : element.x + element.width, // x1
element.height >= 0 ? element.y : element.y + element.height, // y1
@ -34,95 +29,11 @@ export function getDiamondPoints(element: ExcalidrawElement) {
return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
}
export function getArrowAbsoluteBounds(element: ExcalidrawElement) {
if (element.points.length < 2 || !element.shape) {
const { minX, minY, maxX, maxY } = element.points.reduce(
(limits, [x, y]) => {
limits.minY = Math.min(limits.minY, y);
limits.minX = Math.min(limits.minX, x);
limits.maxX = Math.max(limits.maxX, x);
limits.maxY = Math.max(limits.maxY, y);
return limits;
},
{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
}
const shape = element.shape as Drawable[];
const ops = shape[1].sets[0].ops;
let currentP: Point = [0, 0];
const { minX, minY, maxX, maxY } = ops.reduce(
(limits, { op, data }) => {
// There are only four operation types:
// move, bcurveTo, lineTo, and curveTo
if (op === "move") {
// change starting point
currentP = data as Point;
// move operation does not draw anything; so, it always
// returns false
} else if (op === "bcurveTo") {
// create points from bezier curve
// bezier curve stores data as a flattened array of three positions
// [x1, y1, x2, y2, x3, y3]
const p1 = [data[0], data[1]] as Point;
const p2 = [data[2], data[3]] as Point;
const p3 = [data[4], data[5]] as Point;
const p0 = currentP;
currentP = p3;
const equation = (t: number, idx: number) =>
Math.pow(1 - t, 3) * p3[idx] +
3 * t * Math.pow(1 - t, 2) * p2[idx] +
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
let t = 0;
while (t <= 1.0) {
const x = equation(t, 0);
const y = equation(t, 1);
limits.minY = Math.min(limits.minY, y);
limits.minX = Math.min(limits.minX, x);
limits.maxX = Math.max(limits.maxX, x);
limits.maxY = Math.max(limits.maxY, y);
t += 0.1;
}
} else if (op === "lineTo") {
// TODO: Implement this
} else if (op === "qcurveTo") {
// TODO: Implement this
}
return limits;
},
{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
}
export function getArrowPoints(element: ExcalidrawElement) {
const points = element.points;
const [x1, y1] = points.length >= 2 ? points[points.length - 2] : [0, 0];
const [x2, y2] = points[points.length - 1];
const x1 = 0;
const y1 = 0;
const x2 = element.width;
const y2 = element.height;
const size = 30; // pixels
const distance = Math.hypot(x2 - x1, y2 - y1);
@ -135,7 +46,7 @@ export function getArrowPoints(element: ExcalidrawElement) {
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
return [x2, y2, x3, y3, x4, y4];
return [x1, y1, x2, y2, x3, y3, x4, y4];
}
export function getLinePoints(element: ExcalidrawElement) {