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Fix issues related to history (#701)
* Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
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18 changed files with 450 additions and 413 deletions
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@ -437,7 +437,12 @@ export function saveToLocalStorage(
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elements: readonly ExcalidrawElement[],
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appState: AppState,
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) {
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localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(elements));
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localStorage.setItem(
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LOCAL_STORAGE_KEY,
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JSON.stringify(
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elements.map(({ shape, ...element }: ExcalidrawElement) => element),
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),
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);
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localStorage.setItem(
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LOCAL_STORAGE_KEY_STATE,
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JSON.stringify(clearAppStateForLocalStorage(appState)),
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@ -37,6 +37,7 @@ export function exportToCanvas(
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renderScene(
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elements,
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null,
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rough.canvas(tempCanvas),
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tempCanvas,
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{
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@ -30,13 +30,15 @@ export function getElementsWithinSelection(
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}
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export function clearSelection(elements: readonly ExcalidrawElement[]) {
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const newElements = [...elements];
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newElements.forEach(element => {
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element.isSelected = false;
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let someWasSelected = false;
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elements.forEach(element => {
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if (element.isSelected) {
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someWasSelected = true;
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element.isSelected = false;
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}
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});
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return newElements;
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return someWasSelected ? elements.slice() : elements;
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}
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export function deleteSelectedElements(elements: readonly ExcalidrawElement[]) {
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