mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-04-14 16:40:58 -04:00
fix: Arrow conversion regression (#9241)
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Tests / test (push) Successful in 4m43s
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Tests / test (push) Successful in 4m43s
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
This commit is contained in:
parent
21ffaf4d76
commit
30983d801a
4 changed files with 129 additions and 110 deletions
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@ -111,6 +111,8 @@ import {
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tupleToCoors,
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} from "../utils";
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import { updateElbowArrowPoints } from "../element/elbowArrow";
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import { register } from "./register";
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import type {
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@ -1572,7 +1574,7 @@ export const actionChangeArrowType = register({
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if (!isArrowElement(el)) {
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return el;
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}
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const newElement = newElementWith(el, {
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let newElement = newElementWith(el, {
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roundness:
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value === ARROW_TYPE.round
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? {
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@ -1587,6 +1589,8 @@ export const actionChangeArrowType = register({
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});
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if (isElbowArrow(newElement)) {
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newElement.fixedSegments = null;
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const elementsMap = app.scene.getNonDeletedElementsMap();
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app.dismissLinearEditor();
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@ -1661,46 +1665,71 @@ export const actionChangeArrowType = register({
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endHoveredElement &&
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bindLinearElement(newElement, endHoveredElement, "end", elementsMap);
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mutateElement(newElement, {
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points: [finalStartPoint, finalEndPoint].map(
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(p): LocalPoint =>
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pointFrom(p[0] - newElement.x, p[1] - newElement.y),
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),
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...(startElement && newElement.startBinding
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const startBinding =
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startElement && newElement.startBinding
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? {
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startBinding: {
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// @ts-ignore TS cannot discern check above
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...newElement.startBinding!,
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...calculateFixedPointForElbowArrowBinding(
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newElement,
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startElement,
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"start",
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elementsMap,
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),
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},
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// @ts-ignore TS cannot discern check above
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...newElement.startBinding!,
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...calculateFixedPointForElbowArrowBinding(
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newElement,
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startElement,
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"start",
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elementsMap,
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),
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}
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: {}),
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...(endElement && newElement.endBinding
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: null;
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const endBinding =
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endElement && newElement.endBinding
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? {
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endBinding: {
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// @ts-ignore TS cannot discern check above
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...newElement.endBinding,
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...calculateFixedPointForElbowArrowBinding(
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newElement,
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endElement,
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"end",
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elementsMap,
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),
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},
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// @ts-ignore TS cannot discern check above
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...newElement.endBinding,
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...calculateFixedPointForElbowArrowBinding(
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newElement,
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endElement,
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"end",
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elementsMap,
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),
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}
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: {}),
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});
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: null;
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newElement = {
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...newElement,
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startBinding,
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endBinding,
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...updateElbowArrowPoints(newElement, elementsMap, {
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points: [finalStartPoint, finalEndPoint].map(
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(p): LocalPoint =>
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pointFrom(p[0] - newElement.x, p[1] - newElement.y),
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),
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startBinding,
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endBinding,
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fixedSegments: null,
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}),
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};
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LinearElementEditor.updateEditorMidPointsCache(
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newElement,
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elementsMap,
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app.state,
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);
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} else {
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const elementsMap = app.scene.getNonDeletedElementsMap();
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if (newElement.startBinding) {
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const startElement = elementsMap.get(
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newElement.startBinding.elementId,
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) as ExcalidrawBindableElement;
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if (startElement) {
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bindLinearElement(newElement, startElement, "start", elementsMap);
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}
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}
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if (newElement.endBinding) {
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const endElement = elementsMap.get(
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newElement.endBinding.elementId,
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) as ExcalidrawBindableElement;
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if (endElement) {
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bindLinearElement(newElement, endElement, "end", elementsMap);
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}
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}
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}
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return newElement;
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@ -487,32 +487,31 @@ export const bindLinearElement = (
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return;
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}
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const binding: PointBinding | FixedPointBinding = {
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let binding: PointBinding | FixedPointBinding = {
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elementId: hoveredElement.id,
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...(isElbowArrow(linearElement)
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? {
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...calculateFixedPointForElbowArrowBinding(
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linearElement,
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hoveredElement,
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startOrEnd,
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elementsMap,
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),
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focus: 0,
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gap: 0,
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}
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: {
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...normalizePointBinding(
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calculateFocusAndGap(
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linearElement,
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hoveredElement,
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startOrEnd,
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elementsMap,
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),
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hoveredElement,
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),
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}),
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...normalizePointBinding(
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calculateFocusAndGap(
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linearElement,
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hoveredElement,
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startOrEnd,
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elementsMap,
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),
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hoveredElement,
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),
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};
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if (isElbowArrow(linearElement)) {
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binding = {
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...binding,
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...calculateFixedPointForElbowArrowBinding(
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linearElement,
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hoveredElement,
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startOrEnd,
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elementsMap,
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),
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};
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}
