Expose scene.mutateElement and use original mutateElement

This commit is contained in:
Marcel Mraz 2025-04-16 13:10:14 +02:00
parent 11600ee6a6
commit 2e4ca2d11a
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GPG key ID: 4EBD6E62DC830CD2
44 changed files with 249 additions and 260 deletions

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@ -143,7 +143,7 @@ describe("elbow arrow routing", () => {
elbowed: true,
}) as ExcalidrawElbowArrowElement;
scene.insertElement(arrow);
h.app.scene.mutate(arrow, {
h.app.scene.mutateElement(arrow, {
points: [
pointFrom<LocalPoint>(-45 - arrow.x, -100.1 - arrow.y),
pointFrom<LocalPoint>(45 - arrow.x, 99.9 - arrow.y),
@ -195,7 +195,7 @@ describe("elbow arrow routing", () => {
expect(arrow.startBinding).not.toBe(null);
expect(arrow.endBinding).not.toBe(null);
h.app.scene.mutate(arrow, {
h.app.scene.mutateElement(arrow, {
points: [pointFrom<LocalPoint>(0, 0), pointFrom<LocalPoint>(90, 200)],
});