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Fix issues related to history (#701)
* Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
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18 changed files with 450 additions and 413 deletions
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@ -1,25 +1,31 @@
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import { AppState } from "./types";
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import { ExcalidrawElement } from "./element/types";
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import { clearAppStatePropertiesForHistory } from "./appState";
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class SceneHistory {
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private recording: boolean = true;
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private stateHistory: string[] = [];
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private redoStack: string[] = [];
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generateCurrentEntry(
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appState: Partial<AppState>,
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private generateEntry(
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appState: AppState,
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elements: readonly ExcalidrawElement[],
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) {
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return JSON.stringify({
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appState,
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appState: clearAppStatePropertiesForHistory(appState),
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elements: elements.map(({ shape, ...element }) => ({
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...element,
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isSelected: false,
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shape: null,
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points:
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appState.multiElement && appState.multiElement.id === element.id
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? element.points.slice(0, -1)
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: element.points,
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})),
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});
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}
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pushEntry(newEntry: string) {
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pushEntry(appState: AppState, elements: readonly ExcalidrawElement[]) {
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const newEntry = this.generateEntry(appState, elements);
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if (
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this.stateHistory.length > 0 &&
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this.stateHistory[this.stateHistory.length - 1] === newEntry
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@ -67,6 +73,7 @@ class SceneHistory {
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}
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const currentEntry = this.stateHistory.pop();
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const entryToRestore = this.stateHistory[this.stateHistory.length - 1];
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if (currentEntry !== undefined) {
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