mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Master merge
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
This commit is contained in:
parent
b4d8b04d9e
commit
336fa9d002
21 changed files with 189 additions and 157 deletions
|
@ -38,7 +38,7 @@ import { DEFAULT_CANVAS_BACKGROUND_PICKS } from "../colors";
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import type { ViewportBounds } from "../element/bounds";
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import { setCursor } from "../cursor";
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import { StoreAction } from "../store";
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import { clamp, point, roundToStep } from "../../math";
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import { clamp, pointFrom, roundToStep } from "../../math";
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export const actionChangeViewBackgroundColor = register({
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name: "changeViewBackgroundColor",
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@ -324,7 +324,7 @@ export const zoomToFitBounds = ({
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);
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const centerScroll = centerScrollOn({
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scenePoint: point(centerX, centerY),
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scenePoint: pointFrom(centerX, centerY),
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viewportDimensions: {
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width: appState.width,
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height: appState.height,
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@ -5,7 +5,7 @@ import type { AppState } from "./types";
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import { getSvgPathFromStroke, sceneCoordsToViewportCoords } from "./utils";
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import type App from "./components/App";
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import { SVG_NS } from "./constants";
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import { point } from "../math";
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import { pointFrom } from "../math";
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export interface Trail {
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start(container: SVGSVGElement): void;
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@ -136,7 +136,7 @@ export class AnimatedTrail implements Trail {
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private drawTrail(trail: LaserPointer, state: AppState): string {
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const stroke = trail
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.getStrokeOutline(trail.options.size / state.zoom.value)
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.map((p) => sceneCoordsToViewportCoords(point(p[0], p[1]), state));
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.map((p) => sceneCoordsToViewportCoords(pointFrom(p[0], p[1]), state));
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return getSvgPathFromStroke(stroke, true);
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}
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@ -15,7 +15,7 @@ import type {
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} from "../../element/types";
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import { isRenderThrottlingEnabled } from "../../reactUtils";
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import { renderInteractiveScene } from "../../renderer/interactiveScene";
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import { point } from "../../../math";
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import { pointFrom } from "../../../math";
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type InteractiveCanvasProps = {
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containerRef: React.RefObject<HTMLDivElement>;
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@ -104,7 +104,7 @@ const InteractiveCanvas = (props: InteractiveCanvasProps) => {
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remotePointerViewportCoords.set(
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socketId,
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sceneCoordsToViewportCoords(
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point(user.pointer.x, user.pointer.y),
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pointFrom(user.pointer.x, user.pointer.y),
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props.appState,
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),
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);
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@ -81,7 +81,7 @@ export const isPointHittingLink = (
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if (
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!isMobile &&
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appState.viewModeEnabled &&
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hitElementBoundingBox(point(x, y), element, elementsMap)
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hitElementBoundingBox(pointFrom(x, y), element, elementsMap)
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) {
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return true;
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}
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@ -5,7 +5,7 @@ import { getElementAbsoluteCoords } from ".";
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import { useExcalidrawAppState } from "../components/App";
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import "./ElementCanvasButtons.scss";
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import { point } from "../../math";
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import { pointFrom } from "../../math";
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const CONTAINER_PADDING = 5;
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@ -16,7 +16,7 @@ const getContainerCoords = (
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) => {
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const [x1, y1] = getElementAbsoluteCoords(element, elementsMap);
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const [viewportX, viewportY] = sceneCoordsToViewportCoords(
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point(x1 + element.width, y1),
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pointFrom(x1 + element.width, y1),
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appState,
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);
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const x = viewportX - appState.offsetLeft + 10;
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@ -2,7 +2,7 @@ import type { Drawable } from "roughjs/bin/core";
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import {
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degrees,
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degreesToRadians,
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point,
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pointFrom,
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pointFromArray,
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pointRotateRads,
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radians,
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@ -55,21 +55,21 @@ export const getArrowheadPoints = (
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invariant(data.length === 6, "Op data length is not 6");
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const p3 = point(data[4], data[5]);
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const p2 = point(data[2], data[3]);
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const p1 = point(data[0], data[1]);
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const p3 = pointFrom(data[4], data[5]);
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const p2 = pointFrom(data[2], data[3]);
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const p1 = pointFrom(data[0], data[1]);
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// We need to find p0 of the bezier curve.
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// It is typically the last point of the previous
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// curve; it can also be the position of moveTo operation.
