First step towards delta based history

Introducing independent change detection for appState and elements

Generalizing object change, cleanup, refactoring, comments, solving typing issues

Shaping increment, change, delta hierarchy

Structural clone of elements

Introducing store and incremental API

Disabling buttons for canvas actions, smaller store and changes improvements

Update history entry based on latest changes, iterate through the stack for visible changes to limit empty commands

Solving concurrency issues, solving (partly) linear element issues,  introducing commitToStore breaking change

Fixing existing tests, updating snapshots

Trying to be smarter on the appstate change detection

Extending collab test, refactoring action / updateScene params, bugfixes

Resetting snapshots

Resetting snapshots

UI / API tests for history - WIP

Changing actions related to the observed appstate to at least update the store snapshot - WIP

Adding skipping of snapshot update flag for most no-breaking changes compatible solution

Ignoring uncomitted elements from local async actions, updating store directly in updateScene

Bound element issues - WIP
This commit is contained in:
Marcel Mraz 2023-11-21 22:27:18 +01:00
parent 5e98047267
commit 260706c42f
56 changed files with 2171 additions and 526 deletions

View file

@ -22,7 +22,7 @@ You can use this prop when you want to access some [Excalidraw APIs](https://git
| API | Signature | Usage |
| --- | --- | --- |
| [updateScene](#updatescene) | `function` | updates the scene with the sceneData |
| [updateLibrary](#updatelibrary) | `function` | updates the scene with the sceneData |
| [updateLibrary](#updatelibrary) | `function` | updates the library |
| [addFiles](#addfiles) | `function` | add files data to the appState |
| [resetScene](#resetscene) | `function` | Resets the scene. If `resetLoadingState` is passed as true then it will also force set the loading state to false. |
| [getSceneElementsIncludingDeleted](#getsceneelementsincludingdeleted) | `function` | Returns all the elements including the deleted in the scene |
@ -65,7 +65,8 @@ You can use this function to update the scene with the sceneData. It accepts the
| `elements` | [`ImportedDataState["elements"]`](https://github.com/excalidraw/excalidraw/blob/master/src/data/types.ts#L38) | The `elements` to be updated in the scene |
| `appState` | [`ImportedDataState["appState"]`](https://github.com/excalidraw/excalidraw/blob/master/src/data/types.ts#L39) | The `appState` to be updated in the scene. |
| `collaborators` | <code>Map<string, <a href="https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L37">Collaborator></a></code> | The list of collaborators to be updated in the scene. |
| `commitToHistory` | `boolean` | Implies if the `history (undo/redo)` should be recorded. Defaults to `false`. |
| `commitToStore` | `boolean` | Implies if the `store` should update it's snapshot, capture the update and calculates the diff. Captured changes are emmitted and listened to by other components, such as `History` for undo / redo purposes. Defaults to `false`. |
| `skipSnapshotUpdate` | `boolean` | Implies whether the `store` should skip update of its snapshot, which is necessary for correct diff calculation. Relevant only when `elements` or `appState` are passed in. When `true`, `commitToStore` value will be ignored. Defaults to `false`. |
```jsx live
function App() {