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Expose scene.mutateElement and use original mutateElement
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44 changed files with 249 additions and 260 deletions
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@ -143,7 +143,7 @@ describe("elbow arrow routing", () => {
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elbowed: true,
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}) as ExcalidrawElbowArrowElement;
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scene.insertElement(arrow);
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h.app.scene.mutate(arrow, {
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h.app.scene.mutateElement(arrow, {
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points: [
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pointFrom<LocalPoint>(-45 - arrow.x, -100.1 - arrow.y),
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pointFrom<LocalPoint>(45 - arrow.x, 99.9 - arrow.y),
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@ -195,7 +195,7 @@ describe("elbow arrow routing", () => {
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expect(arrow.startBinding).not.toBe(null);
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expect(arrow.endBinding).not.toBe(null);
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h.app.scene.mutate(arrow, {
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h.app.scene.mutateElement(arrow, {
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points: [pointFrom<LocalPoint>(0, 0), pointFrom<LocalPoint>(90, 200)],
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});
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