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const prevOp = ops[index - 1];
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let p0 = point(0, 0);
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let p0 = pointFrom(0, 0);
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if (prevOp.op === "move") {
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const p = pointFromArray(prevOp.data);
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invariant(p != null, "Op data is not a point");
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p0 = p;
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} else if (prevOp.op === "bcurveTo") {
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p0 = point(prevOp.data[4], prevOp.data[5]);
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p0 = pointFrom(prevOp.data[4], prevOp.data[5]);
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}
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// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
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@ -135,13 +135,13 @@ export const getArrowheadPoints = (
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// Return points
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const [x3, y3] = pointRotateRads(
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point(xs, ys),
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point(x2, y2),
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pointFrom(xs, ys),
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pointFrom(x2, y2),
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radians((-angle * Math.PI) / 180),
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);
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const [x4, y4] = pointRotateRads(
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point(xs, ys),
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point(x2, y2),
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pointFrom(xs, ys),
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pointFrom(x2, y2),
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degreesToRadians(angle),
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);
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@ -154,8 +154,8 @@ export const getArrowheadPoints = (
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const [px, py] = element.points.length > 1 ? element.points[1] : [0, 0];
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[ox, oy] = pointRotateRads(
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point(x2 + minSize * 2, y2),
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point(x2, y2),
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pointFrom(x2 + minSize * 2, y2),
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pointFrom(x2, y2),
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radians(Math.atan2(py - y2, px - x2)),
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);
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} else {
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@ -165,8 +165,8 @@ export const getArrowheadPoints = (
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: [0, 0];
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[ox, oy] = pointRotateRads(
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point(x2 - minSize * 2, y2),
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point(x2, y2),
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pointFrom(x2 - minSize * 2, y2),
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pointFrom(x2, y2),
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radians(Math.atan2(y2 - py, x2 - px)),
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);
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}
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@ -227,7 +227,9 @@ export const intersectRectanguloidWithLine = (
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lineSegmentIntersectionPoints(line<GlobalPoint>(rotatedA, rotatedB), s),
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)
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.filter((x) => x != null)
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.map((j) => pointRotateRads<GlobalPoint>(j, center, element.angle));
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.map((j: GlobalPoint) =>
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pointRotateRads<GlobalPoint>(j, center, element.angle),
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);
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const cornerIntersections: GlobalPoint[] =
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roundness > 0
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? [
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@ -335,7 +337,9 @@ export const intersectDiamondWithLine = (
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)
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.filter((x) => x != null)
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// Rotate back intersection points
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.map((p) => pointRotateRads<GlobalPoint>(p, center, element.angle));
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.map((p: GlobalPoint) =>
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pointRotateRads<GlobalPoint>(p, center, element.angle),
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);
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const corners = arcs
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.flatMap((x) => arcLineInterceptPoints(x, line(rotatedA, rotatedB)))
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.filter((x) => x != null)
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@ -4,7 +4,7 @@ import {
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arcDistanceFromPoint,
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ellipse,
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ellipseDistanceFromPoint,
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point,
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pointFrom,
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pointRotateRads,
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radians,
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rectangle,
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@ -53,14 +53,14 @@ export const distanceToRectangleElement = (
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p: GlobalPoint,
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) => {
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const r = rectangle(
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point(element.x, element.y),
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point(element.x + element.width, element.y + element.height),
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pointFrom(element.x, element.y),
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pointFrom(element.x + element.width, element.y + element.height),
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);
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// To emulate a rotated rectangle we rotate the point in the inverse angle
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// instead. It's all the same distance-wise.
