Change to move cursor on hover

This commit is contained in:
Guillermo Peralta Scura 2020-01-08 21:42:19 -03:00
parent 299e7e9099
commit 3765d59aac

View file

@ -98,6 +98,15 @@ let lastCanvasHeight = -1;
let lastMouseUp: ((e: any) => void) | null = null;
export function viewportCoordsToSceneCoords(
{ clientX, clientY }: { clientX: number; clientY: number },
{ scrollX, scrollY }: { scrollX: number; scrollY: number }
) {
const x = clientX - CANVAS_WINDOW_OFFSET_LEFT - scrollX;
const y = clientY - CANVAS_WINDOW_OFFSET_TOP - scrollY;
return { x, y };
}
export class App extends React.Component<{}, AppState> {
canvas: HTMLCanvasElement | null = null;
rc: RoughCanvas | null = null;
@ -611,9 +620,8 @@ export class App extends React.Component<{}, AppState> {
this.state.scrollY
);
const x =
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
const { x, y } = viewportCoordsToSceneCoords(e, this.state);
const element = newElement(
this.state.elementType,
x,
@ -655,7 +663,7 @@ export class App extends React.Component<{}, AppState> {
// If we click on something
if (hitElement) {
if (hitElement.isSelected) {
// If that element is not already selected, do nothing,
// If that element is already selected, do nothing,
// we're likely going to drag it
} else {
// We unselect every other elements unless shift is pressed
@ -932,9 +940,8 @@ export class App extends React.Component<{}, AppState> {
this.forceUpdate();
}}
onDoubleClick={e => {
const x =
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
const { x, y } = viewportCoordsToSceneCoords(e, this.state);
const elementAtPosition = getElementAtPosition(elements, x, y);
const element = newElement(
@ -1007,6 +1014,19 @@ export class App extends React.Component<{}, AppState> {
}
});
}}
onMouseMove={e => {
const hasDeselectedButton = Boolean(e.buttons);
if (hasDeselectedButton || this.state.elementType !== "selection") {
return;
}
const { x, y } = viewportCoordsToSceneCoords(e, this.state);
const hitElement = getElementAtPosition(elements, x, y);
if (hitElement) {
document.documentElement.style.cursor = `move`;
} else {
document.documentElement.style.cursor = ``;
}
}}
/>
</div>
);