Restore collision optimization

This commit is contained in:
Mark Tolmacs 2025-03-26 20:10:01 +01:00
parent 8d28b47989
commit 22696dc8f2

View file

@ -212,28 +212,28 @@ const intersectRectanguloidWithLineSegment = (
const [sides, corners] = deconstructRectanguloidElement(element, offset);
return (
[
// Test intersection against the sides, keep only the valid
// intersection points and rotate them back to scene space
...sides
.map((s) =>
lineSegmentIntersectionPoints(
lineSegment<GlobalPoint>(rotatedA, rotatedB),
s,
),
)
.filter((x) => x != null)
.map((j) => pointRotateRads<GlobalPoint>(j!, center, element.angle)),
// Test intersection against the sides, keep only the valid
// intersection points and rotate them back to scene space
sides
.map((s) =>
lineSegmentIntersectionPoints(
lineSegment<GlobalPoint>(rotatedA, rotatedB),
s,
),
)
.filter((x) => x != null)
.map((j) => pointRotateRads<GlobalPoint>(j!, center, element.angle))
// Test intersection against the corners which are cubic bezier curves,
// keep only the valid intersection points and rotate them back to scene
// space
...corners
.flatMap((t) =>
curveIntersectLineSegment(t, lineSegment(rotatedA, rotatedB)),
)
.filter((i) => i != null)
.map((j) => pointRotateRads(j, center, element.angle)),
]
.concat(
corners
.flatMap((t) =>
curveIntersectLineSegment(t, lineSegment(rotatedA, rotatedB)),
)
.filter((i) => i != null)
.map((j) => pointRotateRads(j, center, element.angle)),
)
// Remove duplicates
.filter(
(p, idx, points) => points.findIndex((d) => pointsEqual(p, d)) === idx,
@ -266,29 +266,28 @@ const intersectDiamondWithLineSegment = (
const [sides, curves] = deconstructDiamondElement(element, offset);
return (
[
...sides
.map((s) =>
lineSegmentIntersectionPoints(
lineSegment<GlobalPoint>(rotatedA, rotatedB),
s,
),
)
.filter((p): p is GlobalPoint => p != null)
// Rotate back intersection points
.map((p) => pointRotateRads<GlobalPoint>(p!, center, element.angle)),
...curves
.flatMap((p) =>
curveIntersectLineSegment(p, lineSegment(rotatedA, rotatedB)),
)
.filter((p) => p != null)
// Rotate back intersection points
.map((p) => pointRotateRads(p, center, element.angle)),
]
sides
.map((s) =>
lineSegmentIntersectionPoints(
lineSegment<GlobalPoint>(rotatedA, rotatedB),
s,
),
)
.filter((p): p is GlobalPoint => p != null)
// Rotate back intersection points
.map((p) => pointRotateRads<GlobalPoint>(p!, center, element.angle))
.concat(
curves
.flatMap((p) =>
curveIntersectLineSegment(p, lineSegment(rotatedA, rotatedB)),
)
.filter((p) => p != null)
// Rotate back intersection points
.map((p) => pointRotateRads(p, center, element.angle)),
)
// Remove duplicates
.filter(
(p, idx, points) =>
points.findIndex((d) => pointsEqual(p, d, 1e-3)) === idx,
(p, idx, points) => points.findIndex((d) => pointsEqual(p, d)) === idx,
)
);
};