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const rotatedPoint = pointRotateRads(
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p,
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point(element.x + element.width / 2, element.y + element.height / 2),
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pointFrom(element.x + element.width / 2, element.y + element.height / 2),
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radians(-element.angle),
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);
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const roundness = getCornerRadius(
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@ -69,45 +69,45 @@ export const distanceToRectangleElement = (
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);
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const sideDistances = [
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segment(
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point(r[0][0] + roundness, r[0][1]),
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point(r[1][0] - roundness, r[0][1]),
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pointFrom(r[0][0] + roundness, r[0][1]),
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pointFrom(r[1][0] - roundness, r[0][1]),
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),
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segment(
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point(r[1][0], r[0][1] + roundness),
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point(r[1][0], r[1][1] - roundness),
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pointFrom(r[1][0], r[0][1] + roundness),
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pointFrom(r[1][0], r[1][1] - roundness),
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),
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segment(
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point(r[1][0] - roundness, r[1][1]),
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point(r[0][0] + roundness, r[1][1]),
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pointFrom(r[1][0] - roundness, r[1][1]),
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pointFrom(r[0][0] + roundness, r[1][1]),
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),
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segment(
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point(r[0][0], r[1][1] - roundness),
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point(r[0][0], r[0][1] + roundness),
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pointFrom(r[0][0], r[1][1] - roundness),
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pointFrom(r[0][0], r[0][1] + roundness),
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),
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].map((s) => segmentDistanceToPoint(rotatedPoint, s));
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const cornerDistances =
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roundness > 0
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? [
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arc(
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point(r[0][0] + roundness, r[0][1] + roundness),
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pointFrom(r[0][0] + roundness, r[0][1] + roundness),
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roundness,
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radians(Math.PI),
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radians((3 / 4) * Math.PI),
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),
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arc(
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point(r[1][0] - roundness, r[0][1] + roundness),
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pointFrom(r[1][0] - roundness, r[0][1] + roundness),
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roundness,
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radians((3 / 4) * Math.PI),
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radians(0),
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),
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arc(
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point(r[1][0] - roundness, r[1][1] - roundness),
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pointFrom(r[1][0] - roundness, r[1][1] - roundness),
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roundness,
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radians(0),
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radians((1 / 2) * Math.PI),
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),
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arc(
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point(r[0][0] + roundness, r[1][1] - roundness),
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pointFrom(r[0][0] + roundness, r[1][1] - roundness),
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roundness,
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radians((1 / 2) * Math.PI),
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radians(Math.PI),
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@ -132,7 +132,10 @@ export const distanceToDiamondElement = (
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): number => {
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const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
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getDiamondPoints(element);
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const center = point<GlobalPoint>((topX + bottomX) / 2, (topY + bottomY) / 2);
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const center = pointFrom<GlobalPoint>(
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(topX + bottomX) / 2,
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(topY + bottomY) / 2,
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);
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const verticalRadius = getCornerRadius(Math.abs(topX - leftX), element);
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const horizontalRadius = getCornerRadius(Math.abs(rightY - topY), element);
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@ -140,10 +143,10 @@ export const distanceToDiamondElement = (
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// points. It's all the same distance-wise.
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const rotatedPoint = pointRotateRads(p, center, radians(-element.angle));
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const [top, right, bottom, left]: GlobalPoint[] = [
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point(element.x + topX, element.y + topY),
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point(element.x + rightX, element.y + rightY),
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point(element.x + bottomX, element.y + bottomY),
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point(element.x + leftX, element.y + leftY),
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pointFrom(element.x + topX, element.y + topY),
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pointFrom(element.x + rightX, element.y + rightY),
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pointFrom(element.x + bottomX, element.y + bottomY),
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pointFrom(element.x + leftX, element.y + leftY),
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];
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const topRight = createDiamondSide(
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|
@ -198,7 +201,7 @@ export const distanceToEllipseElement = (
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element: ExcalidrawEllipseElement,
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p: GlobalPoint,
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): number => {
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const center = point(
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const center = pointFrom(
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element.x + element.width / 2,
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element.y + element.height / 2,
|
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);
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|
|
|
@ -5,7 +5,7 @@ import { SHIFT_LOCKING_ANGLE } from "../constants";
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import type { AppState, Offsets, Zoom } from "../types";
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import { getCommonBounds, getElementBounds } from "./bounds";
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import { viewportCoordsToSceneCoords } from "../utils";
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import { point } from "../../math";
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import { pointFrom } from "../../math";
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// TODO: remove invisible elements consistently actions, so that invisible elements are not recorded by the store, exported, broadcasted or persisted