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mutateElement(linearElement, {
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[startOrEnd === "start" ? "startBinding" : "endBinding"]: binding,
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});
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@ -1272,39 +1271,35 @@ const updateBoundPoint = (
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pointDistance(adjacentPoint, edgePointAbsolute) +
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pointDistance(adjacentPoint, center) +
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Math.max(bindableElement.width, bindableElement.height) * 2;
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const intersections = intersectElementWithLineSegment(
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bindableElement,
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lineSegment<GlobalPoint>(
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adjacentPoint,
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pointFromVector(
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vectorScale(
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vectorNormalize(vectorFromPoint(focusPointAbsolute, adjacentPoint)),
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interceptorLength,
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),
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const intersections = [
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...intersectElementWithLineSegment(
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bindableElement,
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lineSegment<GlobalPoint>(
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adjacentPoint,
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pointFromVector(
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vectorScale(
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vectorNormalize(
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vectorFromPoint(focusPointAbsolute, adjacentPoint),
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),
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interceptorLength,
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),
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adjacentPoint,
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),
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),
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binding.gap,
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).sort(
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(g, h) =>
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pointDistanceSq(g, adjacentPoint) - pointDistanceSq(h, adjacentPoint),
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),
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binding.gap,
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).sort(
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(g, h) =>
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pointDistanceSq(g, adjacentPoint) - pointDistanceSq(h, adjacentPoint),
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);
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// debugClear();
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// debugDrawPoint(intersections[0], { color: "red", permanent: true });
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// debugDrawLine(
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// lineSegment<GlobalPoint>(
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// adjacentPoint,
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// pointFromVector(
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// vectorScale(
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// vectorNormalize(vectorFromPoint(focusPointAbsolute, adjacentPoint)),
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// interceptorLength,
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// ),
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// adjacentPoint,
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// ),
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// ),
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// { permanent: true, color: "green" },
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// );
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// Fallback when arrow doesn't point to the shape
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pointFromVector(
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vectorScale(
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vectorNormalize(vectorFromPoint(focusPointAbsolute, adjacentPoint)),
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pointDistance(adjacentPoint, edgePointAbsolute),
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),
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adjacentPoint,
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),
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];
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if (intersections.length > 1) {
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// The adjacent point is outside the shape (+ gap)
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@ -1727,21 +1722,6 @@ const determineFocusDistance = (
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)
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.sort((g, h) => Math.abs(g) - Math.abs(h));
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// debugClear();
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// [
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// lineSegmentIntersectionPoints(rotatedInterceptor, interceptees[0]),
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// lineSegmentIntersectionPoints(rotatedInterceptor, interceptees[1]),
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// ]
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// .filter((p): p is GlobalPoint => p !== null)
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// .forEach((p) => debugDrawPoint(p, { color: "black", permanent: true }));
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// debugDrawPoint(determineFocusPoint(element, ordered[0] ?? 0, rotatedA), {
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// color: "red",
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// permanent: true,
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// });
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// debugDrawLine(rotatedInterceptor, { color: "green", permanent: true });
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// debugDrawLine(interceptees[0], { color: "red", permanent: true });
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// debugDrawLine(interceptees[1], { color: "red", permanent: true });
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const signedDistanceRatio = ordered[0] ?? 0;
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return signedDistanceRatio;
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@ -998,23 +998,32 @@ export const updateElbowArrowPoints = (
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// 0. During all element replacement in the scene, we just need to renormalize
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// the arrow
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// TODO (dwelle,mtolmacs): Remove this once Scene.getScene() is removed
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const {
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startBinding: updatedStartBinding,
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endBinding: updatedEndBinding,
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...restOfTheUpdates
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} = updates;
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const startBinding =
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typeof updates.startBinding !== "undefined"
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? updates.startBinding
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typeof updatedStartBinding !== "undefined"
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? updatedStartBinding
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: arrow.startBinding;
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const endBinding =
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typeof updates.endBinding !== "undefined"
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? updates.endBinding
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typeof updatedEndBinding !== "undefined"
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? updatedEndBinding
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: arrow.endBinding;
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const startElement =
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startBinding &&
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getBindableElementForId(startBinding.elementId, elementsMap);
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const endElement =
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endBinding && getBindableElementForId(endBinding.elementId, elementsMap);
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if (
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(startBinding && !startElement) ||
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(endBinding && !endElement) ||
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(elementsMap.size === 0 && validateElbowPoints(updatedPoints)) ||
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startElement?.id !== startBinding?.elementId ||
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endElement?.id !== endBinding?.elementId
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(Object.keys(restOfTheUpdates).length === 0 &&
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(startElement?.id !== startBinding?.elementId ||
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endElement?.id !== endBinding?.elementId))
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) {
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return normalizeArrowElementUpdate(
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updatedPoints.map((p) =>
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@ -1074,7 +1083,8 @@ export const updateElbowArrowPoints = (
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p,
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arrow.points[i] ?? pointFrom<LocalPoint>(Infinity, Infinity),
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),
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)
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) &&
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validateElbowPoints(updatedPoints)
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) {
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return {};
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}
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@ -818,8 +818,8 @@ exports[`history > multiplayer undo/redo > conflicts in arrows and their bindabl
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"type": "arrow",
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"updated": 1,
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"version": 30,
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"width": 50,
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"x": 200,
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"width": 0,
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"x": "149.29289",
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"y": 0,
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}
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`;
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@ -852,7 +852,7 @@ History {
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0,
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],
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[
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50,
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0,
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0,
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],
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],
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@ -937,7 +937,7 @@ History {
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0,
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],
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[
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50,
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0,
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0,
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],
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],
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