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fix: empty snapLines arrays would cause re-render (#7454)
Co-authored-by: Lynda Lin <lynda.lin@optoma.com> Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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parent
7bd6496854
commit
2a0fe2584e
7 changed files with 139 additions and 64 deletions
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@ -42,8 +42,10 @@ describe("move element", () => {
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerUp(canvas);
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expect(renderInteractiveScene).toHaveBeenCalledTimes(6);
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expect(renderStaticScene).toHaveBeenCalledTimes(6);
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expect(renderInteractiveScene.mock.calls.length).toMatchInlineSnapshot(
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`6`,
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);
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expect(renderStaticScene.mock.calls.length).toMatchInlineSnapshot(`6`);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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expect(h.state.selectedElementIds[h.elements[0].id]).toBeTruthy();
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@ -57,8 +59,8 @@ describe("move element", () => {
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fireEvent.pointerMove(canvas, { clientX: 20, clientY: 40 });
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fireEvent.pointerUp(canvas);
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expect(renderInteractiveScene).toHaveBeenCalledTimes(3);
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expect(renderStaticScene).toHaveBeenCalledTimes(2);
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expect(renderInteractiveScene.mock.calls.length).toMatchInlineSnapshot(`3`);
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expect(renderStaticScene.mock.calls.length).toMatchInlineSnapshot(`2`);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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expect([h.elements[0].x, h.elements[0].y]).toEqual([0, 40]);
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@ -84,8 +86,10 @@ describe("move element", () => {
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// select the second rectangles
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new Pointer("mouse").clickOn(rectB);
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expect(renderInteractiveScene).toHaveBeenCalledTimes(24);
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expect(renderStaticScene).toHaveBeenCalledTimes(19);
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expect(renderInteractiveScene.mock.calls.length).toMatchInlineSnapshot(
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`21`,
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);
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expect(renderStaticScene.mock.calls.length).toMatchInlineSnapshot(`19`);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(3);
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expect(h.state.selectedElementIds[rectB.id]).toBeTruthy();
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@ -103,8 +107,8 @@ describe("move element", () => {
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Keyboard.keyDown(KEYS.ARROW_DOWN);
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// Check that the arrow size has been changed according to moving the rectangle
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expect(renderInteractiveScene).toHaveBeenCalledTimes(3);
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expect(renderStaticScene).toHaveBeenCalledTimes(3);
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expect(renderInteractiveScene.mock.calls.length).toMatchInlineSnapshot(`3`);
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expect(renderStaticScene.mock.calls.length).toMatchInlineSnapshot(`3`);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(3);
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expect(h.state.selectedElementIds[rectB.id]).toBeTruthy();
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@ -130,8 +134,10 @@ describe("duplicate element on move when ALT is clicked", () => {
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerUp(canvas);
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expect(renderInteractiveScene).toHaveBeenCalledTimes(6);
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expect(renderStaticScene).toHaveBeenCalledTimes(6);
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expect(renderInteractiveScene.mock.calls.length).toMatchInlineSnapshot(
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`6`,
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);
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expect(renderStaticScene.mock.calls.length).toMatchInlineSnapshot(`6`);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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expect(h.state.selectedElementIds[h.elements[0].id]).toBeTruthy();
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@ -152,8 +158,8 @@ describe("duplicate element on move when ALT is clicked", () => {
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// TODO: This used to be 4, but binding made it go up to 5. Do we need
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// that additional render?
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expect(renderInteractiveScene).toHaveBeenCalledTimes(5);
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expect(renderStaticScene).toHaveBeenCalledTimes(3);
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expect(renderInteractiveScene.mock.calls.length).toMatchInlineSnapshot(`4`);
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expect(renderStaticScene.mock.calls.length).toMatchInlineSnapshot(`3`);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(2);
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