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// - perhaps could be as part of a standalone 'cleanup' action, in addition to 'finalize'
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|
@ -34,11 +34,11 @@ export const isElementInViewport = (
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) => {
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const [x1, y1, x2, y2] = getElementBounds(element, elementsMap); // scene coordinates
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const topLeftSceneCoords = viewportCoordsToSceneCoords(
|
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point(viewTransformations.offsetLeft, viewTransformations.offsetTop),
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pointFrom(viewTransformations.offsetLeft, viewTransformations.offsetTop),
|
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viewTransformations,
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);
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const bottomRightSceneCoords = viewportCoordsToSceneCoords(
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point(
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pointFrom(
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viewTransformations.offsetLeft + width,
|
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viewTransformations.offsetTop + height,
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),
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|
@ -69,14 +69,14 @@ export const isElementCompletelyInViewport = (
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) => {
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const [x1, y1, x2, y2] = getCommonBounds(elements, elementsMap); // scene coordinates
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const topLeftSceneCoords = viewportCoordsToSceneCoords(
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point(
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pointFrom(
|
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viewTransformations.offsetLeft + (padding?.left || 0),
|
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viewTransformations.offsetTop + (padding?.top || 0),
|
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),
|
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viewTransformations,
|
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);
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const bottomRightSceneCoords = viewportCoordsToSceneCoords(
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point(
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pointFrom(
|
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viewTransformations.offsetLeft + width - (padding?.right || 0),
|
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viewTransformations.offsetTop + height - (padding?.bottom || 0),
|
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),
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|
|
|
@ -30,7 +30,7 @@ import {
|
|||
} from "./containerCache";
|
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import type { ExtractSetType } from "../utility-types";
|
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import type { GlobalPoint } from "../../math";
|
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import { point } from "../../math";
|
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import { pointFrom } from "../../math";
|
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|
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export const normalizeText = (text: string) => {
|
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return (
|
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|
@ -678,7 +678,7 @@ export const getContainerCenter = (
|
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elementsMap: ElementsMap,
|
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): GlobalPoint => {
|
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if (!isArrowElement(container)) {
|
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return point(
|
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return pointFrom(
|
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container.x + container.width / 2,
|
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container.y + container.height / 2,
|
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);
|
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|
@ -694,7 +694,7 @@ export const getContainerCenter = (
|
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container.points[index],
|
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elementsMap,
|
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);
|
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return point(midPoint[0], midPoint[1]);
|
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return pointFrom(midPoint[0], midPoint[1]);
|
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}
|
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const index = container.points.length / 2 - 1;
|
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let midSegmentMidpoint = LinearElementEditor.getEditorMidPoints(
|
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|
@ -711,7 +711,7 @@ export const getContainerCenter = (
|
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elementsMap,
|
||||
);
|
||||
}
|
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return point(midSegmentMidpoint[0], midSegmentMidpoint[1]);
|
||||
return pointFrom(midSegmentMidpoint[0], midSegmentMidpoint[1]);
|
||||
};
|
||||
|
||||
export const getContainerCoords = (container: NonDeletedExcalidrawElement) => {
|
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|
|
|
@ -11,16 +11,16 @@ import {
|
|||
tupleToCoors,
|
||||
viewportCoordsToSceneCoords,
|
||||
} from "../utils";
|
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import { point, type GlobalPoint } from "../../math";
|
||||
import { pointFrom, type GlobalPoint } from "../../math";
|
||||
|
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const isOutsideViewPort = (appState: AppState, cords: Array<number>) => {
|
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const [x1, y1, x2, y2] = cords;
|
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const [viewportX1, viewportY1] = sceneCoordsToViewportCoords(
|
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point(x1, y1),
|
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pointFrom(x1, y1),
|
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appState,
|
||||
);
|
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const [viewportX2, viewportY2] = sceneCoordsToViewportCoords(
|
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point(x2, y2),
|
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pointFrom(x2, y2),
|
||||
appState,
|
||||
);
|
||||
return (
|
||||
|
@ -77,7 +77,7 @@ export const calculateScrollCenter = (
|
|||
elements,
|
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tupleToCoors(
|
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viewportCoordsToSceneCoords(
|
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point(appState.scrollX, appState.scrollY),
|
||||
pointFrom(appState.scrollX, appState.scrollY),
|
||||
appState,
|
||||
),
|
||||
),
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|
@ -88,7 +88,7 @@ export const calculateScrollCenter = (
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const centerY = (y1 + y2) / 2;
|
||||
|
||||
return centerScrollOn({
|
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scenePoint: point(centerX, centerY),
|
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scenePoint: pointFrom(centerX, centerY),
|
||||
viewportDimensions: { width: appState.width, height: appState.height },
|
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zoom: appState.zoom,
|
||||
});
|
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|
|
|
@ -1,5 +1,5 @@
|
|||
import type { GlobalPoint, ViewportPoint } from "../math";
|
||||
import { average, point } from "../math";
|
||||
import { average, pointFrom } from "../math";
|
||||
import { COLOR_PALETTE } from "./colors";
|
||||
import type { EVENT } from "./constants";
|
||||
import {
|
||||
|
@ -436,7 +436,7 @@ export const viewportCoordsToSceneCoords = (
|
|||
const x = (clientX - offsetLeft) / zoom.value - scrollX;
|
||||
const y = (clientY - offsetTop) / zoom.value - scrollY;
|
||||
|
||||
return point<GlobalPoint>(x, y);
|
||||
return pointFrom<GlobalPoint>(x, y);
|
||||
};
|
||||
|
||||
export const sceneCoordsToViewportCoords = (
|
||||
|
@ -457,7 +457,7 @@ export const sceneCoordsToViewportCoords = (
|
|||
): ViewportPoint => {
|
||||
const x = (sceneX + scrollX) * zoom.value + offsetLeft;
|
||||
const y = (sceneY + scrollY) * zoom.value + offsetTop;
|
||||
return point(x, y);
|
||||
return pointFrom(x, y);
|
||||
};
|
||||
|
||||
export const getGlobalCSSVariable = (name: string) =>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue